LK62 - Austria, Demigod, Fast Moving Civ

I would like to see us attack the Ottomans very soon. We can grab two cties and get rid of the danger of a city flip of our ivory spot. There's also a settler pair walking around. This must surely give us a discount on technology. We still have 14 turn of a deal, but then we should be able to do it.
 
I got a PM from Stapel that he can't play until Monday. That is to long to leave the game in wait mode.

I got it and will play tonight.
 
The Rio Janerio grab was better then I realized when I loaded the game. I didn't realize we stole an iron source from Portugal. :D


50 AD
I swap Rio Janerio to temple as the only way to get the city a decent size is to grab the extra tiles.
Kufstein is 50% corrupt and swaps to courthouse.
Bisch... is hopelessly corrupt and switches to temple to help for tile claiming long term.
Graz isn't ready to grow past 6, so I swap it to market place.
(IT) As expected, we complete Statue of Zeus.
The Ottomans complete Sistine Chapel.


150 AD
It is time for the surgical strike on England while they are at war with Rome. The only thing I want for the moment is Norwich to expand our territory. We grab the worker outside the city. It cost us 2 horses, but Norwich is ours. :D We do get another elite horseman.


170 AD
(IT) The English complete Knights Templar! I wasn't aware of any Civs even having Chivalry.


190 AD
The Indians complete the Great Lighthouse.


230 AD
(IT) The resistance in Norwich finally ends.



Summary:
I would make peace with England quickly. Beyond Norwich there isn't much to gain for the moment.

I think we may want to trim the Ottomans next. They are already becoming a culture monster. It would be nice to get rid of the 2 northern cities.


LKendter
Grimjack (currently playing)
Aggie (on deck)
Meldor
Stapel

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Don't forget the variant rules:
Speed one military units may never leave our cultural borders.
This includes any warriors that we build.
There is a good reason for no barbs.
Speed one military units may never form armies.
We may not build offensive (attack > defense) speed one units such as swords, mdi,
etc. This includes the building of guerillas.


http://www.civfanatics.net/uploads6/LK62-250AD.zip
 
I bought an embassy in Rome with an eye to having them keep the Ottoman empire at bay whilst we snatch the cities we want.
 
I see it, and will try to play in a couple of hours.

Grimjack
 
LK62-250AD
Short term plan: A good and profitable peace with the English
Long term plan: Prepare for an easy Ottoman campaign by next player.

Thats a nice little stack Portugal has on our southern border. Some 10 units, archers, spearmen and a Medieval.
There is a twofer available as India lacks Feudalism, but England wont speak with us yet.

Do some MM just to get familiar with our cities. In spite of expectations, I manage to find the odd gpt and spt. Main gain is that I know what cities produce what.

IBT: Vienna Market->Horse, Salzburg SPear->Market. Ottomans start Copernicus :(

260AD I put Salzburg back on SPearmen. We need another four or five for me to feel somewhat safe.

270AD Well, the twofer closed this turn, and this is the first turn that I can speak with the English :(
Our entire income of 27 gpt and 12 gold is only close to a deal. I MM for money instead, and discover our peace would be a 5 gpt rebate. I decide this is not worth it, and save our money instead. We kan make better use of our money rushing stuff.
It would have been good to have a couple of Pikemen, but we may get a better deal out of Ottomans, since we will grab two cities from them.
So I sign peace with England for a token gold coin in reparations for our time.

I reMM for shields/growth again.

IBT: Now thats funny. Ottomans comes and wants us to make a contribution to their home for retired foxhunting dogs. We do not approve, and Ottomans declare war on us. HOw about that for timing.
And he obligingly moves a settler/warrior pair next to our massed horses about to charge into his cities.
Vienna: Horse->Horse, Salzburg Spear->Spear,

280AD Ouch, Rome was expensive. I pay Romans 25 gpt to use their legions as roadblocks against the Ottoman knights. I do not particularly fancy seeing them knights arrive.
Good thing I saved money. Hope they bleed each other dry.
Now we know why the Ottomans had sent only a warrior to guard their settler. We get flustered as it takes us three horsemen to run them into the ground. Luckily fatalities were few, and we calculate the forces will be available again in 30 years.
I take personal charge over army group east, as they move into range of Denizili at the far eastern tip of our continent. Three horsemen, and two Ancient Cavalry will make mincemeat out of the Spearmen defending this outpost.
War happiness is almost enough to make me lower lux taxes, but Vienna would not be able to reach 10 spt with a specialist.

IBT: Eisenerz Temple->Courthouse ( 40% corrupt)

290AD Our Ancient cavalry show their strength as the first one mow down the 1st Veteran spears, and the second obliterates the regular spearmen as well as promote. We will let the elite horsemen from the English campaign deal with the archers left trying desperately to hide from our forces.
Denizli is ours. Unfortunately the Ottomans had time to scuttle a galley riding at anchor in the Bay just outside. I tell the locals to gather some sort of militia together, and loko like they are manning the walls, as our army is needed elsewhere.
Up in the north, our horsemen rests in the nearby barracks after their encounter with the fearsome warrior.

IBT: Salzburg Spearman->Spearman,

300AD I promote a veteran horseman against the offensive forces of Ottomans, and he has no such forces left near our country after we overran his longbowmen.

IBT: Vienna Horseman->Horseman,

310 Since we dealt with the last Ottoman army, they decided to send another StackofLameness at us, and yet another regular Longbow approaches our borders. I will let it enter, as I am collecting horsemen.

IBT: portugal joins the dogpile against the Romans. Hmm, they ought to be safe anyway, with legions behind walls.
We get a stack of 10 portugese soldiers though, that has discovered that the closest way to Rome is through our country. They will likely clutter up our road network for a long time to come.
Salzburg Spear->Market, Linz Horse->Horse

320 We deal with the errant longbow in a most efficient manner, while collecting our entire northern army so that we may enter the northern woods surrounding Salonika. I still have not seen any cities change hands near the roman borders.

IBT: I had a cunning plan, but Henry of Portugal spoil it, by making us sign a new document commemorating the peace, and cunningly seal another peacedeal for the next twenty years.
Graz Temple->Worker ( sizelocked.)

330 I irrigate a little ourside Vienna, so we can grow it fast during micromanagement. Salonika is used as a money sink by the Ottomans, it seems like they are rushing a longbow every turn now. Our fearless horsemen charge them into the woods anyway, while our vigilant spearmen stay behind and guards the retreat.
Ottomans have managed to capture Pisae from the Romans. I am impressed.

IBT: Vienna Horse->Horse, Innsbruk forbidden palace->Horse ( 15 spt :) )

340 I do nto anticipate us needing more troops in the north, so I start collecting a SoD in Salzburg, It will be needed there regardless if we want to strike at Rome or Portugal next.
Salonika is guarded by regular spearmen only, so I will let our Elite horsemen lead the charge, and bravest of them all, a full horselength before all other attackes is Mack the Knife. While the rest of his elite friends celebrate him, and congratulating him on his amazing skill with horse and knife, our veteran troops will have to deal with the rest of the defenders.
Salonika falls soon thereafter, and Mack is sent home to set up the structure for a more organized kind of charge, where we charge in straight lines, and wedges and stuff like that.
I switch Innsbruk to Market also, as our economy is not the very best.
Rome has managed to road all the way to us, and I see why he is losing. He lacks iron as well as horses. I am fairly certain we could make a nice little deal here with the good Caesar.

I tie us into a rather long peace by trading Rome Horses, Iron and 5 gpt for Monotheism and Feudalism

Then we can hopefully get Chivalry from the Ottomans for peace.
Do remember to road up our second iron, so we do not ruin our rep if the first source runs dry.
All AIs are up Theology, Chivalry and Invention at least. I had hoped India would have been a bit more behind.
I put our lone scientist to work, as there is no way we would want to wait 50 turns for any of those techs. We need to bonk the techs out of the AIs.

IBT: Graz Worker->Harbor ( To get trade routes. ) Krems Market->Spear. Ottomans does not let a little war slow them down, they start JS Bachs.

350 I am very confused, our empty army did only reach two sectors along the road. I will leave him outside of Kufstein, where I have collected army group north. Army group south will soon be collected, as for now I have put the few units we have in Salzburg.
Denizli on the eastern coast has an elite horse as MP, while waiting for spear to arrive or resistance to end, whichever comes first.
Likewise in Salonika. The Elite horse in Salonika is still healing though. We may want to send our settler two tiles southwest of Deizli and raze/abandon Denizli, as that would be a very good city site. Denizli is only a fishing village. An awesome fishing village, but it will cost a lot of money to develop.

Do take a look at existing deals, especially the deals with Romans, as we are tied with almost every nation in various deals.

Do get us some knights, or build us up for Cavalry

We are running a 20% lux tax mainly because of Vienna. You may want to hire specialists and run a 10% lux instead while we haev positive war happiness.
DO NOT NEGLECT TO ROAD UP OUR SECOND IRON.
Another good build in Salzburg could be granary before the Market. Your choice.

Grimjack
 
Tommorrow would be close to 48 hours. If you know you can complete tomorrow, that is OK. If you can't complete Monday, then a skip would be needed - let me know.

My goal with the deadlines is to avoid the nothing happens, and no signs of life for 5 days thatsome other SG have suffered. You are showing signs of life.
 
LKendter
Grimjack
Aggie
Meldor (currently playing)
Stapel (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Don't forget the variant rules:
Speed one military units may never leave our cultural borders.
This includes any warriors that we build.
There is a good reason for no barbs.
Speed one military units may never form armies.
We may not build offensive (attack > defense) speed one units such as swords, mdi,
etc. This includes the building of guerillas.
 
350 AD (0)
We still have twelve turns of fighting the Ottoman with Rome left. I find the cheapest price for Chivalry from India and we get it for 276g and 10gpt. This allows us to build Knights. I don't like that big stack of Portos in our territory. Unfortunately our entire army is on the other side of the country. We will pull some back and then ask them to leave. It seems they did take a city from Rome, so we just might want to liberate it for them.
(I) Not much. We get a free AC.

360 AD (1)
Pull all extra workers to hook up second iron so we can upgrade our horemen to knights. Seems Rome is not fairing well, hope the iron and horses help.
(I) Gandhi, to whom we are paying 10gpt, comes demanding we pay him a tribute. Go ahead, make my day. I didn't think so.

370 AD (2)
Not much, working on getting the iron up. The Portos take to the mountains. We will wait until they are out of there before we challenge them.
(I)

380 AD (3)
More of the same.
(I)The Portos continue across our world.

390 AD (4)
Ok, I fell asleep.
(I)Portos and Romans make happy. The big stack turns around and heads back for home.

400 AD (5)
More of the same. Some markets are coming in and improving the economy. We get our first knight, who goes into the army.
(I)

410 AD (6)
Just for excitement, I force the Portos to leave and they do. Helps them get home faster.
(I)Nada.

420 AD (7)
Hit snooze button.
(I) Finally, some excitement! The Ottomans pay India to declare on us! They then declare on Rome. We get our first pike.

430 AD (8)
The India war frees up enough to get us Invention for 143g and 29gpt. That way we can get gunpowder in the peace deal.
(I)

440 AD (9)
Boredom sets in again.
(I) Nothing at all.

450 AD (10)
We get the second knight in the army. Pikes are in and the shuffle begins.

http://www.civfanatics.net/uploads7/LK62_450AD.zip
 
Got it.

Didn't see the save yet, but I assume it is my task to make peace with the Ottomans after 2 turns, and see I get gunpowder for it?

What is our plan on techs? What are we ressearching ourselves?
 
We have a knight army :hammer:
Use it :)

I assume there is not much we can do to get rid of the Ottomans before they get to the dreaded Sipahis now though. Make ENgland bonk them a little bit ?

Grimjack
 
LKendter (on deck)
Grimjack
Aggie
Meldor
Stapel (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Don't forget the variant rules:
Speed one military units may never leave our cultural borders.
This includes any warriors that we build.
There is a good reason for no barbs.
Speed one military units may never form armies.
We may not build offensive (attack > defense) speed one units such as swords, mdi,
etc. This includes the building of guerillas.
 
Checking the map. We are in a genuine phony war, my friends. No enemies near. No way to use the army soon, I guess.

Unless we declare war to the Romans, as soon as our alliance with them against the Ottomans is over. That will basically be my plan.
OK?

Right now, the Ottomans would give 80 for peace.
When pressing f4, I see a blacks treaty screen.... any one else have that?
 
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