- Joined
- Aug 15, 2001
- Messages
- 20,074
1350 AD
For a civ that didn't get rails that long ago I am very impressed by how strong of a rail-net we already have. I wonder if we just saw the true strength of the JT showing up.
I change army priority and start it toward Greece. For me pillaging the other continent to death is more important then the other junk island.
I find we have 3 elite JT fortified in the middle of nowhere. I realize that a longbow is there only legitimate target at this point, but I would hate to waste any chance for a leader. I wouldn't be upset if all we got is a free worker.
(IT) The calls to really land on the other continent are heard. Bonampak starts building frigates every 3 turns for escort the troops to Greece sometime in the future.
Carthage lands 1 rifle, 1 cavalry and 4 longbows. Sounds like a leader fishing pile to me.
1355 AD
We prove the value of bombardment yet again. Our vet cavalry kills the rifle, but drops to 1 hp. However, 5 elite attacks give no leader. The 3 JT produce no workers. I hope the AI lands another stack to fish with.
1360 AD
We have the typical headache of taking over small islands as Germany lands by the ex-Roman lands. I really hate defending one and two city islands.
Our pre-build will finish too quickly, so I switch Tikal to University. It only needs 21 turns, and electricity alone is 17 turns. I will start another pre-build after the University.
(IT) I hate garbage like a galleon with cavalry to go to the island getting killed by a galley.
It may not be popular decision, but I decide to squeeze a university in Chichen before the next army. Our research rate still needs help.
1365 AD
I raze the Carthage city of Saldae. I am disappointed to get no new workers.
We clean up a 1 cavalry, 2 longbow landing and at least get a worker. I am up to 8 elite attacks and still waiting for a leader.
1370 AD
We raze Rhodes on the island and gain $368. I thank the Greeks for allow several upgrades to cannons.
We now have another pillage cavalry army on the other continent with some explorers to do extra damage.
It cost a cavalry, but Sulcis is razed.
1375 AD
The landing by the ex-Roman island is a lame 3 longbows, so we don't have a problem cleaning it up.
1380 AD
We lose a cavalry clearing up a single rifle landing on the ex-Roman island.
(IT) The Mongols are building Shakespeare's.
1385 AD
Two rifles, and 3 longbow land on the ex-Roman island. We lose another cavalry, and the other is injured. All we can do is pray to the dice gods.
(IT) We lose Lugdunum to Carthage.
1390 AD
The silly Greeks left an unescorted galleon by New Chichen Itza. Our 3 frigate join together and destroy the galleon.
All my units went to Lugdunum to try and save city, so I am forced to abandon an empty Brundisium as the AI landed units by it.
(IT) The Mongols are building Shakespeare's.
They can't even make their mind up where to build it.
1395 AD
Clean up a lame German landing but no luck. We attack with 3 elites. I still fail to get a leader, and 3 JT attacks fail to get a worker.
1400 AD
New Tikal is formed. The ex-Carthage island is defendable as the galleon need to only jump two spaces, drop troops, and return.
I cleanup another 4 unit German landing, but I all got was a worker.
Summary:
Keep those taxmen coming into play. The extra taxmen make 60% science possible. We are getting $136 from taxman.
Most of the northern cities are building settlers in anticipation of future raze and replace operations on the other continent.
Signed up:
LKendter
hotrod0823 (currently playing)
Grimjack (on deck)
Meldor
Greebley (skip June 23rd to June 29th)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
http://www.civfanatics.net/uploads7/LK68-1400AD.zip
For a civ that didn't get rails that long ago I am very impressed by how strong of a rail-net we already have. I wonder if we just saw the true strength of the JT showing up.
I change army priority and start it toward Greece. For me pillaging the other continent to death is more important then the other junk island.
I find we have 3 elite JT fortified in the middle of nowhere. I realize that a longbow is there only legitimate target at this point, but I would hate to waste any chance for a leader. I wouldn't be upset if all we got is a free worker.

(IT) The calls to really land on the other continent are heard. Bonampak starts building frigates every 3 turns for escort the troops to Greece sometime in the future.
Carthage lands 1 rifle, 1 cavalry and 4 longbows. Sounds like a leader fishing pile to me.
1355 AD
We prove the value of bombardment yet again. Our vet cavalry kills the rifle, but drops to 1 hp. However, 5 elite attacks give no leader. The 3 JT produce no workers. I hope the AI lands another stack to fish with.

1360 AD
We have the typical headache of taking over small islands as Germany lands by the ex-Roman lands. I really hate defending one and two city islands.
Our pre-build will finish too quickly, so I switch Tikal to University. It only needs 21 turns, and electricity alone is 17 turns. I will start another pre-build after the University.
(IT) I hate garbage like a galleon with cavalry to go to the island getting killed by a galley.
It may not be popular decision, but I decide to squeeze a university in Chichen before the next army. Our research rate still needs help.
1365 AD
I raze the Carthage city of Saldae. I am disappointed to get no new workers.
We clean up a 1 cavalry, 2 longbow landing and at least get a worker. I am up to 8 elite attacks and still waiting for a leader.
1370 AD
We raze Rhodes on the island and gain $368. I thank the Greeks for allow several upgrades to cannons.
We now have another pillage cavalry army on the other continent with some explorers to do extra damage.
It cost a cavalry, but Sulcis is razed.
1375 AD
The landing by the ex-Roman island is a lame 3 longbows, so we don't have a problem cleaning it up.
1380 AD
We lose a cavalry clearing up a single rifle landing on the ex-Roman island.
(IT) The Mongols are building Shakespeare's.

1385 AD
Two rifles, and 3 longbow land on the ex-Roman island. We lose another cavalry, and the other is injured. All we can do is pray to the dice gods.
(IT) We lose Lugdunum to Carthage.
1390 AD
The silly Greeks left an unescorted galleon by New Chichen Itza. Our 3 frigate join together and destroy the galleon.
All my units went to Lugdunum to try and save city, so I am forced to abandon an empty Brundisium as the AI landed units by it.
(IT) The Mongols are building Shakespeare's.

They can't even make their mind up where to build it.
1395 AD
Clean up a lame German landing but no luck. We attack with 3 elites. I still fail to get a leader, and 3 JT attacks fail to get a worker.
1400 AD
New Tikal is formed. The ex-Carthage island is defendable as the galleon need to only jump two spaces, drop troops, and return.
I cleanup another 4 unit German landing, but I all got was a worker.
Summary:
Keep those taxmen coming into play. The extra taxmen make 60% science possible. We are getting $136 from taxman.
Most of the northern cities are building settlers in anticipation of future raze and replace operations on the other continent.
Signed up:
LKendter
hotrod0823 (currently playing)
Grimjack (on deck)
Meldor
Greebley (skip June 23rd to June 29th)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
http://www.civfanatics.net/uploads7/LK68-1400AD.zip