LK69 - Babylon - 80K challenge

Just an update. Apparently my cable modem is smarter than me. :( I was unable to get it up and running last night and the techs had gone home. If you don't mind waiting, I'll get it set up when I call them tonight. If the wait is an issue, then all I can do is apologize.
 
SesnOfWthr said:
Just an update. Apparently my cable modem is smarter than me. :( I was unable to get it up and running last night and the techs had gone home. If you don't mind waiting, I'll get it set up when I call them tonight. If the wait is an issue, then all I can do is apologize.


Have you finished the game and just unable to post it? If so, and you can't get the cable modem to work - can you post the game from this source? Long delays can really kill interest in an SG.
 
Nope, this is my work computer. Not allowed to even DL anything on it. I was not able to even pick up the save, much to my chagrin. :blush: I realize that delays can be a real drag, which is why I posted the update in the first place.

I should add that I have the utmost confidence that I will be able to get the modem running when I get home, but the earliest I could have the save is approx. 12 hrs from now.
 
LKendter said:
The big question is what after Zeus? I am not sure if there are more wonders worth going for. I know ToA is out of reach.

What else to build except wonders then? ;)

I'd always keep a prebuild going. Culture-wise Great Library would be good to have.

EDIT: We don't need ToA. We'll build temples ourselves.
 
Yes, the GLib is awesome in culture. If we can get it, would be a nice bonus. :)
 
I'd always keep a prebuild going. Culture-wise Great Library would be good to have.

If we want prebuilds, then someplace other then the capitol will need to get involved. We need to get another city up to speed.
 
Turns out I am smarter than the modem. :smug: Well, if I select the right network that is. :blush:

At any rate, I haven't seen any instructions to skip me, so i have successfully grabbed the save and will start playing now.

Updates soon. :)
 
Pre turn – Getting back in the groove. Looking at Ashur, it may be difficult to get a factory, due to the high corruption. Seems to be around 40% corrupt or so. Up sci to 50%, curr due in 21 @ -8gpt. Change Samarra to granary for market pre-build.

Embassies:
Zulu(36g) – Iron, horses, and wine. Size 6, 72g, ToA in 2. 16 spt, 14 fpt, 18 cpt, 3 Enkidu.
Viking(42g) – Iron, horse, wine. 9 spt, 15 fpt, 13 cpt. Size 6, 4g, ToA in 13. 2 spears.
Rome(41g) – Dyes. 4 spt, 11 fpt, 11 cpt. Oracle, 2 legions and 2 spears. Size 5, 0g.
Mongol(46g) – Spices and silk. Colossus, Toa in 100 :lol:. 4 spt, 14 fpt, 26 cpt. Size 6, 0g, 2 spears.
Aztecs(94g!) – Incense, silk. Size 8, 37g, 11 spt, 18 fpt, 12 cpt. Pyramids, ToA in 32, 6 spears.
Still 545g in the bank.

330 bc (1) – Trade Ragnar Republic for lit and 5g, all he has. If I sell it back around, I can get approx. 150g. I’ll wait a turn or two to see if anything else comes up. Change Nineveh to GL. It says 98 turns, but it’s still size 2.

310 bc (2) – Zimbabwe builds ToA. Vikings cascade to GL. They should probably get it in 15 turns or so. Available cash for lit is around 75g now.

290 bc (3) – Ragnar wants MA vs Rome. Doesn’t really keep with the whole pacifist thing. Our vet warrior rl’s, promotes, and disperses camp. Our vet bowman in forest was killed by two barb horses. Rush temple in Ashur.

270 bc (4) – Vikings and Romans sign peace. :lol: Vikings complete GL, apparently they were closer than I had guessed. Change Nineveh to lib. Shuruppak and Zariqum founded. With new cities, currency can be had in 12 going back to –8gpt economy.

250 bc (5) – Not much doing.

230 bc (6) – Whack a couple barbs. Road to Zariqum(iron) finished. Currency seems to be dropping by two for each turn. Now says due in 8. :hmm: Nevermind, Aztecs have it, but want lit and 250g. I’ll wait a turn or two to see if they sell it around. Even if we can’t buy it, we’ll get it soon.

210 bc (7) – Currency in 7, Aztecs still want lit and 180g. Not much of a bargaining position since they’re at war with Mongols, and only know us otherwise.

190 bc (8) – Uh-oh. Reports of a massive uprising near Shurrupak. Computer crashes. Load autosave. Currency drops to two turns as Ragnar discovers it and promptly sells it around for peanuts. Trade lit to Aztecs for currency and 56g. Free tech is Mono. The barb camp near Samarra pops 8 horse 1 turn before warrior arrives.

170 bc (9) – Quickly log onto to CFC to make sure it’s OK to tell Monty to stuff his Monotheism demand. It is, and I do. He declares. We lose one warrior to barbs. Another stack appears near Ashur. Rush a granary in Ashur before the barbs hit.

150 bc (10) – Strangely, the barbs don’t move any closer. We still have 187g in the bank, so if the southern barbs come, we should probably rush something else.

>>>SAVE<<<
 
Were we researching Currency at full with monopoly price? We should not have done that. We should have waited until we were last then buy (preferred) or research it. Remember we are the only scientific civ, so we can get all the money back immediately. That's why I started min on it.

This game isn't about space race. We don't need to be tech lead and we want the tech pace to be slow.
 
The thinking was to enable us to get to markets sooner. I actually asked for some clarification on that issue before I even started playing. Actually, before I even straightened out my modem issues.

I think you're saying that we could sell back our free tech for the money, but why not hold onto it until we can trade it for another tech? No one else is getting a tech anytime soon, and even when they do, the AI seems to make Feudalism the higher priority.
 
We don't need to be tech lead and we want the tech pace to be slow.

For the most part I agree. The only exception is to kill the ToA asap. Whoever builds the ToA will get education even if we give it to them for FREE. That wonder must must go to avoid any AI getting a lot of culture.

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Quickly log onto to CFC to make sure it’s OK to tell Monty to stuff his Monotheism demand. It is, and I do. He declares.
Let's make sure we have some bowman by the coast. I would like to get our GA.

Now that we have currency - we need marketplaces even BEFORE culture in the core. We need to improve our GPT ASAP.

========================================

Signed up:
LKendter
Microbe
SesnOfWthr
Ankka (currently playing)
Karasu (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
Actually our military is pretty weak at the moment. I tried to hold off on building more units because of our unit costs and the larger gpt issue.
 
Actually our military is pretty weak at the moment. I tried to hold off on building more units because of our unit costs and the larger gpt issue.

The next player needs to build some Bowman ASAP. We need them go the our GA. If the Aztecs draw an ally from our continent it could get messy.
Can we at least upgrade a few warriors? Every combat factor helps avoid being see as weak.

I don't want another LK45 dogpile of death.
 
Ok, looks like I'm up... I'll try and play the turns today evening, I'm going to play some Civ 2 multiplayer with my friend now...:D
 
1550BC [Preturn]: Now let's see how we are doing... Lots of barbs aroound, seems.

Press enter and hope I didn't forget something...

IBT: Mongols and Aztecs sign peace.

Lots of barbs attack a bowman on a mountain near Ashur, but we lose after some 5 of them. :(

130BC [1]: Curraghs move around.

IBT: Aztecs start the Great Wall..

110BC [2]: Curraghs explore.

IBT: A barb kills our workr, my fault. :cringe:

90BC [3]: Kill the barb horse that killed our worker.

IBT: Babylon builds the Statue of Zeus! :cool: Starts bowman.

Ellipi worker > library.
Zariqum worker > temple.

The Vikings start the Great Wall.
Romans start the Hanging Gardens.

70BC [4]: We are doing onnly -1gpt now... luckily we are getting the FP soon, that'll help at least a little.

IBT: Mongol demand Monotheism, I tell thm to get out of here. They don't declare... cowards...

Now the Zulu aso demand it. I think about it... they are strong, our army is tiny... I say no way. They declare war. Uh- oh. They bring 2 archers and a sword to our border. Was this so clever after all? I doubt it..

Ashur settler > settler.

50BC [5]: Switch Nippur from worker to bowman.

IBT: The Zulus bring some Impi's to the border.

The few barb horses near Ashur run around wildly, dunno where they are going to...

Babylon bowman > bowman.

Aztecs start Mausollos'.
Aztecs finish the Hanging Gardens.

30BC [6]: Rush bowman in Nippur for 52 gold.

Press enter in mistake. :cringe: Lots of things aren't done...

IBT: The Zulus bring loads of troops to the border. Too many for us. :(

Nippur bowman > bowman.
Eridu settler > bowman.
Eulbar harbor > bowman.

10BC [7]: Now the situation is bad. The save is here, I can continue but I think you need to tell me what I should do... :undecide:
 
I cannot look at the save now. I could do that tonight and post tomorrow, but by then things will already have been discussed I guess :)

As a somewhat general comment... is it possible to hold them at our norther borders? If Impis start running around outside the forested area, we are going to have some trouble.
Most of all, we should try to ally with someone (possibly Rome) against the Zulus. Have we got money or techs to give them for a MA?

Other than that, I haven't got many ideas... good luck ;)

EDIT: I'll give a look at the save anyway, in case I come back in time
 
I cannot look at the save, but why did we say no? I would have personally said yes to both demands.

The first time when Rome demanded tech in my turns I said yes (by rules), and it immediately declared on Vikings.

That's also why I don't believe we could hold a tech for too long, to answer sesn's question.

Without seeing the save, I think we just fortify in our towns and pray. Let them capture a couple towns and sue for peace.

I'll look at the save and post in 2 hours.
 
IBT: Mongol demand Monotheism, I tell them to get out of here. They don't declare... cowards...

Why didn't we already sell Monotheism? We never should have had tech around in the first place!

=========================================

Now the Zulu also demand it. I think about it... they are strong, our army is tiny... I say no way.

Why did you refuse? You admitted our army sucks. The aggressive AI Zulu almost never backs down.

Repeating the game goal - PASSIVE cultural win!

=========================================

Press enter in mistake. Lots of things aren't done...
A reload is perfectly valid in this case unless you get to much knowledge from the IT.

=========================================

Now the situation is bad. The save is here, I can continue but I think you need to tell me what I should do...
I can't look at the save at this time, but the second the Zulu will talk take peace no matter how absurd the price. The only thing I want first is a Bowman to win for our GA.

I can look at the save, but it will be around 10 hours before I can comment.

=========================================

Most of all, we should try to ally with someone (possibly Rome) against the Zulus.
Remember the variant rules - peace as soon as free. We will have to break the alliance destroying our rep.
 
LKendter said:
Why didn't we already sell Monotheism? We never should have had tech around in the first place!

I dunno about this. I was just plain stupid... and didn't even think of it. :blush: I am awful at trading, and there's always something I forget, no matter how well I try to play. :(




LKendter said:
Why did you refuse? You admitted our army sucks. The aggressive AI Zulu almost never backs down.

I don't know. It was odd of me... Sorry. I guess I should go back to the tutorial... :wallbash:


A reload is perfectly valid in this case unless you get to much knowledge from the IT.

I didn't know this... :undecide:
 
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