Pre turn Getting back in the groove. Looking at Ashur, it may be difficult to get a factory, due to the high corruption. Seems to be around 40% corrupt or so. Up sci to 50%, curr due in 21 @ -8gpt. Change Samarra to granary for market pre-build.
Embassies:
Zulu(36g) Iron, horses, and wine. Size 6, 72g, ToA in 2. 16 spt, 14 fpt, 18 cpt, 3 Enkidu.
Viking(42g) Iron, horse, wine. 9 spt, 15 fpt, 13 cpt. Size 6, 4g, ToA in 13. 2 spears.
Rome(41g) Dyes. 4 spt, 11 fpt, 11 cpt. Oracle, 2 legions and 2 spears. Size 5, 0g.
Mongol(46g) Spices and silk. Colossus, Toa in 100

. 4 spt, 14 fpt, 26 cpt. Size 6, 0g, 2 spears.
Aztecs(94g!) Incense, silk. Size 8, 37g, 11 spt, 18 fpt, 12 cpt. Pyramids, ToA in 32, 6 spears.
Still 545g in the bank.
330 bc (1) Trade Ragnar Republic for lit and 5g, all he has. If I sell it back around, I can get approx. 150g. Ill wait a turn or two to see if anything else comes up. Change Nineveh to GL. It says 98 turns, but its still size 2.
310 bc (2) Zimbabwe builds ToA. Vikings cascade to GL. They should probably get it in 15 turns or so. Available cash for lit is around 75g now.
290 bc (3) Ragnar wants MA vs Rome. Doesnt really keep with the whole pacifist thing. Our vet warrior rls, promotes, and disperses camp. Our vet bowman in forest was killed by two barb horses. Rush temple in Ashur.
270 bc (4) Vikings and Romans sign peace.

Vikings complete GL, apparently they were closer than I had guessed. Change Nineveh to lib. Shuruppak and Zariqum founded. With new cities, currency can be had in 12 going back to 8gpt economy.
250 bc (5) Not much doing.
230 bc (6) Whack a couple barbs. Road to Zariqum(iron) finished. Currency seems to be dropping by two for each turn. Now says due in 8.

Nevermind, Aztecs have it, but want lit and 250g. Ill wait a turn or two to see if they sell it around. Even if we cant buy it, well get it soon.
210 bc (7) Currency in 7, Aztecs still want lit and 180g. Not much of a bargaining position since theyre at war with Mongols, and only know us otherwise.
190 bc (8) Uh-oh. Reports of a massive uprising near Shurrupak. Computer crashes. Load autosave. Currency drops to two turns as Ragnar discovers it and promptly sells it around for peanuts. Trade lit to Aztecs for currency and 56g. Free tech is Mono. The barb camp near Samarra pops 8 horse 1 turn before warrior arrives.
170 bc (9) Quickly log onto to CFC to make sure its OK to tell Monty to stuff his Monotheism demand. It is, and I do. He declares. We lose one warrior to barbs. Another stack appears near Ashur. Rush a granary in Ashur before the barbs hit.
150 bc (10) Strangely, the barbs dont move any closer. We still have 187g in the bank, so if the southern barbs come, we should probably rush something else.
>>>SAVE<<<