I mean, things are back in track now: we are at peace with everyone and in a relatively good situation.
The 'problem', so to speak, is that the Zulus made peace with Rome before I had a chance to talk to them.
Anyway, here what happened.
Pre-turn
Switch Uruk to Palace (due in 24) and set science to 30% (Theology comes in 21 turns). We are now making 24 gpt.
Attack Zulu Impi, redline it and capture their settler. The two workers are ordered to build a road under the protection of our bowman.
Switch Eulbar and Samarra to Libraries, Babylon to Marketplace.
Upgrade warrior to sword in Ellipi.
There are still some remains of a barb uprising. I count six horsemen south of Samarra. Move a warrior from Babylon in its direction (may be too late).
Check Zulus, but they won't talk. Ok, let's go...
Zulus attack and conquer Pisae with only one unit lost. They move towards Nippur with five Swords, one Archer and two Impis
Turn 1 - 70 AD
I retreat our troops from Nippur towards Eridu. Our two swordsmen converge there too.
I choose not to disband the city in the (faint) hope that we can retake it or that it will eventually flip to us.
IT
Zulus move into Nippur. Many more swordsmen and archers come from Pisae. Lots of Swordsmen... maybe I should have abandoned Nippur...
Turn 2 - 90 AD
Move troops towards Eridu. Rush walls in Eridu.
Two bowmen and a Cav are going to take Umfolozi. When was it built? I'll have to wait for its border to expand before we can take it (one advantage of their having the ToA at least...).
IT
Several Zulu units advance towards Eridu.
Nineveh: Marketplace - Swordsman
Samarra: Library - Aqueduct
A barb horseman comes out of its hut (as if we hadn't got enough trouble already!)
Our little curragh is chased by a barb galley
Turn 3 - 110 AD
Ebenezer comes out of Uruk and kills the barb horse.
Three Babylonian warriors attack the crowded barb camp south of Samarra.
We have eight Bowmen fortified behind the walls of Eridu, and two Swordsmen arriving next turn. Let the Zulu come!
IT
This is strange. The Zulu attack force does not attack Eridu and goes back to Nippur.
Feudalism is around, everyone starts building Sun Tzu.
We get another Ancient Cavalry. I like this wonder
Turn 4 - 130 AD
Our warriors keep on attacking the barb camp.
Found Sippar in the western peninsula.
Wait at the gates of Umfolozi.
Workers approach Eulbar to start irrigating
The Zulu won't talk
IT
Strau Zulu impi moves towards Ashur. The Ancient Cavalry is waiting for him.
A Scandinavian galley appears along our coasts.
Turn 5 - 150 AD
Disperse two barb camps in our southern region.
Dispatch the wandering Impi, but the Ancient Cav is redlined.
IT
Babylon: Marketplace - Library
Nineveh: Swordsman - Cathedral (vetoable)
Umfolozi finally gets border expansion
Turn 6 - 170 AD
Attack Umfolozi: another super-Impi kills our Ancient Cavalry single-handed and blindfolded. But the bowman takes revenge and captures the city - Temple.
The Zulus won't talk peace yet.
I do not see Zulu troops around Eridu, and decide to send our forces towards Nippur.
IT
Nothing happens
Turn 7 - 190 AD
Approach Nippur. There *are* Zulu Swordsmen in the area!
IT
Zulu units swarm around us outside Nippur
Turn 8 - 210 AD
Our little stack reaches the gates of Nippur. Zulu Swordsmen are outside the city, Impis defend it.
They seem to have quite a lot of units -I am not sure I will attack, I'll probably have to wait for Shaka to hear our plea for peace...
IT
We are attacked by Zulus, who loose at least six Swordsmen for no losses on our side. Hey, Bows in forest defend themselves well!
Zulus sign peace with Rome!
Turn 9 - 230 AD
Shaka would take peace now, but as things are I am inclined to try and retake Nippur: we do not like war, but we do not like to leave our cities in enemy hands either!
Attack Nippur, and loose three Bowmen and one Swordsman against two Impis. But the city is taken back, and we capture a Zulu settler
Make peace with Zulus, we get Umtata far north in the deal.
Aztecs will talk too, and peace is signed.
Umtata starts building a Temple
IT
Zariqum: Library - Marketplace (vetoable)
Turn 10 - 250 AD
Mari founded on the little island in front of Babylon
Larsa founded among the oases
Nimrud founded east of Eridu
Notes
This is the situation. I'm fine with proceeding any way you like.
A few misc notes about play:
- There is a Scandinavian Archer-settler pair that just entered our territory. We have plenty of time to settle our free areas before they arrive.
- I should have probably started an Aqueduct in Uruk before the prebuild. As things are, we can keep it at size 6 until Sistine comes, or switch to Aqueduct wasting about four turns worth of shields.
- I have left science at 20%. We are making 68 gpt and Theology is coming in 16 turns.
- Zulus and Rome lack Monotheism and could sell us Feudalism. Aztecs are up Feudalism and Engineering. I didn't start any deal.
--- Here is the save ---