LK69 - Babylon - 80K challenge

Build Uruk on the more Northern furs. > temple.
That is the type of news I like to hear. We have at least 2 luxuries. :D

==============================

Signed up:
LKendter (on deck)
Microbe
SesnOfWthr (skip Jun 3 to Jun 6)
Ankka (skip June 5th to June 8th)
Karasu (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
Flash update: I won't be able to play until tonight and to post until tomorrow. If that's ok with the team, well... ok :D Otherwise I can swap or simply leave it.
Things should be easier after the weekend.
 
When things start going wrong, they all do that at the same time... :p
Among a long list of other things, I lost the save when my stupid laptop decided to crash. Anyway, there were few events:

- I build a few warriors and a couple more settlers (Nineveh is completing a warrior and I was planning to start a worker, whose completion would coincide with pop growth).
- I sent northwards the settler from Ashur, to somewhat close "our lands", and fortified a few troops there.
- The second settler (the one from Nineveh) went down to the wheat south of Babylon.
- I rushed Temples in the new cities -Ellipi, especially, needs border expansion and some improvements to grow
- We met the Mongols, who are on tech par with us. They also built the Colossus.
- The Galley discovered a couple one-tile islands west of Babylon. It ventured for a brief ocean trip, but not seeing anything worth I sent her back. She is on a sea tile now, I hope it won't sink... :mischief:

That's more or less it. I am sorry but I cannot post a screenshot, as I am using a really lousy internet connection from home. See you back on Monday!

HERE YOU GO
 
LKendter (currently playing)
Microbe (on deck)
SesnOfWthr (skip Jun 3 to Jun 6)
Ankka (skip June 5th to June 8th)
Karasu

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
750 BC
My number one worry at the moment is military. I can't believe the absurd amount of warriors we have, yet we have almost zero spearman and limited bowman. NO more warriors please - we need quality units. I switch Nineveh to bowman.

I really hate to drop Babylon is size, as it is the only other city for military. However, I don't feel we can afford the shield loss to swap to military.

Culture wise we are doing well at the moment as we double our nearest rival. They will build some wonders soon. However, we have 2 more temples coming up soon.

The other good news is luxury number three will soon be connected.

Diplomatic check finds I can send Code of Laws and $50 to the Aztecs, and get Polytheism. I ship Polytheism to the Mongols for $215. I buy math from the Vikings for $210. We have tech parity again.
(IT) :cry: Our galley sinks.

710 BC
Samarra is formed. This city gives us the right to build the FP. This is something we will need ASAP.
(IT) The Aztecs complete the Pyramids.


670 BC
I ship Rome Math for $40 and a worker. We are really short of workers and I am happy to even get a half speed. That worker moves toward first ring Samarra.

I whip a temple in corrupt Eridu. Thanks for a forest chop another temple completes in 2 in Uruk.

650 BC
Eulbar is formed. This city badly needs water delivered to its doors.

Rome is the first to Republic. No way that we can buy Republic at monopoly.

570 BC
I love seeing Babylon with a doubled temple already.
(I) Rome completes the Oracle.



Summary:
Keep Akkad on workers for now. We are critically short of them. Get them back toward our core. All of our first ring cities need help.

Keep Babylon on Zeus. 4 cp for 200 shields isn't great, but we can certainly use the free military.


Signed up:
LKendter
Microbe (currently playing)
SesnOfWthr (on deck) (skip Jun 3 to Jun 6)
Ankka (skip June 5th to June 8th)
Karasu

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.

http://www.civfanatics.net/uploads7/LK69-550BC.zip

The variant rules - this is meant to be a passive cultural win game as much as possible.

1) During despotism we must cave to all demands.

2) After despotism we have the right to refuse demands beyond cash / world map.

3) We may not demand other AI civs leave our territory, except for a clear sneak attack. If the Zulu and Vikings are fighting each other going through our territory we allow it.

4) Once spies arrive, we many only plant spies, and steal techs. I don't want other actions that are designed mainly to encourage war.

5) We must accept peace once the attack civ will give it to use for free. We are allowed to take concessions during the peace talks. This pretty much rules out alliances and MPPs.

6) We may not declare war except for the following reasons:
A) To stop a space launch
B) We hit 80K, but another civ has at least 40K. This still is meant to be a limited war.

7) When in doubt about actions please think about the spirit of the game.
 
This is the northern front. The warrior is exploring the space with the fog. If this is a marsh, then we have a long-term site to go after. The settler targeted for NE from where it is. A few flips will really help our 80K goal.
LAK-401.jpg



This is our core cities. The red line is the worker heading to help Samarra. The yellow line is the badly needed water for Eulbar. The grey line is the development area to get more shields to Uruk. With more development we can easily get the FP a lot sooner. We really need the corruption help, and 2 cpt doesn't hurt.
LAK-402.jpg
 
preturn: not much to do.

We are short of settlers..

MM Ashur to get settler still in 14 turns but with +5 food.

Rome demands Polytheism! I cave according to the rules.

(1)530BC: I buy 2 workers from Rome by 232g.

Warrior reveals marshes as expected. Move settler NW instead of NE - it's on a hill. Although NE seems to have more tiles after expansion, I think at this location we should worry more about defense, and we can always pack in more cities around it.

(2)510BC: Found Nippur, start temple.

Our currash sees a razed city spot - looks like Rome and Vikings are at war? That's why they don't exchange techs.

I buy Monarchy from Aztecs for Math+2gpt+434g. Since we are religious I revolt right away. We are still 18 turns to Republic.

(3)490BC: ZZZ

IBT Rome is attacked but wins.

(4)470BC: We are Monarchy.

MM to get FP in 38 turns. Zeus due in 25 and will be even shorter when Babylon grows.

Aztecs starts ToA - this will boost culture significantly.

(5)450BC: ZZZ

(6)430BC: Rome gets Construction but still lacks Monarchy, and Republic is not spreading around. So I get Construction+1g from Rome by Monarchy. We are one tech to Middle Ages.

(7)410BC: ZZZ
(8)390BC: ZZZ

Mongols has Republic! I get it plus 54g by Monarchy+Mathmatics. Start min on Currency.

Hmm, this is unexpected. I sell Republic to Zulu for 333g (full price), and to Aztecs for 526g.

Should we revolt again? We have 27 units. It means in Republic we'll pay 34gpt as unit support as opposed to 7. Our total pop is 27, so we'll get some extra commerce in Republic, but not going to compensate for that due to corruption. I think we should stay in Monarchy until we grow bigger? I'll leave it to next leader anyway.

I rush three temples by about 200g.

IBT: Nippur temple->worker. Samarra temple->worker. Eulbar temple->harbor.

(9)370BC: settler moves to iron.

(10)350BC: Uruk grows and FP is due in 23 turns.

Our culture is 764 while the closest AI is 280. :D And we are 2nd in score and power (Aztecs is the strongest).

Note: there are some barbs in the south. I am moving a bowman from babylon to clear the camp (I should have done this earlier). A warrior is fortifying next to Samarra to protect the workers.

Ashur should keep popping up settlers. I MM'ed it to have most food this turn and you should adjust it for more shields next turn. It needs MM to get the most out of it.

Rush settlers if needed.

Oh maybe we should rush a temple in Ashur too when we get a chance. It's less than 120g. :)

We should establish some embassies too, since we have 804g in bank.
 
Rome demands Polytheism! I cave according to the rules.
We have left despotism, so that rule is not in effect anymore. :D
2) After despotism we have the right to refuse demands beyond cash / world map.
We can now tell the AI to shove tech demands.

----------------------------------------------------

Should we revolt again? We have 27 units. It means in Republic we'll pay 34gpt as unit support as opposed to 7. Our total pop is 27, so we'll get some extra commerce in Republic, but not going to compensate for that due to corruption. I think we should stay in Monarchy until we grow bigger? I'll leave it to next leader anyway.
With the recent changes to Republic (extra military upkeep cost), I don't think it is much better then Monarchy. My vote is stick with Monarchy. LK67 was Monarchy for quite a while, with a small empire, and we did fine.

----------------------------------------------------

We should establish some embassies too, since we have 804g in bank.

Rush settlers if needed.

Oh maybe we should rush a temple in Ashur too when we get a chance. It's less than 120g.
I agree 100%. Build every embassy now. Rush the temple in Ashur. Rush settlers from the 90% corrupt cities. Let the good cities build the needed military. Cash in our hands = demands. I want to clear out the cash for more culture and settlers for future culture.

----------------------------------------------------

Signed up:
LKendter
Microbe
SesnOfWthr (currently playing) (skip Jun 3 to Jun 6)
I don't want to do a double skip. I will give SesnOfWthr the expect time for got it.
Ankka (on deck) (skip June 5th to June 8th)
Karasu

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.

The variant rules - this is meant to be a passive cultural win game as much as possible.

1) During despotism we must cave to all demands.

2) After despotism we have the right to refuse demands beyond cash / world map.

3) We may not demand other AI civs leave our territory, except for a clear sneak attack. If the Zulu and Vikings are fighting each other going through our territory we allow it.

4) Once spies arrive, we many only plant spies, and steal techs. I don't want other actions that are designed mainly to encourage war.

5) We must accept peace once the attack civ will give it to use for free. We are allowed to take concessions during the peace talks. This pretty much rules out alliances and MPPs.

6) We may not declare war except for the following reasons:
A) To stop a space launch
B) We hit 80K, but another civ has at least 40K. This still is meant to be a limited war.

7) When in doubt about actions please think about the spirit of the game.
 
We started min in Currency, but should we set max to literature? I think we should get those libraries asap as we don't seem to have anything else to build except military/workers.

I don't really think we need Great Library - we'll beeline to Education anyway, and AI is very slow even at emperor.
 
We started min in Currency, but should we set max to literature? I think we should get those libraries asap as we don't seem to have anything else to build except military/workers.
The only trouble is we don't have the GPT to do this except to burn down our cash reserves. Our GPT is horrible at the moment. The next player should still see if we can get decent rate toward it.

At all - it is time to start growing our core.
We need to improve our cash flow. Samarra, Babylon, Uruk, Eulbar and Nineveh need to get to size 6, even size 12 ASAP. Stop building settlers / workers out of these cities. We need a stronger economy and production quickly. We have enough junk cities to help with settlers at this point.
 
I got a chance to look at the game. I was really hoping our lousy 9 gpt was because of outstanding AI deals. We are only shipping $2/turn to other nations. It is because our core cities are too small to support the number of buildings we have. All those temples are killing us for maintenance.

I know I am repeating myself, but if we don't start growing our core cities for more gpt Babylon will be broke.
 
I don't know if I'm still w/in my 24, but I got it anyhow, and I should be able to play tonight.

EDIT: reading through the thread and trying to catch back up, I realized the tech choice is unclear. I see that we currently have it set to Currency at minimum. I would think currency would bve the tech of choice, but if gpt is the biggest issue than I think max research with some market prebuilds would be the order of the day. However, I see some conversation on Literature, which is only good for the culture building libraries.

Can someone clear this up? Do we want currency at max (sustainable) research?
 
I agree with sticking with Currency and trying to expand/improve. That certainly looks more important than building a few libraries right now.

On the military side, I saw nothing wrong with warriors -once we upgrade them, of course. I have realized only yesterday that the upgrade cost is higher in C3C, so that's certainly one point against building too many (I need more experience before I know how much though).
I normally build very few defensive units, and without horses... The Statue of Zeus looks indeed like a nice pick for our military.

I heartily agree with building the FP in Uruk.
 
Can someone clear this up? Do we want currency at max (sustainable) research?

We make a lousy +9 gold / turn. We have no such thing as max research. However, I agree we DON'T need libraries at the moment. We really need to imrpove the economy. Markets head us toward that goal.
 
I just realized I completely missed a settler factory! We are now a monarchy. The city with the wheat should be able to become a 4-turn settler factory. With the wheat irrigated, along with maybe one tile, this should become our settler factory. Get our workers down there, and switch to granary. We can keep our civ growth going without slowing the settling pace. :D

We need to get several workers down there and get that city going now.

The big question is what after Zeus? I am not sure if there are more wonders worth going for. I know ToA is out of reach.
 
Hi all, I'm back now. :)


I agree on that, we need some economy. Markets, then libraries...
 
Back
Top Bottom