750 BC
My number one worry at the moment is military. I can't believe the absurd amount of warriors we have, yet we have almost zero spearman and limited bowman. NO more warriors please - we need quality units. I switch Nineveh to bowman.
I really hate to drop Babylon is size, as it is the only other city for military. However, I don't feel we can afford the shield loss to swap to military.
Culture wise we are doing well at the moment as we double our nearest rival. They will build some wonders soon. However, we have 2 more temples coming up soon.
The other good news is luxury number three will soon be connected.
Diplomatic check finds I can send Code of Laws and $50 to the Aztecs, and get Polytheism. I ship Polytheism to the Mongols for $215. I buy math from the Vikings for $210. We have tech parity again.
(IT)

Our galley sinks.
710 BC
Samarra is formed. This city gives us the right to build the FP. This is something we will need ASAP.
(IT) The Aztecs complete the Pyramids.
670 BC
I ship Rome Math for $40 and a worker. We are really short of workers and I am happy to even get a half speed. That worker moves toward first ring Samarra.
I whip a temple in corrupt Eridu. Thanks for a forest chop another temple completes in 2 in Uruk.
650 BC
Eulbar is formed. This city badly needs water delivered to its doors.
Rome is the first to Republic. No way that we can buy Republic at monopoly.
570 BC
I love seeing Babylon with a doubled temple already.
(I) Rome completes the Oracle.
Summary:
Keep Akkad on workers for now. We are critically short of them. Get them back toward our core. All of our first ring cities need help.
Keep Babylon on Zeus. 4 cp for 200 shields isn't great, but we can certainly use the free military.
Signed up:
LKendter
Microbe (currently playing)
SesnOfWthr (on deck) (skip Jun 3 to Jun 6)
Ankka (skip June 5th to June 8th)
Karasu
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
http://www.civfanatics.net/uploads7/LK69-550BC.zip
The variant rules - this is meant to be a passive cultural win game as much as possible.
1) During despotism we must cave to all demands.
2) After despotism we have the right to refuse demands beyond cash / world map.
3) We may not demand other AI civs leave our territory, except for a clear sneak attack. If the Zulu and Vikings are fighting each other going through our territory we allow it.
4) Once spies arrive, we many only plant spies, and steal techs. I don't want other actions that are designed mainly to encourage war.
5) We must accept peace once the attack civ will give it to use for free. We are allowed to take concessions during the peace talks. This pretty much rules out alliances and MPPs.
6) We may not declare war except for the following reasons:
A) To stop a space launch
B) We hit 80K, but another civ has at least 40K. This still is meant to be a limited war.
7) When in doubt about actions please think about the spirit of the game.