LK69 - Babylon - 80K challenge

Whatever the case, I got it.
 
(6)410AD: Samanrra set to KT as prebuild for Copernicus.

I think we should start prebuild for Copernicus?

If the city has already build temple, library and church - go for it!

=========================

Lee's yellow dot will utilize all the 8 tiles marked by the white line. The following two will still waste 2 or 3 tiles..so I think Lee's one is still better.
This is one of the closet cities to the capitol. My suggestion was to give it the best shot at size 12. Two tiles are more valueable, then a river toward that goal.

Signed up:
LKendter
Microbe
SesnOfWthr (currently playing)
Ankka (on deck)
Karasu

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.

The variant rules - this is meant to be a passive cultural win game as much as possible.

1) During despotism we must cave to all demands.

2) After despotism we have the right to refuse demands beyond cash / world map. However, our civ dislikes war. Is the item worth fighting over?

3) We may not demand other AI civs leave our territory, except for a clear sneak attack. If the Zulu and Vikings are fighting each other going through our territory we allow it.

4) Once spies arrive, we many only plant spies, and steal techs. I don't want other actions that are designed mainly to encourage war.

5) We must accept peace once the civ will give it to use for free. We are allowed to take concessions during the peace talks.

6) We are prohibited from signing alliances and MPPs.

7) We may not declare war except for the following reasons:
A) To stop a space launch
B) We hit 80K, but another civ has at least 40K. This still is meant to be a limited war.

8) When in doubt about actions please think about the spirit of the game.
 
480 ad – Paople expand the palace. Hindana, Tell Wilaya, and Karana founded. All three start temples.

510 ad – Education and gunpowder are now available, but we have no way to buy either. 132g and 38 gpt is getting close for education

530 ad – Some of our deals expire, jumping our income to 78 gpt. We can get education for cash on hand plus 53 gpt. Do we still want to do this even though we’re so far ahead? I also don’t understand how to calculate “market value” for techs, so I’ll hold off on this one. Adab founded this turn.

540 ad – Another palace expansion. Telloh is founded near Uruk.

550 ad – Not a whole lot going on.

My turns were spent moving units, improving the land and trushing a few temples, with the highlights listed above.


>>>SAVE<<<
 
Depends on how fast we can get Education... not a bad idea, though. That will speed the tech pace, though... Do the Zulu's have education? If they do, all this is worthless, their ToA will already be expired before we can give it to them.
 
Good point... I am up, right? I may need the whole 48h because I am up in 2 other SG's also tomorrow...


Edit: nevermind, mixed up on the rosters of other SG's...:blush:
 
Signed up:
LKendter
Microbe
SesnOfWthr
Ankka (currently playing)
Karasu (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.

The variant rules - this is meant to be a passive cultural win game as much as possible.

1) During despotism we must cave to all demands.

2) After despotism we have the right to refuse demands beyond cash / world map. However, our civ dislikes war. Is the item worth fighting over?

3) We may not demand other AI civs leave our territory, except for a clear sneak attack. If the Zulu and Vikings are fighting each other going through our territory we allow it.

4) Once spies arrive, we many only plant spies, and steal techs. I don't want other actions that are designed mainly to encourage war.

5) We must accept peace once the civ will give it to use for free. We are allowed to take concessions during the peace talks.

6) We are prohibited from signing alliances and MPPs.

7) We may not declare war except for the following reasons:
A) To stop a space launch
B) We hit 80K, but another civ has at least 40K. This still is meant to be a limited war.

8) When in doubt about actions please think about the spirit of the game.
 
550AD [Preturn]: Check to see how we are doing. Looks fine..

IBT: AcityI can'tremember builds temple > library.

560AD [1]: Wonder where the settler in the North is ging, decide to settle becide the lake.

Now as we got some more gold, I push science up to 70% to get PP in 10, we are running decifit of some golds per turn, though.

IBT: Ashur settler > settler.

570AD [2]: The new settler shall build a town on the one-tile island.

IBT: Nineveh pike > pike.

580AD [3]: :sleep:

IBT: Eulbar cath > colosseum.
Cultural influence expands in many cities, we get a palace expansion.

590AD [4]: Build Nina > temple.

IBT: Mari harbor > worker.
We lose our curragh. Oops.

600AD [5]: Settler is now loaded and heading for the island.

I'm sorry but I have lots to do, going to Lapland for some hiking next week, so I have no time to do more than five turns. :( I apologise.
 
I push science up to 70% to get PP in 10,
Why? I thought I already mentioned speeding up the tech pace does us NO good. We have all the cultural buildings with education. One of the ways we can lose is space launch. Our number one goal is to slow the tech pace except if we trying to time a wonder tech (music theory).

==============================

Signed up:
LKendter (on deck)
Microbe
SesnOfWthr
Ankka
Karasu (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.

The variant rules - this is meant to be a passive cultural win game as much as possible.

1) During despotism we must cave to all demands.

2) After despotism we have the right to refuse demands beyond cash / world map. However, our civ dislikes war. Is the item worth fighting over?

3) We may not demand other AI civs leave our territory, except for a clear sneak attack. If the Zulu and Vikings are fighting each other going through our territory we allow it.

4) Once spies arrive, we many only plant spies, and steal techs. I don't want other actions that are designed mainly to encourage war.

5) We must accept peace once the civ will give it to use for free. We are allowed to take concessions during the peace talks.

6) We are prohibited from signing alliances and MPPs.

7) We may not declare war except for the following reasons:
A) To stop a space launch
B) We hit 80K, but another civ has at least 40K. This still is meant to be a limited war.

8) When in doubt about actions please think about the spirit of the game.
 
LKendter said:
Why? I thought I already mentioned speeding up the tech pace does us NO good. We have all the cultural buildings with education. One of the ways we can lose is space launch. Our number one goal is to slow the tech pace except if we trying to time a wonder tech (music theory).

Microbe suggested that [:blush:] - to get smething to trade Education for, But I guess it was a bad move. :undecide:
 
Oops. I just noticed I settled the city I settled in the NE one tile SE from the dot. :blush:
 
Ankka said:
Microbe suggested that [:blush:] - to get smething to trade Education for, But I guess it was a bad move. :undecide:

It would be a bad move if AI gets it first.

I would like to get Education faster by trading PP. How many AIs have got Education now? PP is a cheap and optional tech so it wouldn't speed up the tech pace much, while we could start building universities and be closer to several important wonder techs.
 
Ankka said:
Glad someone likes the way I play. ;)

Don't worry. Different opinions certainly happen during an SG, so there are not always "good" or "bad" moves. We must have concensus on the mid or long term strategies, which normally leads to the same short-term tactics, but not always. Different moves can achieve the same goal.

But "undecided" is not good. ;) Whichever way you choose to play, you should understand the reason why others suggested it, or have your own reason of doing it differently.
 
I have that problem... don't know the game well enough to really know what's the best in long-term strategy; I rely quite much on good fellow gamers and try to learn as much as possible.
 
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