700 AD
I ship the Zulu 3 luxuries and $25/turn and get Astronomy. Babylon can finish Copernicus a far away 22 turns. Our capitol should not be used for wonder building since we can't fall back to a palace. However, I feel trapped at this point to not waste it shields. I am forced to continue the research on Music theory.
We are still sorely lacking workers as Babylon and Samarra will work undeveloped tiles with growth.
Our culture is good, but we have focused too much on it. Our military just plain sucks. We still have coastal cities defending by warriors!
(IT) GACK - The Aztec's complete Copernicus. I just wasted my time to get Astronomy.
730 AD
(IT) DOUBLE GACK - The Zulu complete Leo's.
The good piece of news is the cascade is broken.
740 AD
Babylon switches to University. I am surprised that we only waste 44 shields and this turns production.
Our elite bowman attacks and archer, but we don't get a leader.
760 AD
We clear out the first Viking stack by Nippur losing one AC. However, then are 4 more units behind that stack. We gain another elite unit, but I still don't have that leader.
770 AD
The Vikings will take straight peace, so this is my last chance for a leader. I promote another AC to elite, but no leader.
We ship the Vikings $38/turn for Banking and piece. That is a $9/turn discount versus the other civs.
I could get Chemistry, but I prefer to save our gpt for economics. Chemistry gains us nothing, while Smith's is culture AND economic help.
780 AD
I take pity on the backwards Romans, and ship them Theology for a worker.
800 AD
New Babylon is formed. This is our last obvious settler spot.
Rome is a non-player in this game. I ship him Gunpowder for another worker and $1.
The Aztecs get furs for $11/turn.
Summary:
Our current total is 8,280 vs. the Zulu 3,518. We have an absurd lead at this time. However, our CPT is around 167. At this pace we will win on turn 624. Since the game ends on turn 540 it should be clear that we still need a massive amount of culture to win. The good news is the culture is still coming along. We have a library in 1, library in 2 and church in 2.
We now can build banks. Our economy will be happy to see those built.
Bach's is pretty much locked.
Samarra has 399 shields of the needed 600 built up. After music theory completes in 4 turns I would switch Nineveh to a palace pre-build. I want Smith's to also be ours.
Economic research should be SLOW. We need plenty of time to build up enough shields. We can always speed up at the end if needed.
This area should get 100% irrigation. It will stay corrupt and get very little in the way of shields. On the other hand a pile of scientist / taxman from excess food would give us a pick boost.
Keep Ashur in pure worker mode. We still have way too much land to develop, and a ton of jungle to clear.
Signed up:
LKendter
Microbe (currently playing)
SesnOfWthr (on deck)
Ankka
Karasu
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
The variant rules - this is meant to be a passive cultural win game as much as possible.
1) During despotism we must cave to all demands.
2) After despotism we have the right to refuse demands beyond cash / world map. However, our civ dislikes war. Is the item worth fighting over?
3) We may not demand other AI civs leave our territory, except for a clear sneak attack. If the Zulu and Vikings are fighting each other going through our territory we allow it.
4) Once spies arrive, we many only plant spies, and steal techs. I don't want other actions that are designed mainly to encourage war.
5) We must accept peace once the civ will give it to use for free. We are allowed to take concessions during the peace talks.
6) We are prohibited from signing alliances and MPPs.
7) We may not declare war except for the following reasons:
A) To stop a space launch
B) We hit 80K, but another civ has at least 40K. This still is meant to be a limited war.
8) When in doubt about actions please think about the spirit of the game.
http://www.civfanatics.net/uploads7/LK69-800AD.zip