LK76 - AWE - Pangea, No armies, Random Civ

I loaded the game and let the interturn run. I got the same results. I have never had that happen in any game I was playing. I can't say I was ever this far back in tech this late in a game.
 
This is really weird. I don't think I have even played a game way behind going into the modern age.

The worse news is **NUKES**. :eek:


If you get the same results then I keep going. This game is being a Turkey.
 
1850 AD
(IT) I kill 1 mech on defense. The only AI damage is move bombing. (1-0)


1852 AD
I kill 1 guerilla, 5 infantry and 1 cavalry. I lost 9 cavalry. (8-9)

What is really disgusting is that Ulaanbaatar holds as I am forced to abandon the attack. That will be the last offensive attempt until multiple tanks.

I notice we have some core cities at size 12 with excess food. I will work on fixing these cities.
(IT) I lost 2 infantry for nothing and a fort is overrun. (8-11)


1852 AD
I kill 2 cavalry and 1 rifleman. I lost 1 cavalry to a 1 HP rifle. My RnG luck is cursed this round. (11-12)


1854 AD
No attacks made, and only suffered AI bombings.


1856 AD
I killed 4 infantry, 1 tow, 1 guerilla and 3 riflemen. (20-12)

I reconnect New Lauwersoog to the rail-net.
(IT) New Tilburg lost its walls, but no AI attacks.


1858 AD
I killed 1 cavalry, 1 guerilla and 5 infantry. I lost 1 cavalry to a 1 hp cavalry. (27-13)

I got a leader whom rushed a commercial dock in Delft.
(IT) I killed 1 tank on defense. (28-13)
We now have tanks. [dance]


1860 AD
I killed 2 mechs, 3 infantry, 2 cavalry, 6 guerillas, 1 jaguar and 4 marines. I lost 1 regular infantry. (42-13)

Now that tanks are available I disband the last of our cannons into artillery.
(IT) The only AI action is some annoying bombing.


1862 AD
I killed 2 cavalry, 4 infantry, 3 riflemen, 1 tow and 3 mechs. I lost 1 cavalry. (53-14)

I get another leader that rushes a bank in Middleburg. I expect to start getting a lot of leaders soon as our tanks are quickly going elite and attack 2 times a round.

(IT) The only action is the AI obsession with bombing New Tilburg. I wonder what resource it has.


1864 AD
I killed 1 tow, 2 rifleman, 8 guerillas, and 9 infantry. (73-14)

We get our first leader generated from a tank. He rushed a bank in Arnhem.
We immediately get another tank leader. He rushed a bank in Holwerd.
Leader insanity continues and the next leader rushed a stock exchange in Middleburg.
There are NO ground units inside our borders.

(IT) :eek: The Sumerians are building the UN. :eek:


1866 AD
I killed 1 cavalry, 8 infantry and 2 tows. (84-14)

(IT) I killed 2 tow and 3 cavalry on defense. I lost 1 infantry on defense. (89-15)
(IT) :eek: Now the Babylonians are building the UN. :eek:


1868 AD
I killed 1 cavalry, 9 tows, 1 guerilla, 3 marines and 4 mechs. I lost 3 cavalry and 2 tanks. All my losses were against 1 hp units! Killing a stack of tows is nasty. (108-20)
(IT) I killed 1 guerilla, 3 infantry and 2 tows on defense. I lost 2 infantry. (114-22)


1870 AD
I killed 1 mech, 2 cavalry, 4 tows and 10 infantry. I lost 1 tank.

I just realized several of us missed an obvious target and I bomb the Sumerian ivory with our artillery.



Summary:
This game could be LOST ASAP. We must make a major successful offensive quickly, or we lose. Our subtle science mistakes over the game such as missed specialists, unit upgrades, etc may come back to haunt us. We just missed building the UN.

The goods news is the AI stacks have all but been destroyed. There is just one decent size Babylonian stack left. We are now just dealing with newly built units.

We have 63 infantry, 11 TANKS, and 68 artillery pieces.

I think all rushed commercial buildings should make it clear what my decision on spies vs. research is. After flight we go for spies, then SELL all libraries / universities and build up cash to steal with. My decision is partly based on saving a lot of cash from all those sold buildings and the saved GPT. We also convert all scientists to taxmen.


http://www.civfanatics.net/uploads8/LK76-1870AD.zip


Signed up:
LKendter
Greebley (vacation Nov 20th to Nov 30th)
Zwingli (vacation Nov 25th to Nov28th)
Hotrod0823 (currently playing)
Meldor (on deck)

Remember 5 to 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Additional restriction: No armies
 
Got a chance to log on:

Did we get espionage? If so we can sabatage production - Or we can get it next in time to stop them? I am not sure how much cash sabatage costs.

Can we destroy the Sumerian city that is building it?

I don't think we could have gotten a whole tech ahead even if we had been been perfectly efficient with our scientists - we would be still working on flight and we spent more than 1k gold on upgrades. Also, if you turn everything to scientists, the towns don't grow and you lose out in the long run because you have smaller towns with fewer scientists.

Building science buildings might have gotten us caught up, but then we would not have had enough troops to defend ourselves.
 
Lee,

Hotrod asked for skips in the other games. Do you want me to go ahead and take this one. I could do it before Sunday night. I know that it would be a two man rotation, so it is your call. Otherwise this game will be on hold till Sunday or Monday.
 
Signed up:
LKendter (on deck)
Greebley (vacation Nov 20th to Nov 30th)
Zwingli (vacation Nov 25th to Nov28th)
Hotrod0823 (skipped)
Meldor (currently playing)

Remember 5 to 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Additional restriction: No armies
 
1870 AD (0)
I don't see much to change. I do swap the explorer to a sub and rush it. I am tired of those ships off our coast. We have 9 total foriegn units in our lands, no big stacks. So no is the build up to take out Ur and Ulannbaatar. As far as the UN is concerns, we won't be able to do much to hit Babylon, but Sumeria is building in Bad-tbira which we should be able to get to before too long.
(I)We lose an infantry they lose 2 TOWs. (2-1 for Lee). We do have an infantry dropped off behind our lines.

1872 AD (1)
Our sub sinks the first Aztec Frigate. We redline the rear line infantry and we get a leader taking it out. Harlingen is swapped from factory to Rax and the factory will get rushed. I would prefer to use the leader now though so I swap Gannz to a aqueduct and rush it. I then bomb and kill, 9 infantry, 3 Cav, 1 Mech, 2 Gueriilas, 1 marine and 4 TOW at the loss of 1 Cav and 1 infantry (22-3). I let most of the tanks rest.
(I) I lose a stack of workers who were cleaning pollution on the coast. They were eating by a marine. I have never seen that happen before, it won't happen again. We lose an infantry, they lose 1 TOW (23-3, military only).We have 2 marines, a knight and an infantry landed behind our lines.

1874 AD (2)
The second Aztec frigate bites the dust, six more to go. Bombard and kill 2 marines, 1 knight, 2 Cav, 2 infantry. In Ur we bomb and take out 5 Mechs, 4 TOW at the loss of one tank, 2 Cav and we generate 1 leader (Rush that factory in Harlingen). The Cav were lost because I refused to allow a 1hp marine keep us from capturing the city. It has Leo's. If we can keep it, I will sell off your temples. Time to start moving some settlers up. (41-5)
(I) Ouch, the RnG turns on me as I lose 1 Infantry and 2 tanks to only 1 TOW (42-8). We get flight and go for Espionage.

1876 AD (3)
Bombard and kill 1 marine, 1 Cav, 4 TOW, and 2 infantry. We take out 2 infantry in Ulaanbaatar and raze the city. We get a Treb and Cannon which will have to be upgraded now that we own Leo's. I found 1 city, have a settler in place for one more and another 1 square away. (52-8)
(I) They lose a TOW, we lose nothing. (53-8)

1878 AD (4)
We bomb and kill 4 TOW, 5 infantry and 3 Cav. Our sub has to rest, lest it sinks. There aren't enough units for me to attack. I can't hit any more cities safely until a I get few of ours built to get arty in range. (65-8)
(I) We lose a tank. (65-9)

1880 AD(5)
Take out a Cav, 5 infantry, 2 guerrilla, 1 marine, 1 rifle and 1 more Aztec Frigate. I pound Akshak down to pop 1 and take out the Rax. Move arty up to pound on Kish. (76-9)
(I) Our wonderful sub sinks 4 Aztec frigates on defense and promotes first to vet and then to elite. We have a TOW, Cav and Marine land behind us. (80-9)

1882 AD(6)
We bomb and kill 3 Cav, 2 Mech, 5 TOW 4 infantry and 2 Marine. We raze the city of Akshak and the Knights Templar and capture the city of Kish and JS Bach's with two free arty. Sumerria lost a lot of their Airforce and Navy in those two cities. I found 2 more cities and move 2 more settlers up. (96-9)
(I) No attacks, the Summerians are down to 2 bombers and the Babs have 4. The Babs start the Internet. We get Espionage and start Fission. I swap Amsterdam to the Intel Agency.

1884 AD(7)
We bomb and kill 1 TOW, 2 Cav, and 6 Infantry. I am not getting enough targets. (105-9)
(I)Things turn nasty as we lose 2 tanks and 2 infantry and they only lose 1 TOW. The Summerians start the UN again, they are now building it in Erech. (106-13)

1886 AD(8)
I finally kill off the last Aztec Frigate and the blockade of Leerdam is broken. Take out 7 TOW, 4 infantry. I raze the Mongol city at the edge of the mountains and we get one arty piece and 5 workers but it cost 2 tanks. I found 2 more cities and start 2 more settlers moving up. (117-15)
(I) We lose 1 infantry and 1 tank, they lose a TOW. (118-17)

1888 AD(9)
We get a great leader and I swap Amsterdam to a tank and rush build the IntelAgency in The Hague. The second leader rushes a factory. We take out 6 Mech, 1 marine, 2 TOW, 1 Guerilla and 3 Cav. We raze Bad-tibira and the last two Sumerian bombers gaining 5 workers and 2 arty. We then raze Sumer with the Statue of Zeus gaining 7 workers. We lose 3 tanks in all. (131-18)
(I) We lose an infantry, they lose 1 TOW, 1 infantry and 1 marine. (134-19)

1890 AD(10)
I plant a spy in Babylon, they will complete the UN in 19 turns. The city is at 19spt. It will take 5900g to sabotage production there, but we should be able to raze the city before then. I failed to get a spy into Sumeria but I get one into both the Aztecs and the Mongols. We kill 5 mech, 4 TOW and 2 Cav. I raze the city of Lagash and the Sumerian capital has to move again. Witht he city we raze Sistines but we get 5 more workers. I lose 3 tanks to a 1hp Mech and it generates a leader, but the forth tanks kills the mech and the leader. I found 1 last city and I have two settlers on the way.

I don't think we need to sabotage anyone's production. We can take out Babylon (the city) before it can build. We are at the border. Sumeria is down to 3 cities. We are at 48% land/56% pop.

Have fun, I don't think this one will make it back to me.

[EDIT] Final tally - (145-22) is that OK, Lee?
Also, forgot to mention that on the last turn, our glorious sub sank a Summerian transport. Make it 146-22
Left - 2 Cav, 67 Infantry, 22 Tanks, 77 Arty, 1 Sub
 
I haven't loaded the game yet, but it sounds like we made serious progress. It sounds like my goal of cleaning out the stacks behind our lands paid off big time. I knew that was needed before the offensives could start.

Have fun, I don't think this one will make it back to me.
Now that is a phrase I never thought I would hear from this game.

====================

[EDIT] Final tally - (145-22) is that OK, Lee?
We so few units in our land that is a lovely total.

====================

Signed up:
LKendter (currently playing) After LK75 is done to get everyone back
Greebley (on deck) (vacation Nov 20th to Nov 30th)
Zwingli
hotrod0823
Meldor

Remember 5 to 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Additional restriction: No armies
 
Whew! Guess good things can happen when I don't play :(.

I am glad Meldor got us out of the mess I created. Hope this ends well.

Looking good now as long as the UN is squashed.

Hotrod

BTW I am back - thanks for the understanding and the skip!
 
The only problem with what you left me on the first series was that you weren't hitting the units in our territory with arty. Once they were driven out, then it would be possible to go after Ulaanbaatar. I also didn't see where you were drafting any infantry to keep the front line solid.
 
meldor said:
The only problem with what you left me on the first series was that you weren't hitting the units in our territory with arty. Once they were driven out, then it would be possible to go after Ulaanbaatar. I also didn't see where you were drafting any infantry to keep the front line solid.
I was concentrating the artillery and tanks on KILLING stacks. As long as the stacks weren't a threat I let them get deeper. Most of the kills on the last few turns were on total death of the stacks as I could ping a few and get them small enough to destroy.

My goal was to end the stack problem inside our borders by destroying it all.

I didn't do any more drafting as our cities already were suffering from draft penalty.
 
1890 AD
I swap all scientists to taxman, and I sell all the libraries and universities. At this point we won't self research, but we could always use more cash. I actually rush a settler and that action alone tells you this is all but over. It doesn't make sense to have scientist and the science slider at 0%.

The sell off made me realize one of the reason we were having such a difficult time with tech. Due to the intense fighting there were too many cities lacking libraries / universities.
(IT) We lost 1 infantry, and killed 1 tow (1-1)


1892 AD
I killed 3 infantry, 2 guerillas, 1 rifleman, 1 mech and 2 cavalry. (10-1)

Utrecht 2 and Groningen 2 are formed.
(IT) I killed 1 marine and 1 tow on defense. (12-1)


1894 AD
I killed 1 guerilla, 2 marines, 6 tows, 3 cavalry, 1 destroyer, 1 frigate, 3 infantry, and 5 mechs. I lost 2 tanks. (34-3)
I got a leader that rushed a bank in Den Helder.
Erech is razed for $87, 1 artillery piece, and 5 workers.
Agade is razed for $65, 1 artillery piece, and 2 workers.

Eindhoven 2 and Arnhem 2 are formed.
(IT) OCC Sumeria declares war on Babylon. I wonder if I just saw the sub bug as it happened while a destroyer was moving.
I wonder why we even got the notice since we have no embassies. Is this another advantage of spies?
Our Babylonian spy was captured. :(


To be continued...
 
Greebley said:
We are at 48% land. A domination win will be easiest. Its even possible that Lee will be able to finish it off.
Make that 51%. I have no question this is domination as getting through mech inf / tow inf defended cities will take awhile.

I won't finish it doing 5 turns as I can't get another 16% in 3 more turns. :mischief:
 
1896 AD
I killed 2 mech, 2 infantry, 1 tow and 1 marine. (40-3)
Samarra is razed for $38 and 5 workers.
I get another leader that rushes a stock exchange in Arnhem.

Maastricht 2 is formed.

I get a spy back in Babylon.
(IT) I killed 3 tows on defense. I lost 2 infantry and 1 exposed tank (razed Samarra). (43-6)

I watch a Sumerian fighter shoot down a Babylon bomber. :)


1898 AD
I killed 1 destroyer, 2 cavalry, 1 guerilla, 2 marines, 1 mech, and 4 tows. (54-6)

Eulbar is razed for $42 and 4 workers. I nailed some of Babylon's air force in the city.

Haarlem 2, Middleburg 2 and Holwerd 2 are formed.
(IT) I kill 1 tow, and lose 1 infantry. (55-7)


1900 AD
I killed 1 marine, 1 frigate, 2 cavalry, 2 infantry, 1 guerilla, 3 mechs, and 1 tow. I lost 5 tanks. (66-12)

Zabalam is captured for $343. The city had civil defense. That certainly explains why the capture was bloody.

I bombed Babylon, but couldn't do enough damage to justify an attack.

Delft 2, Leiden 2, Den Helder 2 and Breda 2 are formed.

Now this is a very satisfying message:
LAK-534.jpg



Summary:
I can't remember the last game where I saw the 20th century.

The number one priority is to raze Babylon. I want to see the attempt to build the UN destroyed.

The numbers are now 57 / 62. Greebley should end the game.


http://www.civfanatics.net/uploads8/LK76-1900AD.zip


Signed up:
LKendter
Greebley (currently playing)
Zwingli (on deck)
Hotrod0823
Meldor

Remember 5 to 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Additional restriction: No armies
 
Back
Top Bottom