550 AD
One thing I find scary only +29/turn to spare. It may get ugly when the GA is over.
I can get peace with the Hittites at any time as they will pay for it.
We are clearly behind in tech with Germany trading maps, and Microbe's report of Cavalry.
I ship Germany horses, and get $465 and his territory map. We have 4 more Samurai available. I am surprised that Saltpeter is worth less, but I ship it to Germany for $225 and a complete world map. This lets me add even 2 more Samurai.
With all of the upgrades I switch our cities to churches to help long-term with our people being happy.
(IT) The Germans and Hittites are doing an excellent job of killing each other.
560 AD
I kill 1 MDI and 3 longbows.
My very first attack and I get the message below.
Lee's Samurai army is already victorious and Kyoto will complete the Heroic Epic in 9 turns.
(IT) We lost a Samurai in Satsuma to a Hittite cavalry. Our galley beats the attacking Hittite galley.
570 AD
I kill 1 cavalry, 3 muskets, and 1 crusader. I promoted 1 samurai. I lost 3 samurai and 1 horseman. Adana holds with a 1 hp musket showing.
(IT) It could have been worse, but I still don't like the news that the Maya and Hittites ally against us. We did at least get out of a $27/turn payment.
We lost 2 exposed horsemen including an elite horseman.
580 AD
I kill 1 musket and 1 cavalry. I lost 2 samurai and 2 horsemen. 3 of these losses were to a defending cavalry in Adana and the city holds again.
The Hittite cities just got the industrial look.
We can longer sign peace with the Hittites as they want $185 for peace.
War happiness went away and I have to buy Silks from Germany for $7/turn.
(IT) We lost our exploring galley.
The Hittites land 2 units by Tokyo.
590 AD
I kill 1 musket and 2 longbows. I actually promote a horseman. The landing is cleared.
(IT) It is now getting ugly as the Cavalry in Adana kills another pikeman. We also lost a pike and horseman near Nagoya. This turn it felt like the main Hittite push was against us.
600 AD
I kill 2 muskets and 1 cavalry. I lost 1 samurai. I promoted 1 samurai.
I raze Adana to the ground for $68 and 4 workers. That extra pain didn't reduce the price for peace enough.
(IT) Once again the Hittites focus solely on us. We lost 2 pikes, and a samurai
We get our first palace expansion.
The Hittites complete Shakespeare.
The Aztecs take Bremen.
610 AD
I kill 2 cavalry.
I hate wasting shields, but Nagoya switches to walls.
Izumo is built on the ruins of Adana.
(IT) I lost 1 musket. I killed 1 longbow and 1 crusader.
We get another palace expansion.
620 AD
I kill 1 MDI, 1 cavalry, 1 crusader, 1 musket and 1 longbow. I promoted 1 Samurai. The lopsided losses dropped the price for peace by $3/turn! If I can just get a couple good more kill ratio turns.
The Aztecs just got the Industrial look.
(IT) I lost 1 samurai. I killed 1 cavalry.
We get our 3rd palace expansion. I wonder what is tripping the massive palace expansions during my turn.
630 AD
I killed 1 cavalry, 2 longbows and 1 musket. I lost 1 horseman to a 1 hp cavalry.
(IT) The walls in Nagoya paid as 2 cavalry committed suicide attacking the city.
640 AD
I kill 4 longbows and 3 muskets. The loss ratio is really helping. The peace price has dropped to $80.
(IT) I lost 2 samurai. I killed to 2 cavalry. The attacks on Nagoya won't stop.
650 AD
I kill 1 cavalry.
==========================
Summary:
The high level of losses is really going to kill our ability to blockade our borders. Horses were not worth much to attack with, but they are fine for border patrols.
Our GA is almost over. Don't commit any GPT until it is done. I suspect our GPT is going to nosedive.
I think we will have to raze another Hittite city to get peace.
The reason why I didn't take Chengdu was the absurd amount of Hittite troops in that area. In addition, we would have gained borders that we couldn't defend.
Signed up:
LKendter
Kaiser_Berger (currently playing)
Meldor (on deck)
Gozpel
Microbe
Our general game plan:
1) I am treating this like AW and targeting cities 3 apart.
2) Avoid a city that sticks out, as the will trip the demand territory rule and add more wars.
The below are the variant rules.
1) If we don't have iron to build Samurai we must make the effort go buy iron / acquire a source of our own.
We may NOT trade away our only source of iron.
2) After our first Samurai is built / upgraded to the defiance rules kick in.
We must refuse all demands.
We won't sign any RoPs.
We must demand that Civ leave our borders except in the case of cutting a corner. Cutting a corner is when the unit is exactly one tile inside our borders. The unit must have a different square to exit out nation that is outside of our borders. If a nation enters our borders any other way we must boot them.
We won't accept any peace treaty that requires US to pay. Note: It is fine to pay for a tech at a clear discount. It is only valid to pay for a tech if straight up peace was already offered available.
We are not obliged to sign peace treaties.
We may sign alliances without RoPs. However, we must still refuse to allow our allies inside our borders.
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
http://www.civfanatics.net/uploads8/LK77-650AD.zip