50 AD
I squeeze a bit more out of our cities. Namp'o is stunted for growth without a harbor, so I switch that low shield city to one. With just 2 usable shields it isn't worth building military there. The rest of our cities stay in pure military mode. At some point we will need to get some buildings done.
(IT) Sumeria starts Sistine Chapel.
70 AD
Two horsemen can't kill one lousy AC that landed behind our lines.
(IT) We get saved with the RnG turns back and the AC can't kill the spearman in Namp'o.
90 AD
That annoying AC is dead.
(IT) Normally I would cave, but with Greece banished of the mainland I tell him to take a hike. Greece is a loony and actually starts a war. I never would have guessed he would start a war. I remember why I always cave...
110 AD
I ship Germany $66 and $5/turn for Mysticism. If I am give cash to a civ it is Germany or Greece as they are both non-threats at this point.
130 AD
I promote a horseman for killing a spearman behind our lines.
(IT) An MDI commits suicide at Wonsan.
150 AD
I kill an MDI and AC on the way to Hattusha at the cost of one horseman.
(IT) I watch 3 pike / setter pairs move into Hattusha. This will delay the assault for awhile.
170 AD
(IT) The horseman that pillaged dyes is killed.
Sumeria starts Knights Templar. Chivalry is on the way.
190 AD
I kill the MDI on the dyes.
(IT) The Hittites lost another MDI.
There is possible land near Hyangsan as I watched the Russian boats go east.
Russia completes Sun Tzu.
210 AD
I attempt to assault Hattusha, but I lost 3 horsemen and an archer for just 1 pikeman. With the rest of the horseman injured, I have to retreat.
230 AD
Hattusha is simply to strong to assault with 10 horsemen.
I sign peace with the Hittites. I give them $44 in exchange for Currency during the peace treaty.
I send Germany Currency and $13/turn and get Construction. The only tech needed to leave the AA is Polytheism. We are still lacking a good government tech.
We are now is 100% building mode.
==========================
Summary:
I hope when we sign peace with Greece we can get the missing tech.
Signed up:
LKendter
Microbe (currently playing)
Greebley (on deck)
Kaiser_Berger
Meldor
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
http://www.civfanatics.net/uploads8/LK78-250AD.zip