LK79 - Mongols - 5CC Deity.

Preturn- We look good.

T3 110 AD

As expected, the harbor does open up some trade routes. Horses and wines go to England for Construction and 205g. Wines and 98g goes to the Hittites and we're in the Middle Ages. Everyone is up all visible techs excpet for Aztecs and Vikings who lack Engineering.

T5 150

I get a suprise when Spain offers me contact with Korea for 100g, meaning they've reached Printing Press already.

With our gpt back, I see a trade oppurtunity. Horses, 129g and 18gpt goes to the Hittites for Engineering. Unfortunately, we can't swing a deal with the Aztecs for Mono right now. Since they'll pick it up soon anyway, I trade it to them for silks and 49g. This lets us drop lux to 10%.


Summary

We're a little closer in tech now than we were. We have a nice surplus of gpt now, and with getting wines back in 2 turns, we should be able to pull a deal with Spain for Monotheism. That would leave us two techs short of Keshiks. I worked more on infrastructure in my turn, next player might want to pump out some horses and trebs.

Save
 
We prove once again that a cluster of luxuries is very valuable. Someone needing our extra horses was a nice bonus. :D

What is our self-research time for Feudalism? I am starting to doubt the whole buy techs from the AI to begin with as you pay a penalty on the purchases. With Feudalism being at a 100% penalty for being a mandatory government tech it is way cheaper to self-research.

Now when you can buy techs from the AI with a huge discount from luxuries / resources that is a different story.

==========================

Signed up:
LKendter
Gozpel
Kaiser_Berger
6thGenTexan (currently playing)
Microbe (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
I have research on Feudalism running at min right now. That can be knocked down if we turn up research. I agree that buying Feudalism from the AI is ridiculously expensive. However, if we're willing to risk shipping off our iron again, I'm sure we could get a favorable deal from Spain.
 
However, if we're willing to risk shipping off our iron again, I'm sure we could get a favorable deal from Spain.
We are playing Russian roulette with our rep every time we give Spain Iron. I did the exception to get us the critical Republic faster and get us back in the tech game. I *DON'T* want to give them iron on a regular basis as we will lose sooner or later. Resource still move and I just saw in in LK76.

============

Two comments

1) We have to be very careful about any wars. At the moment navigation is unknown and are shipping paths depends on good will from the Aztecs, Hittites and Spain. We are locked out of wars until Navigation is known, or we don't have long distance deals with England. I don't want our rep ruined.

2) This is why I keep mentioning self-research, and why I am questioning the buy techs plan for Deity. We can self-research feudalism in 17 turns @40 / turn for a total of 680 beakers. Try to buy it of Spain with $32 for 20 turns, $175 and gems = doubtful. That is a total of $815 plus the value of gems and we can't get the tech!
 
It looks like I will not be able to play in the next 24hours so I will need a skip.

LKendter (On deck)
Gozpel
Kaiser_Berger
6thGenTexan (Skip)
Microbe (Up)
 
:scan: looking for a got if from Microbe
 
preturn: raise sci to 40 and get Feudalism in 12 turns with -14gpt. Not too bad.

I don't understand why Tabriz doesn't switch to high shield while it alreay maxed out in pop. I switch to forests and get Aqueduct one turn earlier.

(1)260AD: I have to hire a scientist in Ta-tu.

IBT Spain and England MA against Aztecs. Vikings and Hitties MA against Spain. Vikings start Leo.

(2)

(3)280AD: We could buy Monotheism from Spain with wines and about 40 gpt, but I'll get Feudalism first. Hope it won't demand from us!

IBT Hitties and England MA against Aztecs.

(4)290AD: IBT we get riot. Persia starts Copernicus.

Raise lux to 20 as we lost lux from Aztecs.

IBT Persia starts Magellan.

(5) 300AD

(6)310AD: Persia completes Leo.

(7)320AD: Persia and England MA against Aztecs.

(8)330AD:

We still haven't met Korea and I'm impatient, so I buy the contact by 45g, hoping it lower the cost to Feudalism. But surprisingly, Korea has Feudalism but lacks Engineering! We have 5 turns to go but we make the trade anyway. Korea is relatively small with only 9 cities.

Now what? The only thing valuable we have is iron and wines. Iron is worth more than a tech (Invention plus some gpt for Hitties, but not worth Invention for Spain), and 3 AIs on our continent lack it.

I decide to try something risky. I trade iron+29gpt to Hitties for Monotheism+Invention. Half of the AIs lack gunpowder.

England can trade maps so the trade route is safe.

So I ask hittie spear to leave and it declares. We can lower lux to 10.

I set research to Gunpowder due in 21 turns. I hope we can resell it. :)

Ta-Tu has colosseum due in 1 turn, but I have to hire a scientist for this turn. However after it the colosseum is delayed. I decide to disband a warrior to make it still next turn.

IBT Hitties start Sistine Chapel. England starts Shakespear! Hitties MA with England against us.

(9)340AD: Vikings and Spain make peace. Tabriz riots due to a landing?

(10)350AD: Kill two longbows. One horse retreats from spear, another horse kill the spear.

We can now make a deal with Persia.

Wines+WM+58gpt+27g give us Gunpowder. No saltpeter anywhere close, sorry.
Gunpowder gives us Theology+4g from Aztecs.
Gunpowder+8gpt+3g gives us Education from Vikings.
Education gives us Chivalry from Aztecs. We can now build Keshiks! [dance]

We are now almost at tech parity, can you believe it? None of the AI have Chemistry. Persia is up us Astronomy and Banking. We have big chance of brokering into Industrial Ages with half of the AI doesn't have any mandatary techs up us.

Note: England has a lot of gold, so we really want to MA with Spain against it by Gunpowder. She is researching this tech anyway. I'll leave this to the next player.

And then, build some Keshiks and get our GA started! We should be able to handle any wars as long as Spain is on our side.
 
I trade iron+
I see why it was done this time, but we do want to limit iron trading. Our rep is will be destroyed if the iron goes away.


Note: England has a lot of gold, so we really want to MA with Spain against it by Gunpowder.
:confused: Are we at war with England. I don't see that in your report.


England can trade maps so the trade route is safe.
Thank you for checking. :D


Signed up:
LKendter (currently playing)
Gozpel (on deck)
Kaiser_Berger
6thGenTexan
Microbe

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
microbe said:
I decide to try something risky. I trade iron+29gpt to Hitties for Monotheism+Invention. Half of the AIs lack gunpowder.

....

So I ask hittie spear to leave and it declares. We can lower lux to 10.

lurker's comment : I don't want to be a PITA, but I thought that was not allowed in LK games ??? (too easy to trick the AI into it)

Sorry if I missed something

Jabah
 
Well this is embarrasing. I had this finished Friday night, but forgot to post it. :blush:
I just realized when I was trying to figure out the game status.

=================================

350 AD
With our GPT tied up the big tech deals I don't see anything happening my turn. I would like to research chemistry, but we simply lack the gold.


360 AD
Spain no longer needs gunpowder. I am not surprised.

I give Korea Invention for Monarchy and $15. I like to have the option for Monarchy if war weariness gets out of control later in the game.
(IT) The Hittites complete Sistine Chapel. This causes Persian to cascade to Copernicus'.


380 AD
(IT) The English and Vikings ally against us.


400 AD
Our first Keshik wins a battle and our GA begins. [dance]
A horseman then razes Chalco. We destroy a galley in port, but get no workers or gold. The Hittites will now talk, but the peace price is absurd. I decide to sign a RoP with Spain, as it is clear we must raze another city of theirs.


420 AD
The English will talk, but their peace price is even more absurd.


430 AD
I finally found a Korean city. It looks like they started on their own continent.


440 AD
(IT) This isn't good news. The Hittites and Spain sign peace.

==========================

Summary:
There is a Keshik stack heading toward the Hittites. We need to inflict some pain to end the war. Picking up some free workers wouldn't hurt either.

Signed up:
LKendter
Gozpel (currently playing)
Kaiser_Berger (on deck)
6thGenTexan
Microbe

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

http://www.civfanatics.net/uploads8/LK79-450AD.zip
 
Great rading Microbe. :goodjob: I would have completely missed that if I attempted to rush through my turn last week.
 
490AD - England completes Shakes and Bach.

We attack Adana, remove 2 spears and 2 LB's without losing any units. Raze the city and capture 2 slaves and a treb.

Hittites still wants us to pay for peace, we need to hurt them a bit more.

500AD - Vikings comes and want 280g for peace, no way.

Spain declare on England! :banana:

510AD - Tyrana is only defended by 2 spears and this happens:

mongo.jpg


Raze the city and get 5 slaves and a pult.

540AD - England sign alliance with Korea against us.

6 keshiks attack Hubishna, we barely take out the 3 pikes and raze the city, 4 slaves.

Peace with Hittites, Chemistry for 17gpt and 534g in the deal.
Banking and silks from Spain for Chem, wines and 17g.

No luck swinging any other deals, as the AI knows Metallurgy and shared it.

Switch all cities to banks.

550AD - Interesting, England sign alliance with Hittites against Spain.

Isabella wants us to fight Hittites, I decline.

We got the gpt back from Persia as the deal ends and we make 131gpt atm. I think we should pay the 220g Lizzy wants for peace or she can buy more alliances against us, she have over 10k gold! :wow:

Alternatively we can ally with Aztecs against England for horses or tech-exchange.

A third idea is to buy peace and Metallurgy from Lizzy for 103gpt, and trade it for Astronomy from Spain.

ROP with Hittites to get our troops home?

The leader is next to Ta-Tu.

I left some units fortified, next player will have some decisions to do. :)
 
11 free workers, and two free bombard units. :D
Not to mention our first leader whom is simply sitting in Ta-Tu. I see no reason not to build a Keshik army.

Of the English plans I would NOT buy Metallurgy from them. They are already the tech leader and I don't want to help them. We need to slow them down. I do agree that we either get a new ally against them, or make peace.

-----------------------------------

Signed up:
LKendter
Gozpel
Kaiser_Berger (currently playing)
6thGenTexan (on deck)
Microbe

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Great going, it seems our leader luck is initially better than in LK72. Getting the army up quickly will help greatly. I've got it.
 
Preturn- We look good.

IT- We defeat an English MDI on defense. Hitties boot us out.

T1 560

Units move towards home. Army is formed.

IT- Persia demands our wines, but I see no reason to cave to him at this moment. We're now at war.

T2 570

I buy a RoP with the Hitties to get our troops home.

IT- We lose a Keshik to an English crusader. Persian AC move towards Almarikh.

T3 580

Keshik army is formed. Persian AC are destroyed.

IT- Not much

T4 590

We can't get our captured treb home until there are roads through the blasted jungle.

IT- zzz

T5 600

We kill two Englsih MDI in Hittie territory.

IT- Our GA ends.

T6 610

We kill an English Crusader. Our Keshik army kills two spears, an elite Keshik takes out a longbow and we raze the Persian city of Jinjan.

IT- zzz

T7 620

Not much.

IT- zzz

T8 630

Quiet.

IT- Persia drops off an AC.

T9 640

AC is killed.

IT- Persia drops off an AC and an Immortal, and decalre war on Spain.

T10 650

Persia, England and the Vikings have all gone Industrial. We kill the Persian units and an English MDI.


Summary


We're building up military right now. We could probably use some Trebs mixed in so we can get on the offensive soon. We nearly have Heroic Epic done in Karakorum.
 
Persia, England and the Vikings have all gone Industrial.
Ouch - I didn't realize we were that far behind it tech.

================

Signed up:
LKendter
Gozpel
Kaiser_Berger
6thGenTexan (currently playing)
Microbe (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
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