LK82 - Science Experiment II Invitational, Spain, Deity

Preturn- Move the leader to Barcelona. Move a settler towards the front. Not much else.

IT- Aztecs and Carthage sign an embargo against us. We learn Scientific Method. I start us on Corporation as it looks like we can squeeze it in before ToE completes.

We complete Heroic Epic.

T1 1060

After some MM I get Corportation and ToE both due in 8 turns at +53gpt. Bartolome finishes our work on Military Academy.

I notice a couple Viking units have moved right next to our cities, and seeing they aren't at war with Carthage, I find their intentions to be suspect. Before I kindly ask them to leave, I swing a deal of 300gpt for Replaceable Parts. When we boot him, they declare. Poor Ragnar. His loss. It should be fun for us, as the Vikes don't have saltpeter. Lots of slow targets to frag.

We have two sources of Rubber, by the way.

Even without cavs, the Vikes will be too much for us to handle without our full attention. With a heavy heart, I make peace with Carthago. I begin moving our troops to the homeland.

I uprade a couple border rifles to infantry. Upgrading cannons to arty is a painful 120g, so it will take a while to upgrade them all.

I squeeze every cent out of our scientists that I can and we now have Corporation due in 8 turns along with ToE.

I don't really want to get Abe in on the war too, but with the cash that the AI has flaoting around I don't want to risk him getting in on things against us. He joins our crusade for Electricity.

Now for some offensive action. As I go to do my first attack, I get the message that the Vikes and Iroquois had a MPP :cringe: Nonetheless, we take Bodo, one of the annoying eastern Viking cities. I also take out the units the Vikes had in our territory.

I go and try to ally the Americans against the Iro as well, but they have an MPP. Looks like the Vikes will get more unhappy friends soon enough.

IT- Iro declare on Americans. Lots of fighting between Vikes and Americans. We complete the Academy.

T2 1070

I move some troops towards the other Eastern Viking city. Upgrade another rifle.

IT- More slaughter.

T3 1080

To defend our fringe cities I need to sign an RoP with America. I ding a few incoming Guerillas with our artillery.

IT- More slaughter. We manage to quell a resistor in Bodo.

T4 1090

It redlines our army, but we take the other eastern Viking city. We can now concentrate on the Western front.

IT- We fend off three Viking rifles at Isipezi. Their offensive seems to be focused there.

T5 1100

Things are looking ok. We should be able to go on the offensive as soon as our army heals.

IT- Lots of zerks and rifles end up next to Ipisezi.

T6 1110

I get three infantry into Ipisezi to counter the Viking units.

IT- We fend off a bunch of units with our infantry with no losses. Lots more show up.

T7 1120

I can get 22gpt from Carthage for Industrialization. I take it.

IT- zzz

T8 1130

Crap, stupid Vikings disconnected our saltpeter. Well, we need some more infantry anyway, so not a huge loss.

We can begin our offensive, so I start with Odense. Our arty does alright. Our army then moves in and kills two rifles before redlining. Thes rest of our cavs take out the rest of the rifles and the city burns.

Also, we have Corporation and ToE due next turn.

IT- Argh, damn Vikings overrun the garrison at Bapedi. On a brighter note we learn Corpoartion, and then Atomic Theory and Electronics thanks to ToE. Set our research to Refining at 80%, due in 14 turns.

T9 1140

With Bapedi in Viking hands, it looks like it will be a while before we can claim our own saltpeter again. On the bright side, America has an extra one and lack iron, so we swap, with us getting some extra gpt. A couple more cannons are upgraded. We should be able to strike again next turn.

IT- America and Vikes sign peace :mad: Iroquois and Netherlands sign peace.

T10 1150

Our arty bomb Oslo, and we move in and burn it with no losses. We gain two trebs.

I found Teruel on the ruins of Odense.

I upgrade a rifle in Alesund that can be sent be sent to Zunguin to help its meager defenses.


Summary

The situation in the far west is dicey, but we are owning the Vikings for the most part. We can sign America back up against the Vikes for the small price of the Corporation, and I would do so. They are eating up a lot of the Vikings units for us.
 
Yuck, not the war I wanted at all. The loss of Bapedi is not surprised as I hated our extended front with the rail gap to the north.


Signed up:
LKendter (currently playing)
Greebley (on deck)
Microbe
Gozpel
Kaiser_Berger

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Don't forget the variant rules listed in the first post.
 
Ya, Badapi was definitely going to be hard to defend. The Saltpeter means it is worth some effort to keep though. The one thing I would like to get out of this war is solid control of Saltpeter. That probably means taking out enough viking cities that we have a good corridor to access Badapi and taking the cities around it so it isn't near the viking border. I think establishing such a corridor should be a priority.

Did we have a Hoover prebuild in the works?
 
Did we have a Hoover prebuild in the works?
It is due in 15 turns, and no other civ even has electronics.
 
1150 AD
The good news is the Vikings will talk. I really don't want be trapped into another 20 turns with American help at this point. The main problem is most cities are on buildings, but we are at war. The question is military production worth delaying factories.

I sign peace with the Iroquois. I give them Scientific Method and peace for $6,430. That breaks their bank leaving them just pennies.


1160 AD
With the massive amount of cash we it is well worth upgrading buckets and cannons to artillery. The Iroquois just got refining, so I ship them Atomic Theory for Refining, wm, $34/turn and $140. Research is switched to Steel. Would you like to guess where the oil is? I will give us a hint - it also had our Saltpeter.

I get one of the attacks that make me curse the RnG as an elite cavalry dies to a 1 hp guerilla.
(IT) The Dutch and Viking sign peace. :(


1180 AD
I kill several units by Zunguin at no cost.


1190 AD
I kill 6 more units by Zunguin. If we can destroy these Viking stacks then offensive action will be easy.
(IT) Why in the world did Carthage land a lone rifleman behind our lines near no city?


1200 AD
I kill 2 more units by Zunguin. Anything that dares to leave the hills is being killed. Loss ratio is my #1 concern at this time.
I kill 4 units by Teruel.
(IT) America killed that Carthage rifle.


1210 AD
I kill the first fast Viking unit - a knight. :lol:
I kill six units by Alesund losing 2 cavalries to 1 hp units. :mad:
My leader luck continues to suck. We really could use another cavalry army.
(IT) The Iroquois start Smiths. :confused: How in the world are we well in the Industrial Age and that wonder is just being started?


1220 AD
This is my cursed RnG round. Scratch another elite cavalry fighting near Isipezi to kill 1 rifleman.
I kill another 5 units by New Zimbabwe losing yet 2 more cavalry to 1 hp guerilla.
(IT) The Iroquois and the Vikings embargo us.
The Carthage and Netherlands embargo ends.


1230 AD
I kill a stray unit by Mpondo.
I kill another 6 units by New Zimbabwe and lost 2 cavalries to 1 hp guerillas. This is getting obscene.
I kill another 4 units by Zunguin. At least the Vikings are running out of stack of units.

I ship the Aztecs Atomic Theory and get Economics and Ironclads as a throw in. I start Smith's in Santiago due in 15. That time will drop with some worker actions, some worker merges, and Hoovers completing. We may lose it to a
Suffrage cascade, but I will take the gamble.


1240 AD
At this point I am willing to be trapped into 20 turns more of a Viking war. I ship America Incense and $8/turn to start another alliance up.

I fear Bapedi has some Viking citizens so I simply raze it to the ground for $1 and 2 workers. A replacement city settler is already on that spot.
(IT) The Vikings do exactly what I hope and capture New Zimbabwe.


1250 AD
Almeria is formed and we have a source of oil and saltpeter again. The only problem is the oil square is a coastal square with Viking ironclads floating around it.

New Zimbabwe is razed. A settler is already on that spot to build another city.




==========================

Summary:
Our cities are starting to get into military only production mode. The war machine is ready for some offensive action as the Viking stacks are pretty much history.

We still desperately need defenders especially with the American RoP. We still have core cities completely naked.

Do be afraid to rush with the cash. I rushed several settlers out of Valladolid and Logrono. Those cities are growing way to fast and keep going miserable.


Signed up:
LKendter
Greebley (currently playing)
Microbe (on deck)
Gozpel
Kaiser_Berger

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Don't forget the variant rules listed in the first post.


http://www.civfanatics.net/uploads8/LK82-1250AD.zip
 
Preturn: Switch few minor things. Decide to get Steel faster.

IBT: America captures Itombe (the far west coast just north of us). Univ Sufferate is built.

1255 AD: Capture Zimbabwe (may replace when I get a settler), Auto-destroy Islandia?
Build Leon where Lee had it (spot looked good). Build Zamora just north of the elephant I wanted last turn near where the viking town was destroyed.
Kill some Viking units.

IBT: Iroquois finish Smiths (switched from Univ Sufferage).
Knocking Viking units to 2 hp with Artillery and then letting America kill them seems the most effective strategy.

1260 AD: Lose an Elite knight trying to take out a 1 hp Rifle. Abandon and replace Zimbabwe. Capture, Abandon, and Replace Ulundi.
Ouch, our Army does very poorly and is in danger. I cover with what I can but we may lose it.

Switch our Smith build to the Intelligence Agency.

IBT: Well we lose an Elite Conquistador and our Army goes to 1 hp, but we hold off the enemy. We got lucky.
We get Steel.

1265 AD: Build Allacante (We will soon have 3 ways from east to west across our lands). Oh the elite conquistador survived. Held off a Guerilla.
We can trade steel to the Iroquois for 200 gpt and 1954 gold. I do so.

Research up to 100% at +1 gold. Combustion in 10 turns.

1270 AD: Renew the deal for ROP with America. I really like not having to deal with enemy units and using our offense vs cities.
Capture Molde. It has a Hospital and Factory so I am going to keep it. I will starve it to size 1 to prevent flips.
My leader fishing with a Cavalry succeeds. I build an army.
I conscripted in a few of the lesser towns to make sure every town was guarded ( I have also been building Infantry, but our town count is increasing.).
Build Alcorcon.

IBT: Watch Americans and Vikings kill one another. Iroquois start Hoovers - We have one turn to go though so can't lose it.

1275 AD: Raze Stockholm. Capture Stravenger.

1280 AD:
Our army takes 10 points of damage from a 1 hp Rifle and falls back.
Capture Copenhagen. Its got shakespeares Theatre so I keep it.

IBT: We complete Hoover

1285 AD:
Build Burgos where Stockholm was

IBT: We build the Intelligence Agency.

1290 AD: Capture Hereid which should have destroyed 4 or 5 Ironclad who went there to heal (the timing was intentional).
Send my armies after Ngome skipping a town. The reason for this is that the American presense there might take the city and it has a Lux.

IBT: See America attack Ngome with Cavalry. Going for it was probably the right choice.

1295 AD: Our first army captures the Ngome giving us a 6th Lux we own - 7 total including trade.

IBT: End the Iron for Saltpeter deal with America.
Oh that is a silly build. My town to steal Americas coal can build the iron works.

1300 AD: Capture Hloblane, and Capture, Abandon, Replace a size 13 Viking city I forgot the name of. America was probably going to capture both its next turn.

Notes:
The Vikings have 2 core cities left and 4 small junk cities. They are nearly eliminated.

The Iroquois are very strong in terms of tech. They are equal to us in tech and are researching faster than us as well.

America has been much involved in fighting the Iroquois. They are also fighting the Vikings of course, but their casualties are not from them anymore.

I did a bunch of drafting and still we have troubles keeping a defender in every city. In part this was because I was using our infantry in battle. I did keep the core cities defended, but fringe cities could use more than a single conscript.

I would cancel the ROP deal with America when it next comes up.

Lee, it occurred to me too late that you may not like the "Vigo strategy". I built the city to steal coal, but has 5 square overlap. I am fine with disbanding Vigo if that what we want.

What victory are we going for? Any in particular?
 
Here is a current map:

As an aside: Letting America finish off units worked very well. I would reduce the unit to 2 hp and leave it alone. America tended to target these injured units and so was slower taking towns. In the meantime we were faster because we weren't having to use a unit to kill the enemy troops except for the HP 1 troops in enemy cities (I did occasionally leader fish with elites).
 
preturn: Cool, Viking is almost gone, and the game is in the bag.

We have too many specialists in our core cities. I make sure we use all the tiles.

IBT lots of AI fight.

(1)1305AD: found New Madrid.

Kill 3 rifles and 1 guerilla and we raze Reykjavik (size-17) and get 8 slaves.

Found New Barcelona next to the cattle.

IBT Vikings land 5 units next to Bodo. America and Carthage make peace.

(2)1310AD: movement. Armies kill two rifles in Trondheim. Rush one temple.

I then realize that I totally forget the landing and I have no cavs to kill, so I move infantry to defend Bodo.

IBT Watch America get a leader. Carthage and Vikings sign embargo against us - stupid! Two more guerilla dropped to Bodo. Our guerilla kills an infantry in it and the others scatter around. Vikings and Aztecs MA against the Dutch.

Combustion -> Mass Production. We build an army and can build Pentagon.

(3)1315AD: Two armies kill 7 redlined units and we capture Trondheim with Sun Tzu's!

Finish off the landing.

IBT Aztecs and Vikings sign embargo against us.

(4)

(5)1325AD: Join some native workers.

Kill 3 rifles and Viking's new capital is razed.

(6)1330AD: Too bad that Iros and Carthage have MPP, but I guess we'll declare on Carthage anyway.

IBT iron for gems with America - it has no coal so iron means nothing to it. America is absolutely screwed up with resource in this game, despite its huge territory.

(7)1335AD: We found New Santiago just before Aztecs. It will claim another saltpeter after expansion.

I stop attacking Vikings as we can get all its towns by peace treaty, but we have 2 turns left for MA.

Iros are still shipping 200gpt to us for 6 turns, so it seems nothing much for us to do.

IBT Aztecs destroy the Dutch.

(8)1340AD: I make peace with Vikings and get 3 size-1 towns.

(9-10): reinforce those towns.

Fail to plant spy on Carthage.

Note: I sent an army to the island. We need a few more infantry over there.

I expect us to declare on Carthage in 3 turns after Iro pays off its debt. I would get all Iro's gold by gpt before declaration. We could MA with Aztecs.

We should capture Hippo which has Magallans. With our military we should be able to finish off Carthage in 5 turns, so we may just capture those cities.

Our stack is at the Carthage border. We have two empty armies in Barcelona.

We haven't built Wall Street yet.

EDIT: we can fire scientist in Valencia. Do check around to see if I forgot to fire specialist after the WW was gone.
 
Another possibility would be to go after America. If we strike first we can impove the border to make it more reasonable. America has been using up its units vs the Iroquois and so it would be a good time to strike.

This would also allow us to keep getting cash from the Iroquois.

America is definitely the biggest nation (in size) after us. I would like to reduce them and get our borders in good shape before they get border expansions which will make their cities harder to take out.

IIRC, we can break our ROP with America as long as we are totally outside their territory and not take a hit in rep. It was a straight up deal with no gold added.
 
Greebley said:
1255 AD: Capture Zimbabwe (may replace when I get a settler),
:confused: I left at least 3 to 4 spare settlers. I don't understand the when I get a settler comment. There were two cities only good for cash rushing settlers.


Greebley said:
We can trade steel to the Iroquois for 200 GPT and 1954 gold. I do so.
This is the same Iroquois that I bleed over $6000 from? Where is all this money coming from?


Greebley said:
Lee, it occurred to me too late that you may not like the "Vigo strategy". I built the city to steal coal, but has 5 square overlap. I am fine with disbanding Vigo if that what we want.
At this point we are ahead of Carthage, Netherlands and Aztecs in culture. We are way past half on the other 3 civs. In fact when all the techs temples from the new cities come on-line we may make the most culture per turn. I am not to worried about all Spanish citizen cities at this point.


Microbe said:
We haven't built Wall Street yet.
Even though this one is wrapped we still wait the $50/turn in interest.


Microbe said:
I expect us to declare on Carthage in 3 turns after Iro pays off its debt.
This is the way I would lean. I don't want to deal with America until they possibly kill the last Viking city to eliminate a lot of the flip risk. This is why I personally prefer total civ destruction.


Signed up:
LKendter
Greebley
Microbe
Gozpel (currently playing)
Kaiser_Berger (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Don't forget the variant rules listed in the first post.
 
Well now that I looked at the game I see there is no way America will wipe the Vikings out. :(
I doubt the AI will make a good enough landing to take that isolated island.

The good news is we are halfway to domination. This is before a lot of the built temples expand borders, and a lot more are in progress. The only real cities in danger are the ones on that isolated island. The ugly gap between our eastern and western territories is gone. :D

With Carthage only having rifles I agree the Carthage campaign should be mainly capture cities. I think that size 17 Theveste is a bit much to take.
 
The settlers were fortified so I didn't realize they existed for the first turn or two. I did find them and use them all.

Usually, I spot things like worker stacks and Settler stacks on the initial survey. I just missed it this time.

I tactic have recently taken to waking up one unit of a stack and hitting space so that it is active the next turn.

Once the city sizes are down to less than 3, I don't think flips are much of a risk. Cities with a single foreigner are going to be 0 risk with two defenders and their capitol is farther away. A flip seems unlikely to me provided we have a defender in the city.

I doubt America is going to take out the Vikings if they are still at war with the Iroquois. I don't think that should be a reason to not declare - its not going to happen.

So for those reasons, I still prefer America. They are weak now. They may be much more difficult if they are at peace for any length of time. This to me is more important than a remote possibility of a flip of some corrupt town.

In any case we should keep two defenders at all times in the cities with Wonders we want to keep.
 
I have 2 pretty short games before I play this, so you have some time to make up your minds on who we go after next :)

I got it.
 
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