Pre-turn - Cities are in good order, no changes.
460AD - I watch Vikings and Americans exchange units, they draw 6-6.
Funny, Toledo builds a conquistador and the city doesn't have barracks.
470AD - Some civs starts Bachs.
Santander founded by the wines.
480AD - Iroquois ally with Vikings against Dutch.
Carthage wants a donation of 22g and TM, then they completes Copernicus. A few civs starts Magellans.
490AD - Carthage joins the Viking quest against the Dutch.
We attack Ibanabago or whatever, elite knight kills pike and an impi shows up:
We raze the city and get 7 slaves and a pult. It was on top of iron and a settler will get there in a turn or two.
To avoid deficit we can only research at 40% atm, we get some gpt back in a couple of turn.
Swap Seville and Toledo to banks, I don't want to waste shields.
Ragnar and Hiawatha looks very industrial!
500AD - Wines are connected, we can sack some specialists and raise science to 50%, Physics in 6 turns.
510AD - Ragnar demands 24g and TM, no problems.
Asturias founded on the former Zulu site.
We got some gpt back, Physics would cost something like 50gpt. We can research it ourselves in 4 turns, I prefer that.
520AD - America sign peace with Vikings.
Iros starts Newtons. And so does Vikings.
Carthagian AC's shows up near Murcia, I hope they are just passing.
Attack Umtata and raze it for a couple of slaves, no losses. Sign peace with them, their 2 last cities are on the other side of Viking territory.
530AD - Carthage is just passing through.
We build our first 3 banks -> unis.
540AD - Hiawatha wants us to fight the Dutch, sorry we have no quarrel with them.
America and Dutch joins the others in IA, all except Zulu and Aztecs are there.
We complete another bank.
550AD - We learn Physics -> Magnetism at 70%, due in 7t.
Finish two more banks.
Vitoria might need an aqueduct before a library.
We have an extra source of wines.