LK92 - Deity Religious Fanatics

since a few of intense SG's have ended, I am wondering whether you still need someone to help out. If yes, I would read up and join
 
ThERat said:
since a few of intense SG's have ended, I am wondering whether you still need someone to help out. If yes, I would read up and join
Well this one is intense as we don't have infantry yet, but the Aztecs have tanks.

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Signed up:
LKendter
Kaiser_Berger (currently playing)
ThERat (on deck)
Grahamiam (out till Mar 20)

The below players are dropped until they post here that they want to play.
Gozpel
Hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.


Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
yes, I just read up again and it dawned to me what I might be in for :eek:
 
Preturn- We look alright.

IT- Aztecs start Manhattan. Aztecs complete UN. No vote is held.

T1 1405

Not much, just railroading.

IT- zzz

T2 1410

Same old.

IT- zzz

T3 1415

Drop research a bit to save money.

IT- We get Replaceable Parts, and we actually have Rubber near Shimonoseki. We start up on some infantry. Start research towards Nationalism, due in 8.

T4 1420

Set a city to focus on the critical artillery we will need.

IT- zzz

T5 1425

More RR.

IT- Military Academy completes.

T6 1430

We start up an army.

IT- zzz

T7 1435

More optimization.

IT- zzz

T8 1440

Egypt is down to one city and I would love to sign an alliance against them and gain a tech, but can't due to an incense deal with them that is still running.

IT- Egypt survives.

T9 1445

More of the same.

IT- Egypt is toast.

T10 1450

No tmuch new.



Summary


Our war machine is off to a sluggish start. We still have cities being optimized, but at leeast we now have some infantry and arty being pumped out. We have an army due soon, and Nationalism is nearly finished. There is a lot of optimization to be done with several cities. We need a lot more in the way of troops numbers to be able to handle the Aztecs.
 
Egypt is down to one city and I would love to sign an alliance against them and gain a tech, but can't due to an incense deal with them that is still running

Egypt is toast.
Well I hope our rep wasn't toasted with this...

We need a lot more in the way of troops numbers to be able to handle the Aztecs.
I agree with you. When the big war starts we will have to ally with the Byzantines against them.


Signed up:
LKendter
Kaiser_Berger
ThERat (currently playing)
Grahamiam (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.


Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
save

Pre-turn
reduce science by a notch, nationalism still in 2

1.1455AD
RR and MM

IT nationalism is in, go for communism for steals

2.1460AD
Rome knows electricity, trading for gpt is impossible due to trashed reputation, switch off research to go for cash build up

IT Aztecs complete Manhatten :eek:

3.1465AD
try to continue to MM for either 40 spt or 45 spt

IT Aztecs and Maya sign peace
Aztecs finish SETI

4.1470AD
MM, we have now 6 arty and 10 inf, army not filled yet

5.1475AD
we still cant get any tech
then think of an evil plan, sell Rome RP for all their gold and economics
go for immediate steal and we succeed, take communism
revolt MM and still make 58 gpt, let Yokohama riot else it starves

6.1480AD
anarchy

7.1485AD
communists, let's see what we can pull off
we could get espionage in 10 or make 230gpt for the moment, stick to that

8.1490AD
do not dare to attack yet, next player should

9.1495DD

10.1500AD
next daring player, attack, we can't wait too much longer
we are making currently 250 gpt, have 12 arty and 14 inf, 3 armies (1 empty) and either another army or pentagon next turn
remember Aztecs do have a lot of money and razing their cities will give us good cash
 
go for immediate steal and we succeed, take communism
revolt MM
I was surprised to see the revolt. Usually a team discussion occurs if a government change is being considered. I am curious what prompted this change in a vacuum. Either way we should have FIRED the specialist in cities like Suo and put them to work.

We could get espionage in 10 or make 230gpt for the moment, stick to that
IMO this was a mistake. Espionage allows for the Secret Police HQ. This is what makes Communism much stronger. The other big advantage better spies. This also requires Espionage. Since we can't build Wall Street cash is all but useless.

@Grahamiam - Please fix the Espionage mistake and research it ASAP. If we are going to be Commies, then we should be able to build the 2 small wonders that really help it.

Signed up:
LKendter (on deck)
Kaiser_Berger
ThERat
Grahamiam (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.


Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
got it, but not till tomorrow. i see the research and will fix it. i will also start the prebuilds, if there's anything left for them :)
 
I was surprised to see the revolt. Usually a team discussion occurs if a government change is being considered. I am curious what prompted this change in a vacuum. Either way we should have FIRED the specialist in cities like Suo and put them to work.
why did I revolt? well religious is 1 turn anarchy, well worth a change. corruption was pretty bad (now it is far better and with courts will improve). and unit cost was bad already, with us preparing a strike it would have just gone worse. at least now we have a choice of researching or making money.
usually I use money in communism for upgrades and steals. with monarchy we didn't even have the money for any option.

In my opinion we need the money also to get allies for the big war. mind you, they have MI's already and MA won't be that far away.
 
looked at the save again to check on techs:

3 other Civ's have espionage already, 10* 240g = 2400g, more than sufficient for a steal.

anyway, I tried to optimise cities for either 40 shields (2 turn arty) or 45 shields (2 turn inf) and after revolting we got a lot more cities set up that way. That's why there are still some specialists, because they would not gain us much.
 
ThERat said:
3 other Civ's have espionage already, 10* 240g = 2400g, more than sufficient for a steal.
Steals can fail and blow up in your face. I want to get to better odds, and that requires spies. The steal cost vs. research cost is about the same. In a case like that the steal IMO is a total waste. I want to be insured the SPHQ for the most from Communism, and research insures we can get it faster and set up a pre-build for that and the spy agency.
 
Doesn't matter, guys. This one blew up before we could do anything about it.

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Preflight check: Well, not sure why we even have scientists if we’re going to try to steal. Min research does not make it cheaper and taxman will give us more gpt.
Courthouse in Bizen is going to be a net negative so turn off the engineers and change them to taxman.
Decide to take a risk and research Espionage @ 70% (-91gpt, 840g in the bank) so we can get in 7T. This should time nicely with the CIA prebuild in Kyoto.

IBT: Kyoto Pentagon -> Army (CIA prebuild)

T1: 1505AD

IBT: Aztecs declare war on us, after moving about 5000 units towards us. Lose Sado, hold off 1 Modern Armor @ Echigo

T2: 1510AD @ Echigo: Kill MA with elite Samurai (5/5)
Near Kagoshima: Bombard the stacks. Fill the empty army with 4 infantry to try to hold the town.
Near Elephatine: Kill redlined Mech
Near Omi: Add vet Cav to Samurai Army; bombard ToW on dyes; Sami Army kills 2/4 ToW (13/18)

Ally the Byz vs the Aztecs for WM and 458g. Throttle back research (Esp in 6T)

Use the Samurai Army to retake Sado and kill the Modern Armor inside (7/18)
Lose 3 cavs trying to kill a single damaged Mech

IBT: Byz destroy Rome by capturing Antium
Aztecs do countless Bomber runs on Kagoshima
Our troops fight valiantly, killing countless tanks and mechs, but there’s just too many





With Nagasaki overrun, the beast goes for the throat





In their delirium, the people expand the palace, probably to add the tomb.



 
It is another loss for the LK series. :cry: :cry: :cry:

Proof once again that falling hopelessly behind in tech is the kiss of death. I am not sure where we blew this one. The only mistake IMO was we keep the war with the Romans going to long. We would have been better off with several short wars and point-stick research. However, I don't think even that would have been enough.
 
well, having your 1st 30 or 110 shields tied up in cultural buildings didn't exactly allow us to expand quickly.

imho, we waited too long on the Babylonians and warred too long with the Romans. We entered the MA even, but then fell hopelessly behind, very quickly. If we had been able to pinch some land from Babylon and Rome very early, we could have evenly expanded our core. Instead, we went for Rome hard because Babylon got away from us (technologically), thus had significant corruption problems. If we got to Babylon before Theology, we could have had additional 2nd tier towns with Libraries before we were required to build Cathedrals.

Or maybe not. Sometimes at diety, the AI just gets the right start with the right civ and makes the game very tough.
 
Ouch. That was swift, but not totally unexpected. I think it would have been a similar result had we been the first to pull the trigger.
 
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