LK92 - Deity Religious Fanatics

Signed up:
LKendter
Grahamiam
Kaiser_Berger (currently playing)
Gozpel (indefinite skip)
Hotrod0823 (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.


Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
Preturn- Looks good. Agree with G-man, war declared. Sam army easily razes Nippur.

IT- Babylon and Maya sign up against Byzantines.

T1 1060

Babs build a new city on the Dyes. Lower science.

IT- We get Magnetism, start on ToG due in 8.

T2 1070

Move settler into place, kill a consript rifle.

IT- zzz

T3 1080

Echizen founded. Not much else. New Bab dyes city is toast already.

IT- Rome and Maya sign peace. Babylon and Maya secide its time for Babylon to die. Babylon declares on Aztecs. Egypt and Aztecs sign peace.

T4 1090

Move troops into Bab territory, looking for new acquisitions.

IT- zzz

T5 1100

Kill a longbow with a cav. Move stack next to Uruk.

IT- zzz

T6 1110

It takes all we have, but we burn Uruk to the ground. Izumi is founded.

IT- zzz

T7 1120

Nothing much new. Just scrambling to grab the free space.

IT- Aztecs bring the Babylonian civilization to a swift end.

T8 1130

Damn it, the stupid Aztecs already have a settler pair on the Dyes :mad:

IT- zzz

T9 1140

Aztecs haven't settled yet, we may have a chance. Lower science.

IT- We learn ToG and go Industrial. Start us towards Steam, due in 15.

T10 1150

Aztec move settler again, we have oppurtunity to claim dyes now. A couple more settler are on the way for more territory claiming.



Summary


Aztecs are a beast. For now we have no chance against them, so best to probably just claim the land availble, including the spot on the west coast that has been cleared. After that, taking the remnants of Rome would secure us a solid base. By then hopefully we can be something more than dust in the wind compared to the Aztecs.

LK92-postBabylon.JPG
 
I agree that Rome will have to see us again. The big question will be if we have coal.

Signed up:
LKendter (on deck)
Grahamiam
Kaiser_Berger
Gozpel (indefinite skip)
Hotrod0823 (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.


Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
Signed up:
LKendter (on deck)
Grahamiam
Kaiser_Berger
Gozpel (indefinite skip)
Hotrod0823 (currently playing) Past 48 hours, heading to skip

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.


Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
Signed up:
LKendter (currently playing)
Grahamiam (on deck)
Kaiser_Berger
Gozpel (indefinite skip)
Hotrod0823 (over 72 hours - SKIPPED)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.


Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
http://www.civfanatics.net/uploads9/LK92-1250AD.zip

1150 AD
I swap one city to muskets, and that will be my push to build. We are really light on defensive units.


1160 AD
We build Omi and now have dyes. The city will be under bad culture pressure from the Aztecs.
(IT) This is just plain silly. Rome and the Maya ally vs. the Aztecs. Do you really think Rome can defeat infantry with rifles?
Egypt and the Byzantines sign a peace treaty.


1170 AD
The last city we can claim in former Babylon is Echigo. The couple sites remaining are would be too cramped by Aztec cities.


1190 AD
(IT) Rome and Egypt sign a peace treaty.


1210 AD
Thanks to the dyes we can fire some specialist in productive towns.


1220 AD
(IT) The Aztecs complete ToE. :cry:

==========================

Summary:
Well Grahamiam gets to find out if we have coal. Without it we are in even deeper trouble. The only way we can beat the Aztecs is with infantry, artillery and rails IMO.
Rome still doesn't have Steam Power. I don't know if we can get lucky in a trade or not. Our science goals need to be factories followed by infantry.


Signed up:
LKendter (currently playing)
Grahamiam (on deck)
Kaiser_Berger
Gozpel (indefinite skip and I am wondering if he is ever coming back)
Hotrod0823 (want reconfirm is still interested)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.


Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
Preflight check: I check for trades but we can’t even get 100g for a lux. What’s with the chicken crap offers?
If the Aztec’s take the Romans, we will be really hemmed in.
Position ourselves so we can take Lutetia and Ravenna next turn. Switch Kyoto to a settler.
Sell Romans TM, getting TM + 1g. They don’t have any RR’s

T1: 1255AD DoW on Rome. Move Arty into position on Lutetia.
IBT: Rome and Byz sign peace;

T2: 1260AD Arty goes 3 for 8 @ Lutetia; Army kills 2 Rifles (8/14); cav kills ¾ rifle (3/4); cav redlines but dies to rifle; elite cav kills rifle (5/5); elite Samurai kills LB and we take the town.
Move settler into town, not enough movement points to raze/replace so do it next turn.

IBT: Aztecs building Hoovers :eek:

T3: 1265AD Abandon Lutetia, Replace with Kozuke -> temple

IBT: Steam -> Industrialization; also, I see Aztec tanks.

T4: 1270AD Coal is located just outside the borders of Omi, to the NE. Aztecs look modern to me.

T5: 1275AD Treb’s go 2 for 9 on the rifles. Army kills 2 rifles (8/14); Cav retreats without scratching ¾ rifle; cav retreats without scratching ¾ rifle; elite cav kills rifle (1/5); elite Samurai dies to conscript rifle and promotes it (2/3); Army kills the rifle and we take the city.
Sign peace with Rome, getting Medicine for 186g and 8gpt.
Sell Incense to the Aztecs for WM and 622g
Make another ~100g sell WM around.
Sell improvements in Ravenna.
Byz demand TM and 58g, I cave

T6: 1280AD Raze and Replace Ravenna with Sado -> temple; Build a Coal Colony so we can start RR’ing.

IBT: Mayan ask us to commit suicide by signing an Alliance vs the Aztecs. Pass.

T7: 1285AD RR

T8: 1290AD RR

T9: 1295AD RR, deals for our extra incense are poor.

T10: 1300AD RR, and watch the Aztec’s stacks in awe.

LK92-1300AD.jpg
 
Signed up:
LKendter
Grahamiam (currently playing)
Kaiser_Berger (on deck)
Gozpel (indefinite skip and I am wondering if he is ever coming back)
Hotrod0823 (want reconfirm is still interested)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.


Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
LKendter said:
Signed up:
LKendter
Grahamiam (currently playing)
Kaiser_Berger (on deck)
Gozpel (indefinite skip and I am wondering if he is ever coming back)
Hotrod0823 (want reconfirm is still interested)
just submitted my turns ;)

re: gozpel: probably a lot of other people wondering too. his absence effected 4 or 5 of my games :lol: i thought i'd never get any sleep last week as i tried to keep up :crazyeye:
 
Preturn- I block off the Roman border to hopefully make the Aztecs reverse coure, so we can have some fun, or at the very least prevent them from acquiring more easy gains.

IT- Aztec friends retreat. We complete HE.

T1 1305

Railroading.

IT- zzz

T2 1310

RR

IT- Rome and Aztecs sign peace.

T3 1315

More of same.

T6 1330

Aztecs have started UN :rolleyes:

T7 1335

We get Industrialization, switch a lot of cities to factories. We are now up Industrialization on Egypt, will hold out and see if they can draw Medicine for us. Set research to Electricity due in 16 to get to Replaceable Parts.

T10 1350

We get a break to go our way and Egypt picks up Electricity while still lacking Industrialization. Industrialization, Incense, 200g and 7gpt gets us Electricity. Start on the all important RP, due in 18.


Summary

Our military railnet is up and running. Our first factories will come online in the next set, and within two sets hoepfully those cities wil be optimized for infantry and arty. We'll need a good deal to cut though the Aztecs.
 
Signed up:
LKendter (on deck and taking in 24 hours if no sign of Hotrod0823)
Grahamiam
Kaiser_Berger
Gozpel (indefinite skip)
Hotrod0823 (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.


Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
I got a chance to look at the game. Hopeless corrupt cities MUST higher specialist to help our research rate. I dropped *2* turns from research with just fixing a few of our cities. As totally corrupt junk like Sado hit size 6 they must also hire specialist. Even one more shield for a church is a waste at this time. We are in VERY deep trouble with the Aztecs and need infantry faster. All the culture in the world is useless at this point.
Izumi grows to size 6 in one turn and needs scientists.

I wouldn't bother with hospitals. With our city placement, we won't gain enough to justify them. What this means is that cities such as Sapporo at size 12 with excess food need to be mined.
 
bahh, looks like RL got in hotrod's way as well
icon9.gif


i will be out of town this weekend, and will be up in a monster SG on Sunday, so I won't be able to play this till Monday at the earliest.
 
3 players with one out a couple days won't keep this game going.
1) I am taking it now.
2) I am moving Grahamiam done a slot to minimize the delays.
3) Hotrod0823 is on indefinite skip for the moment and is heading to drop if he doesn't post shortly.
4) I am adding an open slot for another active player.

Signed up:
LKendter (currently playing)
Kaiser_Berger (on deck)
Open Slot <<<<<<<<<<<<<<<
Grahamiam (out till Mar 20)

Gozpel (indefinite skip)
Hotrod0823 (indefinite skip)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.


Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
http://www.civfanatics.net/uploads9/LK92-1400_AD.zip

1350 AD
I shave 2 turns off of the time to research Replaceable Parts by hiring some scientist in the corrupt cities.


1360 AD
(IT) The Aztecs complete Hoover Dam.


1375 AD
We still need at least 20 turns to get ready to fight the Aztecs, so I ship them incense for $750 and WM.

I don't know if we will build many hospitals with our tight city placement, but I give Rome Industry for Sanitation and $132. We might get lucky and Rome will research Corporation for us.

I wish the Maya didn't have a city on a 1-tile island. That stops me from allying against the Maya for a quick tech.


1380 AD
(IT) Byzantines declare war on Egypt.
Byzantines and the Aztecs ally vs. the Maya.
The Aztecs start SETI.

==========================

Summary:
The beginnings of a military build up have begun. Osaka is on every other turn cavalry. Kyoto is working on the military academy to be a source of armies.

We now have 3 size 12 cities optimized for shields. Our territory still has a long way to go.

I think our next two targets need to be Nationalism (option to draft) and Espionage. It is cheaper to catch up via steals.

Signed up:
LKendter (currently playing)
Kaiser_Berger (on deck)
Open Slot <<<<<<<<<<<<<<<
Grahamiam (out till Mar 20)

The below players are dropped until they post here that they want to play.
Gozpel
Hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.


Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
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