A new way to win,
Religious Victory
Download Link (v 0.7)
This mod is based on Extra Victory Conditions by Stephen
To achieve victory you must convert the world:
Establish: You must own an Enhanced Religion to unlock a special unit.
Spread: Your religion must be dominant in 100% of the cities on the map. Threshold reduced by 3% for every Holy Site you construct (up to 30%) and by 2% for every Era that passes.
Note: when you get within 30% of the threshold, Civs will take notice and you get a negative diplomacy modifier! Reduced if they also follow your Religion.
Sage: While your religion is dominant, buy the Sage unit in your Capital. Defend them for the 25 turns (reduced by work rate modifiers) it takes to complete their meditation, and you win.
Note: Unfriendly Civs will recognise you are about to win and declare war! (currently no AI to make them actively chase down the Sage)
Devotion Ideology
This mod runs independently of the modded ideology I am also working on, but if you want an ideology that is aimed at this new victory condition, why not playtest that for me while you're at it!
VP Changes:
The mod also modifies the Fealty tree since it is now directly linked to a victory condition.
The current changelog reads:
Religious Victory
Download Link (v 0.7)
This mod is based on Extra Victory Conditions by Stephen
To achieve victory you must convert the world:
Establish: You must own an Enhanced Religion to unlock a special unit.
Spoiler :
Spread: Your religion must be dominant in 100% of the cities on the map. Threshold reduced by 3% for every Holy Site you construct (up to 30%) and by 2% for every Era that passes.
Note: when you get within 30% of the threshold, Civs will take notice and you get a negative diplomacy modifier! Reduced if they also follow your Religion.
Spoiler :
Sage: While your religion is dominant, buy the Sage unit in your Capital. Defend them for the 25 turns (reduced by work rate modifiers) it takes to complete their meditation, and you win.
Note: Unfriendly Civs will recognise you are about to win and declare war! (currently no AI to make them actively chase down the Sage)
Spoiler :
Devotion Ideology
This mod runs independently of the modded ideology I am also working on, but if you want an ideology that is aimed at this new victory condition, why not playtest that for me while you're at it!
VP Changes:
The mod also modifies the Fealty tree since it is now directly linked to a victory condition.
The current changelog reads:
Holy Sites: Give +6 faith only, gaining +3 faith at each tech upgrade, plus a new one on Theology
Fealty: No longer reduces costs by 25%
Monastery: Converts 10% of Faith used in purchases to Gold
Organized Religion: +1 Faith from Specialists; 25% Passive Pressure (as before); +5 Culture and Tourism from Holy Sites
Fiefdoms and Divine Right: Names and icons swapped.
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