LK97 - Korea, Space Race, Deity, RaR Module

LKendter

Exterminate, exterminate, exterminate!!!
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http://www.civfanatics.net/uploads9/LK97-2150BC.zip


3850 BC
I better not hear any complaints about enough food at the start.
LAK-686.jpg


I have learned my lesson with RaR and heavy food starts. Jumping ahead of the growth curve to fast with NO military has resulted in to many early deaths. I configure the capitol for heavy shields some quick military. We can make up the growth quick enough.


2630 BC
We meet America, and they have a large tech lead on us.


2510 BC
We really need more contacts. I ship our Math monopoly and $15 to America and get Ritualism. We can't go very far in the trading game without more contacts.


2430 BC
I meet the Inca whom have the exact same techs as America visible. However, they still need some of our techs. :)
I give them Alphabet and Pottery for Masonry, Boat Building and $13.
I then give the Inca Math and $50 for Cultivation and Warfare.
I switch over to worker housing immediately.


2390 BC
I finally make contact with the mystery pink civ that turns out to be Ethiopia. We are close to deal, but nothing happens.


2310 BC
It is now real surprise that Ethiopia no longer wants math. The tech was to devalued IMO.

==========================


Summary:
Writing comes in 1 turn and should a monopoly tech. :D




RaR - simply space
Signed up:
LKendter
Bezhukov (currently playing)
Romeothemonk (on deck)
Sanabas
ThERat

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
There are no restrictions on this game. Just remember that the goal isn't to be out of control warmongers toward domination.

I would prefer to win with the crutch of GL1 and GL2.
 
This is the first dot map attempt. There is way too much desert to the north, so getting any quality site will be hard.
I only see 3 clear sites for the moment.
Red dot - it has a rice tile for growth, and decent shields from the mountains.
Yellow dot - it is on a river, some hills, and the plains after irrigation at least give us a few more shields.
Grey dot - it is on a river, nearby shield tiles, and could share the bonus food with the capitol if needed.
Mystery dot - I want something that claims those furs.

LAK-687.jpg
 
Checking In. I would suggest the Red dot first, then re-evaluate. I will play by the war rules I posted in LK96. Based on our opponents I will say that we should hopefully see no early wars.
There is plenty of food in our start, but I might be concerned with Disease.
 
romeothemonk said:
Checking In. I would suggest the Red dot first, then re-evaluate. I will play by the war rules I posted in LK96. Based on our opponents I will say that we should hopefully see no early wars.
There is plenty of food in our start, but I might be concerned with Disease.
I agree on red dot first.

There is food galore with the flood plains overload. The problem will be shields. Why do you think my only suggestions so far have hills and mountains nearby?
 
That was actually my concern with red dot. I'd like to put it on an FP so it can work that mountain to its north. I know, we lose some shields short term, but we'd get them back in spades in the long, and this is a long-term game, right?
 
With all these rivers, we could approach a record tech pace - and good job picking opponents, they are all relatively weak in the early game, though Inca doesn't always stay that way.
 
Bezhukov said:
...good job picking opponents, they are all relatively weak in the early game, though Inca doesn't always stay that way.
Thank the RnG. There were all pure random opponents.


Bezhukov said:
I'd like to put it on an FP so it can work that mountain to its north. I know, we lose some shields short term, but we'd get them back in spades in the long, and this is a long-term game, right?
This is very much a long-term game. I am just worried that we have more cities then just the capitol that can build stuff early on. All the long-term planning is meaningless if we are wiped off the map early on.

If we move red dot 1 north, what do we do with yellow dot. Red dot would really overlap the capitol along with gray dot and may challenge us to hit 15 squares worked in the capitol. We can't have red dot choked by a city two away on the other side.
 
While this is a longterm gain, we must also plan for the immeadiate. I really like the Red Dot city to be our military producer in the mounted age. I would even go so far as to name it Pike City. :)
 
I like to have an early city that can share the capital's good tiles when it loses pop to build clans, but am aware that you do not share this view. I don't think red dot will be disastrous - in the medium term, it should be an outstanding city, and on Deity, that's the term that matters, so I'll settle there. Will be playing later today.

After red dot, I'd say we need to settle toward the sea to get oars in the water in case we can make some overseas contacts.
 
We should see more of the map at that point, and that is what matters to me. I want to know the best way to get to the furs, as well as how fast we need to push out settlers to get to the prime spots closer to Ethiopia. Hopefully we get scrape mining soon so we can see iron.
 
Bezhukov said:
After red dot, I'd say we need to settle toward the sea to get oars in the water in case we can make some overseas contacts.


I think I forget to post, but this is a Pangaea. However, you don't know if it is a false Pangaea.
 
Pre-flight: wow, we’re down nine techs to the Americans, including writing. I know the thinking behind early defense, but a think a scout or two first is almost a must.

2110BC: Writing comes in – Abe already has it, Ethiopia and Inca have identical techs – both up 7. We ship Writing to Ethiopia for Urbanization and 50 gold. Writing and 40 gold goes to Inca for the crucial Domestication, revealing a Camel in Seoul’s borders! But its on a desert, so not so good. :sad:If only we were playing the Malinese on this map – all that desert would be good! There is, however, the uber-powerful FP camel to Seoul’s NE.

1990BC: Seoul:TG->Clan. Pyongyang founded, building WH. Another problem with founding on the hill is it has no non-mountain tiles to work that produce shields. We contact Caesar to the east. We trade him Math for Fermentation. Fermentation gets us Slavery from Ethiopia and 40 gold from Inca. Writing, Slavery, and 40 gold gets us Scrape from Caesar. Only iron in sight is in second ring of an Ethiopian city.

1870BC: Caste comes in, Dyna in 13.

1790BC: Abe gets Dyna, reducing our cost to 9 turns.

1750BC: We contact Carthago – purchase weaving from him for 50+1gpt, and we have sheep people! Lots of good land out there, lets settle it! Get sailing from Makeda for weaving.

Boys and girls, we lack the resources for early war even if we were tempted. We do not, however, lack for the resources to win this baby economically. Just need to get her settled, and fast.
 
I'd suggest a monster settler factory city in the middle of the sheep that uses the Oasis to get up to pop. Let Seoul work a couple hills with rice to make some units.
 
My attempt at a dotmap
dotmaplk97.jpg


I like the black dot first as a settler factory, then snag red and blue. Teal could be settled later.
 
Bezhukov said:
I know the thinking behind early defense, but a think a scout or two first is almost a must.
After suffering several losses with a high food start I feel early units are a must. I have had to many false starts with RaR due to this.

Don't forget our big advantage of Korean Wiseman. This should be a very early build for us. They cost a mere 40 shields, have no maintenance costs, and boost science by 50%. We can also build the cheap counselors in city with corruption to recover money for tech speed.

We still need to scout around the furs to determine the city location.

I agree with Romeothemonk's dot map for the northeast.

Black dot is by far the number one goal. A mined sheep hill after we revolt will be unreal for productively.

After that I would like some variation of yellow dot to be the next city. Gold gives us to many buildings including the uber-economic building of Smith's. The AIs tend to expand toward the human and we need to decide on this one quickly. I realize my proposal is off the river, but I see no easy want to also snag the silver. Silver would give us another natural luxury, and you can't have enough of them.

LAK-690.jpg


RaR - simply space
Signed up:
LKendter
Bezhukov
Romeothemonk (currently playing)
Sanabas (on deck)
ThERat

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
There are no restrictions on this game. Just remember that the goal isn't to be out of control warmongers toward domination.

I would prefer to win without the crutch of GL1 and GL2.
 
I like the yellow dot as a second city. I got it and will play after LK94.
 
Yellow dot is indeed important - let's skim a clan from Pyongyang before WH to make sure we get it. Red is also crucial, as FP Camels are huge. Lets get the black and red dot clans from Seoul, then concentrate on units there - that should give black dot time to get up to speed for clan builds.
 
yellow first, in fact all the spots are crucial, well, we can't have it all immediately. By the way, which government path do we take? democracy or republic? I usually end up in democracy. And I assume we go for philo gamble since AI's simply ignore it.
 
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