LK97 - Korea, Space Race, Deity, RaR Module

Bezhukov said:
Wow, Inca will not join for 6 techs! Never seen that one before. Carthago also refuses to join.
Carthage has an MPP with Greece. The only way to get Carthage on our side would be to sing an MPP and wait for Greece to attack.
I don't know what happened with the Inca. I still suspect a MPP, but they would know join us for 1 tech.

This is mighty weird to be at "war", and to have just one city building military.
 
It's not at all weird. We have sufficient forces to accomplish our stated objectives - to take two or three Carthaginian cities with the resources we need, as Carthage is totally gassed, and to hold off any encroaching Greek units, as they will likely arrive piecemeal if we don't get too far ahead of ourselves. Since we have a railnet, we can used the second rifles in interior cities if necessary.

Our big cities have too many shields to waste on units until the GA ends. The other cities are finishing up their infra first. If we need more units, we'll have time to switch over, given the rail-net.

I imagine the MPP was the reason, although I would not have signed up Carthage regardless, as we needed to take their cities soon. There was little choice in the matter, as had I not acted, Greece would have swallowed Rome (Rome was getting piled). Buying in Ethiopia and America cut off one lux and likely a healthy chunk of gpt from Greece. I also inked embargos vs. Greece with our allies.
 
IHT: declare and capture Oea. get 2 workers.
lk97-12.jpg

Will also capture Darhan, then break out the torches. Swap Seoul to the eiffel tower.
IBT: Watch carthage and enemies fight. I will enjoy these turns.
Turn 1: Swap carson city to Taj Mahal. (6-turns)
Turn 2: The Carthaginians are dying too fast. I will step up my conquest rate.
IBT: Watch the Inca and Ethiopia kill more Carthage stuff. See first greek units. Get psych, Rome gives 3340 gold and 146 gpt for it. WOO HOO.
Turn 3: Start the East India company. Research to unionization. Fail to take Darhan, but lose nothing and get a promotion.
Turn 4:
lk97-21.jpg

This is a good way to start a turn. Pusan makes 300 spt!! I sense some infra. I capture Darhan and 1 worker. 2 Greek units are parked outside. Kill 1 of the greeks, raze rusicade.
Turn 5: GA ends. 2 Riots. We can build the National library, Pusan builds market starts bank. Keep the econ humming now. My GPT will not go up 100, I blame the lack of GA.
IBT: Rome and Greece sign peace.
Turn 6: After thinking for a while, I sign the Inca up against the Greeks. The greeks need more distraction, and the Inca have a target painted on them. We have not been touched, so this war should be okay.
Turn 7: Unionization gets us advanced metallurgy and gpt from Rome. Building a ton of science buildings. Moving around to smack the other side of the lake.
Turn 8: The Greeks raze brundisim. We build the following.
lk97-3.jpg

We kill a couple of greek leathernecks. Get Pusan up to 240 spt post GA.
IBT: My first loss, a cav to a greek cav that redlined.
Turn 9: Kill a greek cav and a leatherneck. Railing and maximizing stuff.
Turn 10:
lk97-4.jpg

We needed a boost to culture. Pusan builds the Heroic epic (in 1). Kill some greek units and even kill one with Hwatcha. We lost the iron and spices. I leave it to the next player to get the deals going again,
We can make peace with Carthage whenever we want. I played very cautiously with the warring, and spent the time building nice infra. Our infra is humming much better now. Pusan is an awesome shield powerhouse, but Seoul needs a few science improvements. I think Pusan should build the IA after the stock exchange. We lack wall street, and when we can build it should park it in Seoul.
We may need to start building a few more war units, and Carson City is a really handy 160 spt. I am in no hurry for the war to end, as we just chip at whatever greek stuff we see.
lk97-5.jpg

http://www.civfanatics.net/uploads9/LK97-950AD.SAV
 
:scan: Trying to locate the save. :scan:


Romeothemonk said:
We may need to start building a few more war units, and Carson City is a really handy 160 spt. I am in no hurry for the war to end, as we just chip at whatever Greek stuff we see.
Well if we are in no hurry to end the war, then I want a least one city on military. I sorry, but even without the war we should have been building some artillery if nothing else. Our artillery force is pitiful last time I looked at the game.

I know the builds are doing great with getting one of the killer wonders of Crystal Palace along with several other nice small and large wonders.


Signed up:
LKendter
Bezhukov
Romeothemonk
Sanabas (currently playing)
ThERat (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
There are no restrictions on this game. Just remember that the goal isn't to be out of control warmongers toward domination that ends with a space win.

I would prefer to win without the crutch of GL1 and GL2.
 
Better now? The whole sleep deprivation thing really sucks.
 
Very nice move getting the Inca in - just have to watch out for the Greeks buying in Ethiopia now against us and Inca. Also, WW could start to bite. By building Taj and starting on East India, you strategically took this consideration into account, I see.

;)

Well, we spent, what? 1500 shields? to save 200 (Eiffel), so that could have been a nice military. Whoever inherits the game will need to reup our embargos with Greece if we want to keep them down. We need to move on the Greek iron city if we want to have our own supply.
 
Ethiopia is fighting the greeks in the save I handed off. The Eiffel tower wastes shields on face value, but it is very important. First it is happy help for Seoul, which actually needed it. 2nd, while individual cities can build monuments, I have yet to see our team take time to do that on Deity. Heck we didn't even do that in Bez1, where we were under massive cultural damage/pressure. The Eiffel tower gives us ~25 cpt, which is very important, and each city will conitnually expand their borders, regardless of what I build.
@WW, We have lost 1 unit total, I doubt WW is going to hurt us. I agree with LK and more arty, I just saw too many key infra builds left out, so I fixed them.
I saw east india unbuilt, and that was a no brainer to build. Taj Mahal was more of a denial build, but I like great wonders. I think I need to go through Isions 12 step wonder addiction program again. We need ~20 more artillary to think offensive. I thought we were doing a limited goals defensive war and let the AI's brain each other, while we get key resources and Tech like banshees.
I would not build any more rifles. The upgrade path on them is suboptimal for the next whole age, and we have plenty.
 
Bezhukov said:
Well, we spent, what? 1500 shields? to save 200 (Eiffel), so that could have been a nice military.
I don't think we will ever agree on this one. To me denying the culture monsters more culture alone was worth it. We now have border expansions in 10 turns in any new city we capture if we don't get a worker to sacrifice.
 
Look, I'm just saying monument build cost was changed in 1.04, and I haven't heard any arguments to adjust for that. When I advance an argument, I'm not saying - "look, I'm right, deal with it." I'm saying, "here's some factors that lead me to a conclusion, I'd like to get some other perspectives to see if there are any factors I'm overlooking."

We haven't built monuments because 1 cpt doesn't do a great deal - there is more bang for the buck elsewhere. We still lacked infra during Romeo's turn because we previously spent a lot of time building units instead. I'm saying that if you want monuments, you could hand build them and save 1200 shields for units, allowing other cities to get the infra done.
 
I am not saying who is right or wrong, but I like the Eiffel tower. Our key cities would waste 100+ shields on a monument, but this way we still get the culture. Also it is a great denial wonder.
It is expensive as happy help, but it gives quality happy help to a City that needs it. I cannot pass up 25 cpt, plus happy help for 1200 or 1500 shields. It makes shake's look downright pedestrian.
RR'ing in Pusan is worth 5 spt, carson and Seoul 4-5 depending. I would concentrate on getting these 3 cities RRed all the way. I got most of their tiles RR'ed but every spt is useful, especially if the goo hits Carson City.
 
romeothemonk said:
I am not saying who is right or wrong, but I like the Eiffel tower. Our key cities would waste 100+ shields on a monument, but this way we still get the culture. Also it is a great denial wonder.
The denial wonder is the key for me. I don't want Greece of Ethiopia getting another large block of culture.
 
Romeothemonk said:
We lost the iron and spices. I leave it to the next player to get the deals going again.
We have 4 cities ready to riot due to the loss of spices. This is a really critical trade to complete to get back spices.
Rome has *NO* iron for trade. This is ugly as no civ appears have a spare.



I don't understand why we aren't starving the Carthage cities we just capture. The flip risk is low, but it can be made even less. If we are going to capture please reduce the cities to one foreign citizen.
 
Looking at the game further we NEED to take 2 greek cities - Pisae and Viroconium. Since they are former Roman cities the flip risk s/b almost zero. That would give us iron, coal along with more gold and aluminum.
 
I believe Pisae can even build an Iron Works, as I recall - good place for the Winter Palace.
 
Bezhukov said:
I believe Pisae can even build an Iron Works, as I recall - good place for the Winter Palace.

I have got to remember to check for Iron Works sites. I may have put a city in the wrong spot and missed a chance to build it, if I have I apologise, abandon & replace will be very easy.

950AD: Get spices off Rome for 200 gold.
Switch Hyangsan to 2-turn cavalry, switch the 2 carthaginian cities to colonists to starve them down and enable raze & replace on Greece. Global culture is behind the greeks but far ahead of Carthage, I'd rather have 1 carthaginian citizen than 1 greek.

IBT: Renew oil deal with Ethiopia, we give furs & wool for oil, WM & 3 gold
Carthage wants peace, I decline until I can check if we have alliances, etc.
America wants alliance v Rome, decline that too

960: Learn Radio--->Motorised Transport
Sign peace with Carthage, they give WM & 20 gold. Carthage has a spare Iron, but they have an embargo against us with the Inca


970: Radio, WM & 800 gold to Rome for Automatic Weapons

980: Seoul builds National Library
Marxism to America for Trop fruit, sugar, WM & 4 gold
Upgrade 16 rifles

IBT: Carthage & Greece ally v Inca, and the embargo ends

990: Research motorised transport--->tank war
Wall St & Nat History museum are now available
Ulsan builds East India Company
Upgrade 8 rifles
Takes 3 techs, but we have iron, artillery & RR again. Steel, Corporation & Screw Propeller to Carthage for iron, WM & 50 gold.

1000: Finally finish off the leathernecks & cav that the greek have been sending, and can go on the offensive.

IBT: All alliances end, all embargoes v greece are renewed.
Buy silks off Ethiopia for 220 gold

1010: We no longer have horses, but with tanks in 2 turns they're not worth buying again.
Buy cotton from Inca for 200 gold

IBT: Greece & Inca sign peace

1020: Pusan builds Intelligence agency
Raze & Replace Pisae with Manp'o

1030: Research Tank War--->Machine Tools
Seoul builds National Gallery
Raze & Replace Viroconium with Kaesong, get an MGL doing it, rush National History Museum in Seoul with it.

1040: Seoul builds National History Museum
Motorised Transport to Rome fr 1494 gold, 52gpt & WM
Buy Olive Oil from America for 250 gold, we're now at 10 luxes.
Automatic Weapons & Psychology to Ethiopia for 155gpt, horses & 6 gold
Upgrade 3 greek workers

1050: Auto-raze Troy and replace with Chonju, that gives us a 2nd iron and our 11th lux.

We can make peace with Greece whenever we want, but there's still easy cities to take & no WW yet. Seoul has started Wall St, there are 5 skyscrapers in production for Empire State Building, Seoul can either finish Wall St and start on an empire prebuild, or we can save wall st for later/put it in another city and get empire state earlier. I tried multiple times to plant a spy with greece, but failed every time, they have a couple of techs for us to steal, and we have plenty of cash to spend. There's still 1 colonist in Seoul, there is also an empty army, I'd suggest MKIVs go into it.
 
I would keep the army empty for a long time or put cavs in it. I hate putting MK4's in armies. I like armor, or cavs. I use artillary to redline, then a cav army to clean up the trash.
We want to fish for some more MGL's, as the steel foundry is coming up soon.
 
save

Pre-Turn
things look good, but change Ulsan to winter palace
trade Rome camels for 550g

IT great, a Greek Cav steals a stack of workers :mad:

1. 1060AD
get workers back and prepare assault on Eritrea

IT we get Machine tools, total war next, we don't want to lose to LoN vote

2.1070AD
use 2 recaptured slaves to sacrifice for border expansion to make land safer and get us aluminum now
attack and keep Eritrea, low flip risk

IT oh, Carthage sign alliance with greece versus us and we lose iron (but we 2 more sources now)
get wall street

3. 1080AD
zzzz

IT Rome wants to talk and we trade tank warfare for submarine warfare and flight

4 .1090AD
after taking 1 turn break, finally succeed to plant a spy with Greece
careful steal succeed and we take Theory of Relativity :D
raze Neapolis

IT Rome and America sign peace
we get total war, aviation next

5. 1100AD
WW starts to kick in, feel we have achieved a lot already
Seoul goes to LoN in 1, Pusan to Einsteins lab
raze Sparta for 3 slaves and 102g, raze Marathon, time for peace now
we get 520g with peace, everyone back home is happy again
safely steal quantum physics from Greek (we do have 1 source of uranium)
trade Greeks machine tools for military tradition, 1640g and 62gpt
machine tools to Rome for 1130g and 105gpt

IT we get LoN and decline the vote

6. 1110AD
build Sariwon to snatch another silver
this will be a start to punish carthage even more

IT Roman tanks appear in their fight against Incans

7. 1120AD
swap Pusan to Empire state building

IT Ethiopia razes Carthage city in front of our units

8. 1130AD
continue to partially cash rush builds

IT Ethiopia does almost the same again, but fail to take town and they sign peace
we get Aviation, totaliarism in 3 next
Pusan finishes Empire state building

9.1140AD
found Suwon to claim another aluminum source (more importantly, deny Greek that resource)
raze Almarikh for 3 slaves
trade Greece Total war for 740g and 200gpt

IT we lose spices, but no need to renew, we have sufficient luxes ourselves now

10.1150AD
attack and raze Carthage, get 6 slaves (we might want to stop there and sign peace as the Cav army is badly beaten)
continue our railnet, it's still far from complete, but our number of workers is limited
we might need to raze more towns in a future war
Rome and Inca still fight on our territory
we are looking good and are tech leaders extorting a lot of gold from others with techs. this should stay that way

lk971150.jpg
 
Great work team! I'd say enough war, let's bring 'er home!

"it gives quality happy help to a City that needs it"

Monuments are pretty to look at, but inspire little devotion in the populace, if I recall correctly...
 
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