Loaded Districts - Rise and Fall

Loaded Districts - Rise and Fall V. 3.01

UncivilizedGuy

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May 24, 2012
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UncivilizedGuy submitted a new resource:

Loaded Districts - Rise and Fall - 48 new buildings

48 new buildings to maximize immersion.

Most of these buildings give new bonus yields that are equal to the adjacency yield of the District. (Similar to how the Shipyard works)

All new buildings have a prerequisite building in another district and have +1 Citizen Slots.

An effort was made to evenly distribute the new buildings across all of the eras after the Districts become available.

All building costs, including base game building costs have been cut in half to correct for the large...

Read more about this resource...
 
Hello UncivilizedGuy,
I use a lot of your mods and though I have not had any issues that I could point my finger about. I was wondering if you had made any updates fixing things that the R&F 3/8/2018 update broke???
-jeff
-sorry about the repost!
 
I'll have to try this one out after my current game is done. It looks like it would add a fair bit of depth to the game, as well as making proper placement of districts more important than they currently are.
 
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