LONES: Dawn over a New World

I'll play the Kingdom of Argulum, please. Orders shortly, o master.

Glad to have a player for it. Most interesting orders :goodjob:

It shall be done, Bestrfcplayer. You will see your culture appear in the update, with respective stats, et cetera.
 
To: Warmia
From: Salvonic

We believe that you are from Germanic, not Slavic, descent. That is completely different from us. However, we did make a border agreement map, just like you asked us to create, as seen below

Spoiler :


OOC: Hey, 1stcitizen, you spelt my country name wrong. There's a "l" after "a"

IC:As seen above, you have violated our culture's lands. We shall allow you to stay wherever you currently are, but we do not want you expanding anymore inside that circle. Is that agreeable?

---

OOC:
What you need to know to understand this story
(All those in NDNESV can skip this section)​

Arasia, God of the Sea, once banged a random chick (All gods are pretty much demigods in Xeloism), and she gave birth to Caman and Xelo, both Ice Gods. Arasia disowned Xelo, due to Caman being physically stronger, and Altru, God of Kindness, adopted him. So, naturally, Caman hates Xelo because he thinks the other is a rival, but Xelo does not return the hatred due to his raising by Altru. Because of that, Caman is seen like the antichrist in Xeloism.

...And knowing is half the battle! G.I. JOE!

IC:

The Holy Crusade

The Makadi Horde was a great threat to the Kingdom of Salvonic. Only recently have they migrated over to actual civilization, and they seemed blood thirsty for Salvonic heads. The king, King Lenin I (Yes, it's Russian, not Baltic, I know) was worried about the fact he had no army to speak of, as they almost all died after the little tablet incident he doesn't like talking about anymore. Plus, his time on earth was running up, and his rather inexperienced but technically of age son might screw up the war effort.

Scouts have reported that the Horde does not follow any religion. This was great news to Lenin. If he gave it a little thought, he can turn the war into a holy one, one which citizens would more than happy to enlist into. The plan seemed almost perfect, so he scedulated a speech in the capitol of the kingdom, Riga.

On that day, on the highest balcony of his palace, the King started, "Fellow countrymen, today is the day I call onto you, the people, for a grave message. As we all know, the Makadi Horde is posed to strike us down into ashes. What you don't know about them is that they are secretly Camanists!".

The crowed gasped after that sentence. The king fought hard to smirk. The plan was working, and he continued on, "Yes, it's true, the horde, hearing about our religion, decided that Caman was their supreme god. And think about the farmers and other natives of the land they occupy, not only subjugating them, but imposing the vile deeds of Caman upon them. Did Altru not teach Xelo to give kindness to the fellow man? We should do the same, and liberate them from the Makadi Horde's twisted faith! Onwards!".

The crowd screamed and applauded. They seemed more than ever ready to fight and die not only for their country, but to "liberate" the southerners in the south. Many enlisted into the army in that day, and the king heard rumors that the citizens were forming their own armies to fight the horde.
 
From: Kingdom of Warmia
To: Kingdom of Salvonic

Your so-called border agreement has us handing over nigh two-thirds of our land to you. Obviously, we will not nor cannot accept such an outrageously imbalanced proposal.
 
From: Kingdom of Warmia
To: Kingdom of Salvonic

Your so-called border agreement has us handing over nigh two-thirds of our land to you. Obviously, we will not nor cannot accept such an outrageously imbalanced proposal.

Perhaps you didn't read it right. You can keep your current land. You just can't expand any further inside that circle.
 
From: Kingdom of Warmia
To: Kingdom of Salvonic

We shall see what the future holds.

OOC: Alright, all the orders appear to have arrived. Since I am out of town with family, expect the update tomorrow or on Monday. I hope that isn't too late.
 
Dropping this, not enough time. Sorry!
 
Spoiler :
Spoiler Stats :
Nation/Culture Name: Kivorites or Vorthon Worshipers
Color: Electric Green
Government: Theocratic Oligarchy
Capital: Kivor is the greatest City of the Kivorites
Population: Average
Economy: Monopoly
Religion: Vorthon is the greatest god of the parthenon, and he defends the Kivorites, and the Kivorian people. He is the god that created all the others with his sweat and blood after he defeated the Precursors. He is worshipped by faith, as well as observence of holidays, law, and offerings.
Loyalty/Nationhood: Accepting
Wonders/Projects: Breath of Vorthon (1/2)
Army: Average
Navy: Small


Actions:
Expand Via Map
Spoiler :


Uploaded with ImageShack.us
Red is Most Important Expansion
Pink is Secondary Expansion
Brown is River-based Expansion and Least Important Expansion.
Expand More as needed probably not tho


Grow our Navy, Seafaring as well as Riverbased, using the Cypresses of Syria/Lebanon. These toughtrees are the most valued shipbuilding trees of the Mediteranean. We will season them with age, and will care for this resource carefully.
http://www1.american.edu/ted/cedar.htm This is a link to the famous trees of Syria/lebanon

Finish Breath of Vorthon

Start a Project of Religious Schools that will teach Engineering of Canals, Agricutlure, and Theology. The Kivorian University will the finishing school for aspiring Priests and Missionaries.

Continue the training of Troops. They will be groups as in Government Changes. We will ask each town or large country province to raise a company of 25-100 troops every Year in peace. Each company will train for two years in active service, then three more in reserves before sent back with reservist pension of grain. These are almost all volunteers, and are held to fight when their company is called to armes.

Our Economy will feed on the continued command of the Trade Routes, making trade cheeper for our merchants and more expensive for others, but still fair for all.

That is about it I guess…


Government Changes
Our government splits into three branches; The Piety, the Military and the Money.

The Piety is head by the Grand Head Priest, who is too tired to manage all the trade, towns and war.

The Military is under the Grand Head Priest, the Monac, the Grand General, will command all the loyal forces in case of war. Other officers are voted on by the forces sent from various towns to be organized at Kivoria.

The Money branch is formed of the retired, and riches of them all. This branch will organize expiditions, collect taxes for the Piety (still the main branch), donate funds and use their knowlege of the tradespeople from their younger days to find the cheepest, and best workers to use in government projects while paying generously (or risk getting kicked by the Grand Head Priest.)

All the Branches balance the three, the Grand Head Priest is no longer the frenzied do everything man of before: as Kivoria is not the simple land of a few towns as before. Now, he will serve as a mostly religious authority at the top of the food chain, and will look at all projects before accepting them instead of instigating everything himself.

Kivoria becomes ever more united in the Worship of the Almighty Vorthon, and under the guidence of the Smartest of the Army, the Shrewdist of the Money and the Wisest of the Piety.
 
Dropping this, not enough time. Sorry!

Now I have a sad. I was hoping you would keep my updating in check! :(

Sorry, Charles Li, I thought I had seen your orders. Don't worry, though, you were in no danger of being forgotten in the update.
 
The Ways of Gvardia

Basic Overveiw
Spoiler :
Gvardians are an expansive aggresive people lead by the Kovia which is their "short-term deity".


Calander
Spoiler :
They count time by the number of bird migrations which is 2 per year.


Religion
Spoiler :
Basic
Spoiler :
As the Kovia takes his post, he summons his priests from every village, city and settlement. He tells them to go and seek the brightest children in their village, city, or settlement. These children are gathered in the Temple and the High Preists educate them in law, basic medicine, basic mechanics, basic math, and any other science available. The brightest of that lot go into more detailed training to become High Preists while the rest return to their villages as regular priests. The brightest child of those who have been chosen to become High Priests is later trained by the Kovia and taught the full extent of the sciences. He will later become the Kovia. The knowledge each priest posseses is considered to be a divine gift of the spirits.


Kovia
Spoiler :
The Kovia is considered to be a short term deity chosen to lead the people by the spirits. The term of the Kovia is 40 migrations. During his lifetime, the Kovia's word is divin law. He directs armies, passes judgement in the cases his priests could not solve, heals the people the priests are unable to heal, and designs inventions for the good of the people. After the term is up, he takes his elite Temple Guardians and leads them into unexplored or hostil territories to claim them for Gvardia. He will continue to fight until he and every soldier is dead.


Priests
Spoiler :
Regular
Spoiler :
the number of priests in each settlement depends on its population. Preists, having basic training in mediceine and law judge in criminal cases and heal the sick. Using the other basic training they recieve at the Temple, they invent thing to help the population as well as the millitary. They are told the more inventions, the better afterlife they will have for helping the people and the Temple.


High Preists
Spoiler :
High Preists have a more extensive knowledge than regular preists. They reside in the Temple and large cities. They help in the more extreme medical and juditail cases. Also, the ones in the Temple spend a lot of their time expanding the borders of science.


Failures
Spoiler :
Those children taken into training but then prove that they can not keep up are required to stay in the Temple since they have some divin knowledge that should not leak into the populace. They remain in the Temple assisting the High Priests in their science work as scribes and regular assistance. Sometimes, they become Temple servants.



Military
Spoiler :
Basic
Spoiler :
Gvardia is very militaristic. It is a common rite of passage to serve in the army for 6 migrations. There is not draft but it is considered the most honorable thing after being a priest.


Regular
Spoiler :
Well trained and well motivated by the promise of afterlife, the soldiers of Gvardia are judged not by the number of kills, but by the succes of their campaigns and the number of slaves brought back. This makes the soldiers work together rather than throw themselves at the enemy pointlessly. It is customary to donate part of your plunder and slaves to the Temple, though no specific number is ever mentioned.


Temple Guardians
Spoiler :
Selected in early childhood by the generals and high ranking officers for strength and agility, they are trained by the best of the best in the Temple. They form an elite army of soldiers who act as the Kovia's divine gaurd. Not only do they assist him in his last stand, but they quell any problems within the regular millitary, but only as a last resort.


 
I will be posting the update either late tonight or early tomorrow. I apologize for the delay, it has been a very long holiday weekend, with not a little driving.
 
rome-burning.jpg
"... looking to the heavens, and seeing the towering volcano of ash and smoke, they knew the world was changing. All the more reason, to fight for the old ways.
First Age: Year 30
War! War on many fronts, war in many places, death and tears and sweat! These are the tidings of a new decade of this Age. War of brothers. The nations of the Kingdom of Argulum and the Argulic Confederacy clashed in the icy seas of the north.

The people of Argulum have raised their fists to the skies, and resolved to become great. At the helm of this golden age of Argulumic expansionism is the High Queen Octeny, who came about with the death of their previous ruler. Whether or not this death was entirely natural has been debated behind closed doors for some time now. Regardless, Queen Octeny and her ministry have proven themselves to be more than competent leaders. Known to her public with affection as the Strong Bear, she has introduced a series of military, political, and domestic reforms. First and foremost being the creation of Organikism, an adaptation of the Orginism that Argulic peoples have practiced for many years. Making the royal family demigods, she has made the government of Argulum a theocracy, and increased the confidence and piety of the people. (+2 Religious Strength, +1 Nationhood/Loyalty)

The creation of the church of Organikism has given rise to a powerful caste of church-nobles who thankfully for the Kingdom, fanatically serve High Queen Octeny. (+1 Religious Strength). Expanding like a disease through the Isles, and through the mainland, Argulum has become a great power, its blood red banners flying from almost every corner of the north. Digging irrigation networks at home, their population grows with the new-found ability to feed all the mouths of the Kingdom! (+1 Population) Expanding north and west, they enslave the native population, putting them to work on building a great fleet (+1 Navy). Queen Octeny and her ministry introduce a draft, but the people are all-too-happy to serve their glorious High Queen, and when the forces of the ministry arrive at towns and villages, the people literally throw themselves at the feet of their mounts to be chosen to serve. (+1 Army)

Building a series of forts along the border of the Kingdom with the sea, the people of Argulum become well-defended against naval attack. At the behest of the High Queen, a great city is built along one of the Kingdom's principal rivers. Called Argula, this city becomes the capital of the Kingdom, wherein the High Queen establishes the centers of her ministry and church. Immigration to the city or its suburbs, as well as a high birthrate, increase their population. (+1 Population) The beginning of a massive project, the Palace of Argula, further increases the confidence and loyalty of the people. (+1 Nationhood/Loyalty).

It is only right that war should come to this overly-prosperous people. In Year 28 of this Age, a Confederate fleet at the command of Sea-Lord Geddon Nenole attempted to assault the eastern forts of the now-called Argulumic Isles. Geddon's forces are met with the defenders, and their fleet is burnt by arrow-fire (-1 Confederate navy), though managing to land on the beach and decimate the greener Argulumic warriors (-1 Argulumic army) they are ultimately driven back to the sea. More battles are fought, although of little consequence compared to the battle that it is said the Confederacy plans. All eyes turn to the relatively-undefended seaport of Hastilgons...

To the east, the Makadic Horde meet battle against the inhabitants of this strange new land for the first time. The people of Salvonic introduce a series of military reforms, giving the King complete power for the duration of the war, and creating a war tax. Though politically unpopular, the people are more than willing to pay for the defense of their Kingdom, and it serves to increase national loyalty. (+1 Nationhood/Loyalty). The government also spreads propaganda to the effect that the Makadic people serve the antagonist deity of Salvonic religion, and alongside a draft, the people gallantly line up to serve Xelo and country. (+2 Army).

The two forces meet in eastern Salvonic. The carnage is terrible. The Great Ravane, at the van of his forces, leads cavalry charge after cavalry charge into the Salvonic levies, decimating the Salvonic army. Despite overwhelming odds, the Salvonicans fight with honor and brutality to match their antagonizers. As these forces divert attention, Salvonic raiders liberate many towns held under the yoke of the Makadi. Sadly, despite the great efforts of the Salvonic army, many of these towns are retaken, and the Salvonic are ultimately pushed back the border.

Warmia suffers a civil war with the death of the lord that had up until now maintained order in the kingdom (Year 26 First Age). Its borders imploding, order is eventually only restored by a republican government. (-2 Army, -1 Navy, -2 Nationhood/Loyalty).

Far south, the people of Jenetia are not strangers to war, either. Convincing more of the Ronentic city-states to pledge loyalty to Jenetia, they cut a bloody swathe through the Ronentic Peninsula (+1 Army, +1 Navy). The remaining Ronentic city-states put up a glorious fight, but are ultimately defeated. So ends Ronentia. (-1 Ronentic Faction)

In the south of Jenetia, continued expansion is backed up by the creation of a network of forts. Their constant presence either increases the confidence of the settlers and the occupied natives, or maintains peace through fear. (+1 Nationhood/Loyalty). Having missionaries bring the glory of Ja'Net to the far corners of the world, many tribes pledge themselves to Jenetia. (+1 Army, +1 Religious Strength).

With the creation of many sea-ports, and a continued road network, as well as food from the large river of eastern Africa, the people become very wealthy, and many. (+1 Economy, +1 Population).

The people of Kivoria introduce a kind of controlled feudalism, asking their people to serve yearly for their country. They are glad to do so, as Kivoria is at peace. (+1 Army, +1 Nationhood/Loyalty). Harvesting the wood of the trees of their coastline, they increase the size of their navy. (+1 Navy).

Changes in their governmental structure, with the introduction of two civil services, and one Church (the Piety, the Military, and the Money) they streamline their government, and their economy thanks to the completion of their project, and their trade networks. (+2 Economy)

Far across the seas, the people of Gvardia continue to expand, increasing their army and their economy with the constant enslavement of natives, though with great suffering to the loyalty of their populace. (+1 Army, +1 Navy, +1 Economy, -1 Nationhood/Loyalty). Seeking to cross the seas, they discover that their seafaring capabilities are not as of yet up to the task.

To the north, the people of Citia begin construction of a great place of learning, the Grand University. They create a large road-system, connecting the heartland of their empire, and reform their government. (+1 Economy, +1 Nationhood/Loyalty). They expand southward, and meet Gvardic scouts, as well as increase their military. (+1 Army, +1 Navy).

To the west, the people of Calli introduce a standard currency (+1 Economy), finish their great project, increase their army (+1 Army), and continue to expand.

In the seas, a people known as the Polish expand along their native island chain. An incident with the natives of the other islands leads to some calling them the North Africans, but the matter is quickly cleared up. Increasing their nationhood through the creation of standardized agricultural practices, and their military, they now control the entirety of their island chain, and turn their eyes to the east. (+1 Nationhood/Loyalty, +1 Army, +1 Navy)

The people of Dymaea see the beginning of the Great Canals, an irrigation network that promises to increase the bounty of their harvests, and the size of their families. (+1 Nationhood/Loyalty). Military expansion leads to some skirmishes with primitive tribes, but mostly all is quiet. Consolidation of power, despite the creation of a landholding class, leads to a larger military, and borders. (+1 Army).

The people of Angkola increase their navy and army through higher pay incentives (+1 Army, +1 Navy) and their economy through localized investment by the government (+1 Economy) though this upsets the commercial hegemony, and leads to some destabilization (-1 Nationhood/Loyalty).

The peoples of Malakhan and Amazonia stagnate, the Amazonians teetering on the edge of destruction.

OOC: I am very sorry about the delay for this update. Let me know if I forgot anything, with luck stats will be added tomorrow, as well as a deadline.

MAP
Spoiler :
dawnoveranewworldupdate.png
 
To:Gvardia
From: The Court of King John, Emperor of the Citian Empire and the People Thereof

We have encountered your scouts and have given them this message. We wish to live in harmony with your people, Fe and Ma, have a distaste for war, and offer an agreement so our expansion does not cause such. We offer to allow you to have the great southern pennisula (Florida) if you agree not to expand northwards (I want the southern states). We also request that we may retain the rest of the Great River (the ohio river, you may keep the Mississippi). We will no longer expand westard past the Great (Ohio) River. We also propose trade between our people to ensure future prosperity.
 
From the Desk of Gansk the Explorer
Year 32, Early Spring

The locals of Uz have many quirks. They have joined the Kivorian Covenant (Religious Pact for those of you: NOT HALO!) but a few years ago, and are slowly converting. An interesting tales are to be heard here. Tales of mountains that pierce the skies, of giant desert where the sand forms a sea without water. But most interesting of all, for a trader like me, Ganno Gandra...

Tales of a waterway that bypasses the Beduin Desert. Down past the Bay of Uz and the gulf beyond it. Past treacherous waters, the dangers of the open sea. Upon which dwells the spirit of the Monsoor, a great spirit of rain that comes every year to the people who the Uz trade with. The tales tell of a stream of water guarded by mountains, which themselves are guarded by Monsoor and his wetness. This stream passes westward until the entire sea seems red at the sunset. Then, to the north. There is the Great River.

According to the tales, the route is even longer from the Land of Warriors to the Sea within the land, far to the north, bringing dried fish eggs far to the south to the Land of Tin, north of the Forests of Northern Cylia. However, a route of water will connect the traders and merchants of the Uz and Kaz rivers closer to the Mythical Gold Mountain south of Egypt.

I have sold all his properties and businesses and have prepared a voyage along this mythical route. To prove the Beduin Desert is a Peninsula, and teh Sea of the Red Sunset has a connection to both the Uzian Bay and the to Gold Mines of the River.

I shall depart after my fleet is ready and my businesses are complete.

Ganno Gandra
 
For Xelo and Country, men! Great Update.

(But crap, I'm losing the war right now. And I'm pretty certain that TheLastOne is playing Poland secretly. It just seems like him.)
 
Stats for this update are going to take a while. I am seriously considering a sweeping change to the stats system at this point. Stay tuned...

Quite possibly an omen/portent of things to come. Or maybe I was just bored...
Spoiler :
dawnoveranewworldupdate.gif
 
What/where is Hastilgons, please? Is it a city of mine? I am most baffled.

Most excellent and strong update, my Lord. I did better than I thought I would. What is the opening line from?
 
What/where is Hastilgons, please? Is it a city of mine? I am most baffled.

Most excellent and strong update, my Lord. I did better than I thought I would. What is the opening line from?

It's from a history book I read on the Basques a few years back, the line really stuck with me.

Also, Hastilgons is a port-city on the southern coast. I believe when the faction was first created I referred to the region as Sudbria, but you're free to rename it anything you might want.
 
Deadline is Saturday, July 10th
This update will tend towards twenty to thirty years, so send orders as if you were send them for two updates. I expect to resolve or at the very least shift the paradigm of most of the conflicts existing at this point in time by the end of said update, so include strategies. I am more than willing to wade through your orders, and want to commend the orders of several of you (from your position in the game right now, you should know who you are). Keep up the good work! :)
 
Stats not yet done? I'm only asking because the tag says it was update like 30 min ago, but some stuff missing.
 
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