Long-term goal

Bootstoots

Deity
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Chieftess has noted in the Presidential thread that we lack a goal. Therefore, I ask: What should be our long-term goal for this game? How do we wish to win? Should we continue going after taking over our continent and overrun Egypt and Greece, then keep going and win by domination or conquest? Should we take over our continent and then win by building up an impressive culture, or launch a spaceship, or win diplomatically, or stick around until 2050 and win by histograph? Do we even want to take over our home continent completely?

Discuss! :)
 
Anything but domination, please! Anything!

-- Ravensfire
 
I think we should go for either conquest or 100K culture. We haven't done conquest before, and I think it would be quite interesting to have to watch our culture and our land area and population to make sure we didn't trigger another victory condition by mistake and try to take out huge overseas empires like Persia and Aztecs. DG1 was won by 100K culture, but that was more of an accidental victory just before a spaceship would have been launched. It would be fun to conquer our entire continent, then sit back and build infrastructure, waiting to get 100K. I think that would satisfy both warmongers and builders. I don't see a big problem with domination either except that we did that during DG2. I would rather not see a diplomatic victory on the grounds that it's too easy. Just determine who's going to be running against us, get everybody to declare war against them, and hold the vote. We did space race last game so I'd rather not do it again, at least this game. Histograph would be a good way to win except that we would have to sit around milking the game for several terms, and participation would probably drop to critically low levels.

Either conquest or culture for me. :D
 
Actually, in DG1, we wanted 100K. Spaceship was just a side victory that we could have gotten with a Manhatten Project prebuild.

Now, think about the logistics... We're gonna need Caravels, and lots of them. Egypt, Greece, and England are on their own islands. Then there's Persia, Zulus (whom I think will be defeated by Persia soon... if Persia feels like it, and the Aztecs. Persia's gonna be huge, and we're gonna need a ton of plans to destroy their infrastructure.
 
Diplomatic is usually harder, since it is unpredictable. That is; if you don't use cheap methods like signing an all out worldwar-like og-pils on the strong rival or play Santa Claus a few turns before the vote.

But it can be a lot more disappointing as well.
 
That's the other problem with diplomatic. If we don't go for a cheap method of winning the vote, there's a good chance that we could lose outright. I don't think that losing a DG would help participation at all.
 
How about some goals like "stick up for the little guy" in wartime, rule all major ports, or own all snowy or desert areas? Those are kinda fun.
 
I personally don't want to establish any of those goals, simply because it can impede our progress, and doesn't make much logical sense. I was thinking more along the lines of how we want to win the game, or what major steps (such as controlling the continent) we want to accomplish to make it there.
 
I think either conquest or histograph, since the demogame hasn't won by those yet. If histograph, I think we need some conditions like Kato was alluding to. For example, we cannot eliminate any civ and we have to try and prevent any other civ from being eliminated; we have to control one source of each lux; etc. This would help keep the histography path from getting boring.
 
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