Long Winded Changes (LWC) Mod

Howdy all! Well reading the latest posts its obvious erp-6 is still troublsome... I had many o the same glitches so.... I re-loaded erp-5 w/ the 1.16 patch, thats right full reverse Mr. Sulu! ERP-5 and the earlier patch work perfect! I,d love to play the latest versions but I do occasionaly like to play beyond the middle ages :rolleyes: Seriously, LWC/ERP mod is the only reason I am still playing civ3 regularly, I LOVE IT!!!:love: I believe I have the older patch and erp-5 saved, when I get home I will post them if possible for any of you who want to play the LWC mod to conclusion. I just completed my 6th LWC Game... Germans win, Germans win!! MANY thanks again to Plutarck for this wonderful elaboration on Civ3!:king:
 
Originally posted by J C Woodman
Howdy all! Well reading the latest posts its obvious erp-6 is still troublsome... I had many o the same glitches so.... I re-loaded erp-5 w/ the 1.16 patch, thats right full reverse Mr. Sulu! ERP-5 and the earlier patch work perfect!

Nothing against the LWC mod accept the problems that are not being fixed. I suggest trying the Korn Blitz mod. It is one of the most extensive mods that is constantly being updated. Until LWC renews his interest I suggest using that mod that NEVER crashes with 1.17f and all the new features allowed with the new patch. Never go backward my friend! :D Peace happy civing...
 
Just checking in, been doing other things lately (some to be announced, some of no particular public interest).


With exception to a Modern Bomber error, I don't know of any other errors.

As only some people seem to be having the problems, and they seem to be doing it the same way as everyone else, I am left with one simple conclusion: It's Civ3's fault.

All of the "problems", at least in game-breaking terms (crashes), are seemingly of no fault of the LWC Mod itself, but entirely with the embarassing rigidity of the Civ3 rule handling system, which is anethma to good program design. It certainly rules out anything good to say about the design or implementation of that particular system of the game.

I've been considerably less interested lately, both with the lack of any increased leeway in effecting the game, and the seeming increase of bugs, instability, and decrease in playability.

Civ3 is increasingly a sink-hole for effort, and one I don't plan on investing Too much further time into.

But, I will still continue to make minor alterations, fixes as possible, and updates for patches for the near-future.

I have some other projects, and as mentioned I'll announce it as soon as I've decided on anything.

The reason korn's mod has less problems is simply because it does less, and as such doesn't trigger as many reactions from Civ3.


As for fixing bugs, any current bugs (save the bug where the game crashes if you do a bombing mission with a modern bomber) should be gotten right up to in the game and saved.

Then compress the save with your choice of programs (I can take Ace, Rar, Zip, Tar, Gz, basically whatever you want), then send the file to aemuli@yahoo.com and I'll take a look at it first chance I get.

Be sure to tell me what I should do in the game to replicate your problem, such as push End Turn, do something to a certain unit, etc.

For now I prefer non-graphics bugs, 'cause I know of most grahpical problems but have absolutely No idea where in all hell they're coming from.

This is why hard-coding and making so many assumptions as to what data will be encountered is the work of the devil, and don't you forget it.


ERP5 is still available from the link in the first post, so you can still get it there if you're having any problems that you weren't having in ERP5.


There is a bit of wisdom I heard about Microsoft's Excel team. They're motto is/was, "Locate dependencys, then illiminate them."

If nothing else, I have learned absolutely positively why this is so very, very true.

In Defense of Not-Invented-Here Syndrome
http://www.joelonsoftware.com/articles/fog0000000007.html

The man speaks truth.

Word.

But not neccessarily Microsoft Word. :lol: :lol: :lol:
 
Although I personally like the some of the changes of your mod, all versions crash during the industrial or modern ages consistently. I have played with the editor it only seems to crash when you mess with the colors of one civ. At least in my case. If a mod crashes no one will want to use it now will they? That is the key point not that civ3 is broken (which it is). I brought up Korn's Blitz mod because it does address many issues with the game and NEVER CRASHES. I was not poking at you or your mod. Frustrating spending days playing a game and crash city. I am glad no one is blaming it on another PC to be at fault.
I hope either you can find the bugs or Firaxis gets another patch out ASAP! :D
I plan to incorporate some of your mod into my own. My mod will be based on Korn's Blitz mod. later...
 
Originally posted by Desert Fox
Although I personally like the some of the changes of your mod, all versions crash during the industrial or modern...


Well I can only say that myself and my associates here in Seattle have had NO crashes w/ erp4 or 5... I stress, NONE! (And on several types o systems) Granted SOME are having trouble w/erp-6 but this does not seem to be universal at all, besides erp-6 does not add that much to erp-5, which i'm perfectly content with. As to Korn's mod... Good but it's not nearly as detailed, well to each his own. I would also point out that I had no problem w/ LWC while using the 1.16 patch. Only after trying it w/ 1.17 did the trouble start, Hell 1.17 seems to be trivial anyhow. Leading me to agree w/ Plutarck that the trouble is Civ3/Firaxis/1.17ptch... End result thanks to Plutarck for all the work, you've done an admirable job makin a pretty good "silk purse" out of that firaxis "sow's ear" which is civ3. You should send Firaxis the invoice for the billable hrs. Plutarck!:lol: :lol: :lol:
 
This is something that has bothered me since CIV 1. How is it CIV universe treats Womens' Suffrage as a unique and major wonder? Certainly it is understood the is political development has occurred in the majority of modern civilizations and has had a favorable effect (Bobby Riggs rolling in grave).
I offer the following:
1. Womens' Suffrage changed to Minor Wonder.
2. tech requirement: industrialization
3. other requirement: 4 size 12 cities
4. benefit is same as Womens' Suffrage Major Wonder
5. Cost: same as Womens' Suffrage Major Wonder (600pts?)

I think this would help balance game in encouraging belicose Republics/Democracies later in game. I think it's just silly having one CIV on planet benefiting from a worldwide situation. The Womens' Suffrage Wonder is no booby prize (had to put that in)

Plutarck, I think you're just the man to pull this off successfully. I have installed 1.16f & 1.17f and LWC erp6 and am having no problems at all. In fact problem I had previously was with unzipping LWC into wrong folder (used freezip and did not check box to unzip into designated folders). We'll see. Stay in this fight Plutarck, I think you're doing great: offensive and defensive infantry untis and ability to upgrade units from ancient to modern times as well as Shrine improvement are fantastic ideas!
 
Originally posted by Minuteman
. . . But then again, I suppose you suspect that by now. After all, the only reply you've gotten is from me, and I'm here only to mock you.

Have a Nice Day! :goodjob:

Jesus, how pathetic. Get a life. I mean one other than acting like a paid Firaxis shill personally attacking critics of this underdeveloped flawed game on various boards. You're too puerile for any more words. Nor do I require "help" from Firaxis apologists nor did I request any. And this thread gets very few responses of late from anyone on anything.


Actually, the game wouldn't be too bad if they had given us a decent Mod - such as what Plutarck gave us. Those who show real effort and creativity deserve all the credit in the world, such as Plutarck. Firaxis deserves much less.

I for one will take some advice I've read and try LWC again - now that the infamous and hated Patch 1.17 has been uninstalled.

See ya. :goodjob:
 
I thought this Mod was GREAT.
It changed a game that for me, was irritating and frustrating, into one that was FUN.

Unfortunately I have just had two crashes.

I have version 6 and patch 1,17.

The crashes came at the end of my turn, when an announcement was made.
Like...."We have lost our source of horses."
Or...."We have found a new source of iron."

The screen goes black and I am just left with the Windoze 'Illegal operation' message.

I do hope you can fix it. Please, please. pretty please.:(
 
Originally posted by J C Woodman
Originally posted by Desert Fox
Although I personally like the some of the changes of your mod, all versions crash during the industrial or modern...


Well I can only say that myself and my associates here in Seattle have had NO crashes w/ erp4 or 5... I stress, NONE! (And on several types o systems) Granted SOME are having trouble w/erp-6 but this does not seem to be universal at all, besides erp-6 does not add that much to erp-5, which i'm perfectly content with. As to Korn's mod... Good but it's not nearly as detailed, well to each his own. I would also point out that I had no problem w/ LWC while using the 1.16 patch. Only after trying it w/ 1.17 did the trouble start, Hell 1.17 seems to be trivial anyhow. Leading me to agree w/ Plutarck that the trouble is Civ3/Firaxis/1.17ptch... End result thanks to Plutarck for all the work, you've done an admirable job makin a pretty good "silk purse" out of that firaxis "sow's ear" which is civ3. You should send Firaxis the invoice for the billable hrs. Plutarck!:lol: :lol: :lol:

Hey glad to hear LWC is not crashing on you. :goodjob: 5 & 6 always crashes on me during industrial or modern ages. I always play on a 200x200 world or greater with 8 civs. Besides it is not really the mod maker at fault, civ3 and the editor are still broken. I suspect the next round of patches will resolve these major problems. Peace :scan: :cooool:
 
I reinstalled Civ 3 with the v1.16f patch and the LWC mod with the added graphics/units - it works flawlessly. Under v1.17f nothing seemed to work correctly and the game crashed all the time. It definitely seems like Firaxis broke more things than they fixed with the v1.17f patch; I recommend reinstalling under the last version.
 
I have attached 1.17f LWC6 saved game. Look in city called Intel Agency City. City build que allows for contruction of Army units. This coincided with completion of Intel Agency samll wonder in same city. Already have Military Academy small wonder in nearby city Beijing, where you can build Army units there also.

Plutarck was this intended? I did not find anything about this in LWC6 ChangeLog. I complaining as this is kinda cool having 2 cities to construct Army units in.
Anyone else able to construct Army units via Intel Agency Small Wonder?
Not able to determine yet if this is due to 1.17f patch or LWC6 mod.

I think Brain Reynolds and Jason Coleman leaving Firaxis had a more detrimental effect than anticipated on Civ3. Hopefully another patch will arrive soon. Just not used to Sid Meiers products coming out so half-baked like this.

Anyone's comments about Intel Agency Army units is appreciated.
 
Yes, you can build an Army in two cites now. One with the military academy and the other with the Intel Agency.
I think it is a great change as an nation that can get that far (espionage) should be able to turn out an Army. Especially communists. (NKVD political troopers who if I'not mistaken eventually evolved into the KGB after WW2)
 
Grey Fox,
Tried your mod and wanted to say it was great.
Just wanted to say that here because your own thread on it seemed to be loaded with suggestions and critiques and not much in the way of praise or appreciation. I think everyone needs more of it and needs to do more of it.

As far as the voting for the best mod, I still would have voted for the LWC mod simply because of the limited scope of the WW2 mod. Naturally it is limited to WW2 type things. Also you have to really be ready for war if you play it. My wife who plays as a pacifist didn't really like it.

I would say that LWC mod is #1 then WW2 mod as #2. Those are the only two mods I have kept of the over 10 I've tried.

Thanks again for a good mod. :goodjob:

Daaraa

P.S. - Your PM box is full :)
 
<My comments>

Originally posted by Yarlen
Greetings fellow civ-fans,

I've been using v6 of the LWC® mod for awhile now and haven't had any crashes in-game, except once. However, the game will crash upon exit every time I play it. <It does that to me to, no matter if I'm playing in a LWC® game or a REG game. Seems to me to be a problem with the new patch I think.>
As with several other people on here, I've noticed graphics problems as well with this mod: missing or incorrect pictures of buildings/units in the build list, crossbowman graphics which tear, etc. However, today I've also hit upon the problem that, even though I've got 2 deposits of coal, the game won't let me build railroads anymore. <Did you check to see if you still have Iron? Sometimes I forget that you need that also. Not to mention that in LWC® they seem to always vanish when you need em. :cry: >
There also seems to be a bug whereby the game won't allow you to build certain structures (including wonders) even though they were available and you can build them in other cities. <What structures??? Certain structures DO require certain things to either be in the "zone of control" or just plain controlled by your Civ. I won't get into detail, as you did not.>

This is definitely an excellent mod, <THE BEST I'VE PLAYED>I hope the bugs can be worked out quickly because this is the game that Firaxis should have put out in the first place.

Cheers,

Yarlen

<Like most posting here, I love this Mod! I've been playing it since v3 and hardly play any other Mod now, even tho I have a few different ones on my computer to have a change of pace every now and then. Been running v5 since the release, some crashing but I've always recovered. I think I'll stay with what works.

Hats offs!
GREAT MOD Plutarck
LWC Master

Cygnus>
 
So your point is that the LWC mod does NOT crash with patch 1.16, but often does with 1.17??


1.17 is garbage - except for stack movement. Modern warfare is almost unplayable it is so tedious without the stack movement.
But I might go back to 1.16 if it can be established for sure there are no crashes with it.
 
My goodness, this LWC mod is simply wonderful. It adds a lot of desperately needed changes. It's a huge kick in the ass.

Thank you!!
 
Originally posted by Zouave
So your point is that the LWC mod does NOT crash with patch 1.16, but often does with 1.17??


1.17 is garbage - except for stack movement. Modern warfare is almost unplayable it is so tedious without the stack movement.
But I might go back to 1.16 if it can be established for sure there are no crashes with it.

I think that you were asking me so here is what I run.

1.17f with LWC ERP v5

I sometimes DO crash before the game is over but I've never had a problem recovering. Sometimes its just changing something simple until it works itself out. i.e. deciding NOT to rush build that tank, or if its to late for whatever reason just changing the prodution so that something DOES NOT pop out on that perticuler turn. (whatever it was that you were building)

Whew! That's my 2 cents anyways


Peace
 
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