11/27/01:
-Space Ship Victory: The SS Victory seems to be too easy and end too quickly. I believe I have rectified this with the following changes. I had a much better and longer explanation but my freakin' computer crashed before I saved...grrrr. They should be mostly self-explanatory.
-All SS pieces: Cost 4 more to build.
-SS Cockpit: Buildable with Robotics, not Space Flight. Everyone should be in stasis, and even with "common" space shuttle missions everything is almost totally controlled by computers. If you're going to Alpha Centauri you aren't going to be driving the thing with a stick or using a calculator to figure out which way you should go. Thus, Robotics is required.
-SS Stasis Chamber: Buildable with Genetics, not Synthetic Materials. Genetics is a kind of "Advanced Medical Research" tech, and putting someone in stasis requires such understanding.
-SS Storage/Supply: Buildable with Superconductor, not Synthetic Materials. Part of what is stored is Project ARK, a collection of more than 150 samples of lifeforms to be used in terraforming a planet and bringing it to early norms. These "samples" are most likely embryos and genetic information, which probably require both Synthetic Materials and Genetics to properly manipulate and store, thus SS Storage/Supply should probably require both techs to actually build it, so while it doesn't require a Superconductor to build the thing I think it's the best place to put it.
-Modern Tech Tree: I am changing the modern tech tree to further balance the Space Ship victory, improve real-world accuracy, and make it more enjoyable too. I'm also moving around some Modern units for similar reasons and to reflect the change in the tech tree.
-Superconductor: Formerly requiring Space Flight and Fission to research, it now requires Synthetic Materials and Miniaturization. SM is needed to conduct the testing and manufacture of superconductors and Miniaturization is required for the powerful computers and advanced electronics which are needed to even want to look for a superconductor, much less actually develop one.
Space Flight and Fission simply make no real-world sense as requirements, and in game-play the modern tech tree is very screwy. The Recycling path is totally unconnected to any other technologys...suffice it to say that it's just a big mess. This change improves real world accuracy and many elements of gameplay.
-Synthetic Materials: Now requires Computers to research in addition to Recycling.
-Nuclear Power: Now requires Computers in addition to Fission.
-Advanced Naval Warfare: Now requires Rocketry and Nuclear Power.
-The Laser: Now requires Miniaturization instead of Computers to research, in addition to it's Nuclear Power requirement.
-Robotics: Now requires only The Laser to research. Because The Laser now requires Miniaturization, Robotics no longer needs it as a requirement.
-Nuclear Submarine: Becomes available with Nuclear Power, not Fission.
-Modern Destroyer: Becomes available with Nuclear Power, not Fission.
-Modern Transport: Becomes available with Computers, not Miniaturization.
-Coracle: Now has 0 attack. I didn't think of it till Smazza brought up that it might be too good and annoys other civs when it's there (he had the idea for a raft unit, but I prefer the Coracle). I forgot that I could give it 0 attack, and it makes sense anyhow. The only way to attack in a Coracle is to get out and swim over to the other boat, so it makes sense to me. This also means Barbarian Galleys can attack you and you can't attack back, hehe. That's what you get for puddlin around on a twig.
-Resource Discovery: Due to the arguments from Flynn I have decided to give the idea of making resources visible earlier a chance. Due to some of his reccommended placements I feel better that it will work, and I also thought of something.
The placement of resources is now more based upon when people began to think a resource could be useful somehow, but hadn't quite decided what to do with the stuff. For instance with iron it had already been discovered and experimented with Bronze Working, but bronze was the prefered use. It wasn't until techniques improved and more smiths starting playing around with iron that it started being used to create anything, so now you can see the resource Iron with the advent of Bronze Working.
I have also changed Wine and Incense, which are luxury resources, to not being visible immediatly. But they are soon discovered...more on that below.
-Iron: Visible with Bronze Working instead of Iron Working.
-Saltpeter: Visible with Invention instead of Gunpowder. This is a hard one...anyone have a better idea for it?
-Coal: Visible with Metallurgy instead of Steam Power. This is mostly to make Metallurgy more important to research, but coal is really a charcoal like substance which surely must have been experimented with in the process of metallurgy, even if they never did find the stuff very important.
-Oil: Available with Industrialization instead of Refining. Just reading the Description in the civilopedia makes this one make sense. Crude oil had it's uses and was experimented with as a fuel during Steam Power and Industrialization, but coal was clearly the prefered fuel of choice. After refining this began to change of course, and it makes best all-around sense to give it with Industrialization.
-Rubber: Available with Electricity instead of Replacable Parts. Rubber was useful for a very long time, but it makes a really great insulator for electrical cords and wires. Makes sense to me!
-Aluminum: Available with Mass Production instead of Rocketry. I'm trying to make it coincide with when the most effective method for producing aluminum was discovered in the late 1800s, and Mass Production seems to fit in with other uses of it also. The world supply of tin didn't cause aluminum to be heavily developed until quite a while later, so it shouldn't be needed for units earlier. This method of making aluminum requires electricity, but that would be too early for it to be found MP seems like the perfect place to me.
Any better ideas?
-Uranium: Available with Atomic Theory instead of Fission. Discovered in the late 1700s, uranium is one of the most valuable metals in the world...at least now adays. Seems a perfect fit with Atomic Theory when people started spending a lot of time playing with glowing rocks and trying to figure out what they could use them for.
On a sepperate note, isn't uranium used for the manufacture of advanced conventional weapons? Hm...
-Wines: Now available with Pottery. It makes sense even though animal skins were the main container for wines, beer in fact was stored in pots in ancient egypt. I still want improvements to produce resources so I could make a Brewery which turned Barley (strategic resource would be best) into the luxury resource of Beer. So many possibilitys...maybe in Civilization 4? Riiiight...sure, let's just keep telling ourselves that.
-Incense: Now available with Mysticism. Probable the best fit with Ceremonail Burial, this still makes sense in that the primary use of incense is religious/spiritual based and I wanted to have another reason to research Mysticism.
-The Oracle: Now availabie with Polytheism instead of Mysticism.
The main reason is to make it available a little later and help give more value to Polytheism. I think an Elephant Rider kind of unit should really go in Polytheism too and perhaps change Ivory to being Elephants. I'm not sure if you can just leave it as a luxury resource or not...would be nice though, and I could set the appearance ratio of it too. It's an idea, but we'll leave it till a later date for more consideration.
Anyhow, the real-world reason for this is that The Oracle became used because of the more widespread polytheistic belief systems of Rome/Greece. Polytheism really was just an advancement on the original "mysticism" (note: common day defiinition of "mystic" and "mysticism" is most often totally different than this historical definition. The currently used definition is: Mysticism, noun - 1. Immediate consciousness of the transcendent or ultimate reality or God. The experience of such communion as described by mystics. 2. A belief in the existence of realities beyond perceptual or intellectual apprehension that are central to being and directly accessible by subjective experience.), and thus The Oracle best fits into Polytheism.