Sorry, but I played my 10 last night before seeing some of the additional comments. Ivory trinkets are now all the rage in Washington!
Pre-Turn Status Check
- 11 cities, 445 gold, +3 gpt; Currency due in 5 turns.
- Military: 6 horses, 11 Wa., 2 Sp., 1 scout, 7 workers (strong vs. other civs).
- Aztecs are up Constr. but down Phil.; Rome is down Phil.; Iro. is down Math, Phil. and COL.
- Phil. change spear build to galley (we really need to make contact with the rest of the world); MM Phil. to grow in 5 instead of 7 (extra shield from forest was being lost to corruption).
- Houston change build from rax. to cat.
- Boston is not growing; finishes Temple in 2, will MM after it is done (3 turns).
- Upgrade 2 Wa. in Atlanta to swords; mobilize horses and a couple of supporting Was. for coming fight against Monte.
- Move lux. to 0%, gpt now +6.
<Hit enter>
1) 730 BC
- Wk. by Wash. finishes mining hill, starts road.
- Wk. mines BG by Atlanta.
- Wk. mines Gr. by Wash.
- Move workers to build road from NY to San. Fran.
- Move lux. slider back to 10% to prevent riots in NY.
- MM Miami to grow in 4 instead of 5 (galley due next turn).
- No trades.
<Interturn: Miami galley -> Temple; Zulu builds Colossus in Zimbabwe.>
2) 710 BC
- Galley moves out to explore towards Roman coastline.
- Horses, swords and hangers-on move towards Aztec front.
- Road to Teo. is complete, move worker out of Aztec borders.
- Adj. slider to 60% science, still get Curr. in 3, we make +7 gpt.
- No trades.
<Interturn: NY horse -> horse; Boston -> Temple -> CH (prebuild for MP); volcano is now active!>
3) 690 BC
- Not much different happening.
4) 670 BC
- Military forces continue moving to front; one horse remains in Wash. as a strategic reserve, while a second patrols the plains N. of San. Fran. Everyone else is dedicated to getting the ivory.
- Galley and Fred exploring.
- No trades.
- Currency comes in next turn, move slider to 4-5-1 (+8 gpt).
<Interturn: Curr. -> Republic; Phil. galley -> rax.>
5) 650 BC
- Wash. changes build to MP (due next turn); now size 9 (17 spt).
- Boston change CH build to MP.
- We declare war on Monte honorably.
Siege of Teo.
- Horse dies attacking spear; redlines him but spear promotes.
- Horse dies attacking spear; redlines him,.
- Horse kills first spear (loses 2 HP).
- Horse kills 2nd spear (loses 2 HP).
- Teo. is now ours! Hire a taxman and begin building spear.
- Horse capture wk., then another one (sweet!)
- Workers work; Fred and galleys move.
- No trades.
<Interturn: Wash. build MP, begins Zeus (due in 12); Atl. horse -> MP; Chi. wk -> wk; Salamanca builds Oracle.>
6) 630 BC
- Move swords towards Tenoch.; horses are resting outside of Teo. No counter-attack from Monte.
- With ivory hooked up, move lux. back to 0%; we make +3 gpt with Repub. due in 18; Zeus is due in 12 turn.
<Interturn: Iro. warns Fred about trespassing; Aztecs are building GW

; volcano erupts!>
7) 610 BC
- Swords advancing on Tenoch.
- Galleys, Fred explore.
- Workers begin chops near Boston and Atl. to build MP faster.
- No trades.
- Slider now at 2-8-0; Rep. due in 16, we make +3 gpt.
- Cool looking volcanic eruption
<Interturn: Buff. Wa -> Wk.>
8) 590 BC
- Swords move onto hill next to Tench., along with 1 fresh horse.
- Horse moves onto mtn. by Tlatelalco for recon.
<Interturn: Caesar warns us about galley; Aztec archers attacks horse by Tlatelolco, archer dies but horse is redlined; NY horse -> horse; Seattle Temple -> MP; S. Fran. granery -> settler.>
9) 570 BC
Siege of Tenoch.
- Sw. kills spear flawlessly.
- Sw. kills spear but is redlined.
- Tenoch. is ours; hires taxmen and starts Temple. (Aztec capital jumps to Tlatelolco).
- I check with Monte he will give us Calix. for peace but not Constr.; no deal.
- Still no trades.
<Interturn: forest chops in Boston and Atl. complete; new BG near Boston.>
10) 550 BC
- Sw. rests in Tenoch.
- Move horses onto mtn. by Calix. for attack next turn.
- Redlined horse moves to San Fran. for some well-deserved R&R.
- Fresh horse moves N. from NY to relieve him.
- Move workers to start road from Chi. toward Calix.
- Worker crew around Wash. continue laboring; Wash. is now size 10 and makes 18 spt -- it will make a nice round 20 spt with the next growth.
- Workers complete road from NY to San Fran.
After-Turn Report
- We have 13 cities, 378 gold, +1 gpt; Repub. is due in 12 turns.
- Military: 7 horse, 2 swords, 10 Wa., 2 Sp., 1 scout, 11 workers, 2 galleys. We are strong vs. Aztec and Iro., average vs. Rome (looks like they have Legions now).
- S of Z is due in 8 turns; it should be fun squaring off against Legions with ACs.
- San Fran. completes a settler in 9 turns; I put a red dot on the map for a suggested city site, although we may need it instead to replace razed (or abandoned) Aztec cities.
- We have 4 horses positioned to take Calix. next turn. Monte is weak, I would not make peace with him for less than Constr. and all of his gold.
- I intended to use the galley on the east coast to try and find the other continent (a suicide galley). However, there is land at the extreme N. of our landmass that has not been explored yet, so I leave that decision to the next player. As to the other galley, we should continue mapping the Roman coastline; don't worry about ending a turn in their territory, they won't give the 'move or declare' ultimatum unless it is loaded with military unit.
- Letting the swords rest in Tenoch. was a mistake on my part; I suggest either moving them and bringing up a regular Wa. for garrison, or just abandon the city. I was reluctant to abandon the captured cities because we no longer have a settler pump, and we are quite strong in culture.
*Please do not put units on automated commands that will last beyond your set of turns.*