Looking for people to join Monarch Trainer (I need training)

Q1: Yes, Deity Settlers tells everything about it.

Q2: Wash is 6/26 total population, 10th city just founded, and gives about 1/3 of our commerce. Not that huge at first sight, but remember, this percentage goes way up on the higher levels or when you have more cities (which don't contribute much). Plus, we have a couple more high commerce cities.

Q3:
http://forums.civfanatics.com/showthread.php?t=93503
* Hittites are COM, thus they have more good cities.
* Hittites have an Ancient UU, thus they needed to be as big as possible ASAP to benefit from the early GA.
* Their capital was close to the coast, not in the middle of great terrain
* We, on the other hand, are IND, so we can connect spread-out cities much faster.
 
Status check 550 BC
- We have 13 cities and are the biggest on our continent.
- Rome and Iroquois are down Philosophy and Currency, Aztecs unknown but probably the same
- We have 378 gold and +1 gpt, Republic in 12
- Military, we have 10 warriors, 7 horsemen, 2 swordsmen, 2 spearmen, 8 workers, 1 scout and 2 galley, making a total of 32 units and 3 slave workers
- Survey of cities: Boston is building Marketplace. Wouldn’t have done it myself, but I remember hearing that having a few market places is good when going republic, so keep it that way.
- MM Atlanta to work worked square, +1 beaker
- Monty won’t give construction, so no deal

IBT: - Resistance in Tenoch has ended, checking mood, 2 content, 2 unhappy, will riot next turn, make citizen clown
- Aztec Archer and Warrior head for Tenoch, will arrive in two next turn. Also lonely archer near SF in mountains

Turn 1: 530 BC
-Raised lux to 10%, as NY will riot next turn, now –5 gpt, but Republic in 10
-Siege of Calix
-Horse 4/4 kils Spear 3/3, 3hp but promotes
-Horse 4/4 kills Spear 3/3, lose 1hp, Calix is destroyed, netting us 3 gold
-3 horses go to Atzca
-Checking Diplo, Monty will offer 2 cities, but not construction yet, so maybe one more city will convince him.
-Wk in NY finish road -> mine
-2Wk in Chicago head south to develop country, no use developing Chicago as there is no pop to work the land
End of turn, 1.8.1, 382 gold, -5 gpt, Republic in 10

IBT: Starvation in Tenoch
Aztec A+W do not head straight for Tenoch, maybe they will pillage?
Aztec Archer heads for horse, both on plains now

Turn 2: 510 BC
-Horse 4/4 kills Archer flawlessly
-Sword 4/4 loses against warrior 4/4, Damn
-Move in Washington and SF horses
-Wk in Boston finish road -> mine
-Wk in SF finish mine -> move
End of turn, 1.8.1, 377 gold, -5 gpt, Republic in 9

IBT: Aztec A+W move next to Tenoch
Tenoch and SF riot (maybe bc of lost Swords (MP), moving horse. Didn’t check afterwards, sorry. But shouldn’t there be a 1 turn warning?

Turn 3: 490 BC
Siege of Atzca
-Horse 4/4 attacks Spear 3/3, retreates and is redlined, Spear loses 1 hp, but is alone
-Horse 4/4 kills Spear 2/3, lose 2hp, Atzca is destroyed, netting us 4 gold
Diplo:
-Monty accepts peace for Construction, 47 gold and Xochicalco, We accept
-Xochi starts temple
-Horse near SF heads for SF for MP
-Tenoch taxman is put to work again now war is over
-WK near Chicago finish 2 mines, head for Philly
End of turn, 1.8.1, 423 gold, -5 gpt, Republic in 8

IBT: SF and Tenoch order restored
Aztec A+W move away

Turn 4: 470 BC
-Army of Horses moves back home
-Move horse to Xochi for guard
-Wk near Wash finish mine -> road
-Wk near Wash finish mine -> Atlanta
-2Wk near NY start mine on hills
-2Wk near Seattle start mine
-Galley has passed rome, didn’t see any Legion

End of turn, 1.8.1, 418 gold, -5 gpt, Republic in 7

IBT: NY finish horse (Stays for MP) -> Sword(5)
Philly finish barracs -> Sword (8)
Dutch have build the Great Wall in Amsterdam
Aztec build city on Dyes, They never learn

Turn 5: 450 BC
Relieve Taxman in Teoti
Exploring
End of turn, 1.8.1, 413 gold, -5 gpt, Republic in 6

IBT: Chicago builds worker -> Cat

Turn 6: 430 BC
Zzz

End of turn, 1.8.1, 406 gold, -6 gpt, Republic in 5

IBT: Houston builds cat -> cat

Turn 7: 410 BC
-Wk Houston start mine
-2Wk Seattle finish mine start mine on tobacco

End of turn, 1.8.1, 400 gold, -6 gpt, Republic in 4

IBT: Washington builds statue of Zeus -> Settler
SF builds settler -> Worker
Buf builds worker -> Temple

Turn 8 390 BC
-2Wk Philly finish mine and start and finish road

End of turn, 1.8.1, 394 gold, -5 gpt, Republic in 3
IBT: See Rome settler pair near Boston

Turn 9 370 BC
Settler builds St. Louis on red dot starts spear
Lowering science to 50%, Still Rep in 2
End of turn, 4.5.1, 394 gold, +16 gpt, Republic in 2

IBT: Wash builds settler -> Settler
Roman Settler pair enters border

Turn 10: 350 BC
NY builds Swords -> Spear
Atlanta builds Marketplace -> Spear
Wk near NY finish road -> head south
MM NY to get spear in 3
Upgraded two warriors to Sword for 120 gold

10 turn result
We gained 2 cities, took 2 more from Aztecs. We learned Construction from Aztecs. We now have 285 gold and make +13 gpt (for 1 turn). We will discover Republic next turn and have improved a lot of terrain. We now have 37 military units.

I suggest settling north-east of Philly, on destroyed Aztec city. The dyes are taken and I think the furs are a long way from home, yet. (Or just founding a city over there and connect it through a harbor, would be nice). Still no other land found.

Ok, that it.

M.
 
Nice job Michelangelo! :goodjob:
 
Yes, sounds very good. One q: Have we Barracks in Wash? we wouldn't want reg ACavs...
Next q: How many cities (not towns) do we have? 37 units with 16 towns and one city means 18gpt unit support under Republic, can we afford that?

Edit, because I got the math wrong: Unit support would be (37-3-16)x2 = 36gpt. Just so nobody is confused.
 
No Barracs yet in Wash, I changed queue to Barracks though before final save so there will be in 3 turns. I changed bc I wanted to let Washington grow before creating another settler.
We have 2 cities (NY = size 6) and have 4 size 5 towns that will grow quickly. (I presume size 6 means city)
We have a total of 15 towns and cities not 17.

In republic we will get more commerce.
Is the rule, every square that produces one, produces one extra? :confused:
If so, we could probably afford it, but can't allow for the military to grow or our research will suffer.
 
'City' = between 7 and 12.
Didn't count our cities, you wrote we started with 13 and gained two, plus two from the Aztecs, guess I misunderstood that.

Yes, sure, we'll make a lot more commerce under Republic. Correct, any tile that already produces at least one gpt will gain one more - and thatis compared to Monarchy etc; we also get rid of the tile penalty, which removes every '3rd' of anything (shields, food, gpt). But then, we also have to rise Lux to 10 or 20%. Not that we will be in any trouble, we just need to get bigger cities ASAP. Right now, (37 - 3 - 14) x 2 = 40gpt will be painful with about 2 Markets.
 
Hey I have some time today and tomorrow, may I pick up the game. Or should we stick to the scheduled order. I did skip my turn earlier this week since I was away from my computer.
 
geonnyboy said:
Hey I have some time today and tomorrow, may I pick up the game. Or should we stick to the scheduled order. I did skip my turn earlier this week since I was away from my computer.

I have no problem with it.
 
Okay well, it looks like all the major butt whompin is done for now. I think it might be time for a bit of domestic building. I trust that ol’ Zeus should take care of our military support during peacetime, so I think the big plan for the immediate is to build, build, build.

I had one question, we got republic coming in one turn. Should I switch immediately, or should I build some infrastructure before doing the switch?
 
Doc Tsiolkovski said:
Not so much improvements, its the size of cities that matter; if a couple are size 5 already, revolt.


What does the size of the city matter?
 
Doc Tsiolkovski said:
Unit support.
Under Republic: towns=1, cities=3.

Ok. But cities are size 7. Should we wait until then? Or are you figuring that size 5 will make it to size 7 quickly enough?
 
In my opinion, it is a good idea to revolt because not only will the size 5 towns be size 7 cities soon, they are also working a lot of tiles. As we are industrious, and also paying close attention to worker management, our empire I would imagine is well roaded (I don't know for sure, since I haven't looked at the save recently). Lots of roads and rivers means lots of commerce in all of our size fives, which also goes a long way towards fighting high unit support costs. Higher unit support as cities grow is a nice bonus of republic, and it encourages growth which in turn also helps to support units in a more subtle way.
 
Not much happened, since I was in anarchy most of my turns, but here’s a rundown of what happened.

Preturn changed builds to marketplaces in the following towns: Teoti, St. Louie, NY, and Philly, and Aqueducts in the following San Fran and Seattle, fortified Charlie.

In tween – Roman spear and settler enter or territory, not worried. Hia asks our galley to get out of the territory. We Learn Republic! I’m going to hold off a few turns to finish the barracks in Washington though.

330 – Send Settler to settle on Aztec ruins. Send workers to road around Philly. Explore more.

In tween – Nothin.

310 – Boston build Market, set to horse. Build road leading up to our soon to be city. Explore more wi galleys and Fred.

In tween – Nuttin.

290 – 1st A Cavalry (named Burt!) Whoo! Finish Barracks in Wash too. Set to coliseum. Atlanta finishes Spear, set to horse. Send Burt to Teotihucucan. Explore more. Wi Galleys, Find an island up north. Check trade, no one has anything worth getting. Ho-kay it’s time for REVOLUTION!! MM to avoid revolts (and starvation) in towns: 2 clowns in Wash, 1 clown in Tenoch, 1 Sientist in Teo, 1 clown in NY, 1 tax in Philly, 1 clown in Atlanta, 1 tax in Seattle, 2 clowns in San Fran, 1 clown in Miami, 1 tax in Houston.

In tween – Nada.

270 – NY revolts. Ugh, I was hoping 1 clown would suffice. NY is gonna have to starve. Galleys continue exploring. Ooh, land bridge! Fortify Burt in Teo.

In tween – NY starves, boo!

250 – Yea! Build D-town on Aztec ruins. Set to Galley (not that it’d do any good in Anarchy.) Explore more. N land bridge is freakin long.

In tween – Took a nap.

230 – Still more anarchy. Not much to do. Explore more. The land bridge actually stretches to the other side of the world! Might be time for a suicide galley.

In tween – Incas finish ToA. Romans found Vicoconium in Tundra S of Atlanta.

210 – Explore more. Ummm, that’s all.

In tween – Washington produces a A Cav.

190 – Aaaand I’m still in anarchy. Ugh.

In tween – Buffalo revolts. Goody. Hire a taxman.

170 – Yay anarchy ends! The new American Republic is born! Boost Lux to 40% (mostly due to San Fran) and lower sci to 20%, still getting Poly in 8 wi 12 gpt. Fire clowns, taxmen, and Scietists in Wash, Teno, Teoti, NY, Boston, Philly, Atlanta, Houston, and Seattle. Hire a tax in Miami (won’t grow without an aqueduct anyway.) Set Wash to settler, San Fran, Houston, and Chi town to market. Suicide Galley time! Oooh! Blue border! Mayans! Trade currency for Poly and 7g. Yay New era!

In tween – WLTK day in Washington! Oh more Roman settlers! Nooo! We lost our galley!

150 – Continue building roads to Detroit. That’s all.

Well, we’re now a Republic, have made contact with another continent, have entered the middle ages, have a few marketplaces on the way, and a set of veteran A Cavalry on the way. We need bigger cities, so marketplaces and aqueducts are needed badly. There are a few spots over in the East that we can settle, I dotted the spots I like.

American-Empire.jpg


Mayan-Land-Bridge.jpg


New-Cities.jpg


Not a whole lot done, but there’s only so much you can do in anarchy. Anyway, it’s all set for the next playa.

Here’s the save. (For some odd reason Civ fanatics wouldn’t take a zip, so the file is unzipped. Hopefully this is a one time only fluke.)
 
I see no save :confused:

Ok. But cities are size 7.
Sure, but anything at size 5 under Despo will be 7+ without tile penalty in no time.

I like the dots, IMHO there's nothing we can make wrong there.

Now on to the discussion:

What's next?
* Wait for a few ACavs, and run over Rome. Or
* Expand peacefully until Knights, and take out the continent. Or
* Wait for Cavs.

What to research? The GLib is ruled out, but Libraries are always nice to have. Feudalism @max is the alternative IMHO.

My opinion (please feel free to heavily disagree!):
Few ACavs. Few Cats. Feud @max. 10+ MDIs, and Rome has no Furs, and no cities close to us. Then, we need a good spot for the FP, it will matter soon. Research: I for one really don't care for Sun Tzus and Leos, btw, but Sistine is always nice, and KN helpful. Our main target is Astronomy and Copernicus'.
 
Ah! No save! Musta forgot.

Here it is.

http://www.civfanatics.net/uploads8/Lincoln_of_the_Americans,_150_BC.SAV

My bad.

Actually Rome's got some nice furs pretty close (I think like 2 cities away) I wouldn't mind giving our people some nice coats.

I think we can wait for Literature. It'll come in time through trade. Besides, since learning is the big motive for this game, I think that makes the Glib off limits.

I was going to ask about G Lighthouse. Should we start building it using Philly's market as a prebuild?
 
Doc Tsiolkovski said:
Will the Lighthouse help us? Are there any Sea routes (as opposed to ocean routes) to other landmasses?
Couldn't we use it to fulfill our Expansionist requirement for GA (or am I completely wrong here.) Plus It would assure safe passage to the new continent via the land bridge. We already lost one galley to the waters in the passage.
 
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