Status check at 1295 AD
I had to read the discussion between, about the prebuilds DocT and Geonny a couple of times to get it right (I think). And I have my own conclusions. (OK blame me if Im wrong

Washington is able to build army in 3 or ToE in 7
NY still needs 370 shields to build hoover. At the current 40 shields this takes 10 turns.
By MM NY it can make 42 shields and finish Hoover in 9 (Cost some food though in the box, but not as much to loose a pop in the 9 turns remaining). This makes it almost perfect to get ToE in Washington, get the free techs and building Hoover in 9 turns
If I first finish the army, it will take 3 turns, and thats too long to wait for NY.
Looking around further, increasing research by to 70% gives us RP in 4 instead of 5 and still making +199 gpt
Hmm still seeing all those nasty swamps. Have to clean them up when time comes, but I restrain myself now in order to build the railroads.
First unload the settler on the southern island so the great empire of America can start building iglos next turn. Also order the galley in Detroit to pick up two musketmen to be transported to the northern island.
Upgrade to two last horsemen to cavalry for 300 gold.
OK, this took about half an hour, but Im ready to push the shiny button
End of Turn 1, 1771 gold, +199 gpt, Replaceable Parts in 4
IBT
Maya offer 23 gpt for salpeter, hmm, this looks promising, after bargaining I get all their gold (270gold) and 26gpt and their world map for salpeter. Looks like they are now more fair to us, bc of our recent trading. And they really need it to fight the wars of their continent.
Turn 0, 1300 AD
Start focussing workers to upgrade core cities first, to maximize commercial output, most cities are all ready connected anyway. I like the perfect worker stack already available

, that can RR a square in 1 turn.
We settle Richmond on tundra island and set it to build a temple, will rush it next turn.
End of Turn 0, 2252 gold, +209 gpt, Replaceable Parts in 3
IBT
Boston builds Cathedral -> Musketman (MM to get zero growth and have a taxman at same Musketman buildspeed and get the city in WLTK)
Miamy builds factory -> Coal Plant (8)
San Diego (on northern island) goes into civil disorder, it probably grew last turn, missed it though. Switch new citizen to taxman.
Our coal near Texcoco was exhausted. Luckily we had two of them. I dont think we were selling any.
Turn 1, 1305 AD
Workers work
End of Turn 1, 2461gold, +213 gpt, Replaceable Parts in 2
IBT
Tlacopan builds worker -> worker Malinalco builds factory -> Cathedral
Turn 2, 1310 AD
I dont think we should build any coal plants as we will have Hydroplants everywhere in 6 turns. And IIRC those replace the coal plants.
The Maya have a lot of gold, which they will trade for gems. So the deal is gems for 410 g + 2 gpt + WM
End of Turn 2, 3084 gold, +132 gpt, Replaceable Parts in 1
Zulu offer WM trade refuse
Replaceable parts -> Sanitation (4)
Philly builds cathedral -> Coal Plant (prebuild Hospital)
Tlaxcala builds Marketplace -> Aquaduct LA builds Aquaduct -> Library
Turn 3, 1315 AD
We have 2 rubber sources, 1 connected
Upgrade 8 knights to Cavalry for 240g Upgrade 24 musketmen to Infantry for 1040g and 4 MDI to Guerillas
End of Turn 3, 216 gold, +134 gpt, Sanitation in 4
IBT Boston builds musketman -> Coal Plant(Hospital) Chicago builds Factory -> Coal plant (Hospital)
Turn 4, 1320 AD
Workers stuff
Switch to Atomic theory for free techs, set research to 0
End of Turn 4, 260 gold, +670 gpt, Atomic Theory 50 (Yeah right)
IBT
Iro build 2nd city on island and see another settler pair moving near
We build the long anticipated Theory of Evolution, and get as a gift Atomic Theory and Electronics. Set research back to Sanitation, huh, research done = gone. I thought it would remember. Could have saved up some serious cash then.
Wash builds ToE-> Army (Hospital) Tenoch builds library -> Bank (not sure what to build) Seattle builds Cathedral -> Coal plant (Hospital), We lost our spices
Turn 5, 1325 AD
Lets see if my calculations where right, change NY to Hoover in 3!! Geonnyboy Philly to slow prebuild for one turn

to let the coal plant really be a prebuild.
Deal with Dutch: Spices and 5g + WM for Furs,Gems and Ivory
End of Turn 5, 1023 gold, +99 gpt, Sanitation in 4
IBT:
Texcoco builds worker -> Worker, Gandasetaigon builds Library -> University: Pollution near Houston
Turn 6, 1330 AD
Hurry temple in Richmond
End of Turn 6, 906 gold, +100 gpt, Sanitation in 3
IBT
Teotihuacan builds University -> Factory, Malinalco builds Cathedral -> Coal Plant(Hostpital) Caughnawaga builds worker-> worker Cincinatty builds bank -> Factory Memphis builds Marketplace -> Library Richmond builds temple -> harbor
Turn 7, 1335 AD
Worker stuff and reduce science to 50%
Found Las Vegas on Northern Island
End of Turn 7, 1006 gold, +279 gpt, Sanitation in 2
IBT
NY builds Hoover dam
We are now in our Golden Age ![Party [party] [party]](/images/smilies/partytime.gif)
NY starts bank. Philly builds Coal plant L set to palace(hospital). Must have had production boost from Hydro plant, should I sell them? Same for Miami -> Cathedral(hospital) St. Regis builds Courthouse -> Harbor
Turn 8, 1340 AD
Reduce tech to 40%
End of Turn 8, 1285 gold, +619 gpt, Sanitation in 1
IBT
Sanitation -> The Corporation (4) I dont think its allowed to enter the city during this, in order to change Seattle coal plant to Hospital. So Seattle builds Coal Plant -> Hospital Houston builds University -> Hospital, Tzintzuntzen builds worker -> worker, Tyendenage builds worker -> Settler
Turn 9, 1345 AD
Change the prebuilds to Hospital. Let Wash finish army, to big a waste otherwise.
The AI will probably research Steam power around rather sooner than later. After looking around, we can get a lot from it, and they wont be able to research Industrialization before we build Universal Suffrage. So here it goes
Sell Steam Power to Inca for Nationalism, 35gpt,7g,WM
Sell Steam Power to Maya for 460g + 34 gpt +WM
The dutch have nothing to offer, their loss, and the rest isnt advanced enough to comprehend something like that.
End of Turn 9, 2357 gold, +531 gpt, The corporation in 4
IBT
Pollution near Washingto, Boston builds Hospital-> Palace(Stock Exchange) Atlanta builds Universal Suffrage -> Hospital Chicago builds Hospital -> Cathedral SF builds Factory -> Hospital Tlacopan builds worker -> worker Malinalco builds Hospital -> Coal plant(Battlefield Medicine) Baltimore builds Marketplace -> Aquaduct
Turn 10, 1350 AD
Worker actions
Recap:
We researched 4 techs Completed three wonders Entered our golden age Made enormous amounts of money Railed most of our country and build 2 more cities
Note for the next player, please look out for
palace prebuild in Maninalco . Next turn our 5th hospital will be build which enables us to build
Battelfield medicine in Maminalco.
After building the stock exchanges in the core there is nothing to build anymore for a while. So I think the time has come to focus again on the military and take our continent. The next player could already start the war in the middle of his turnset and make great progress. What do you all think of this. Of course it would not help our golden age, but theres just nothing to build anymore except military