- Joined
- Dec 1, 2017
- Messages
- 914
I am in all honestly ambivalent towards new civilisations, but I really think some key gameplay changes could make the game perfect:
These are all from Civilisation 5 not because I have a deep nostalgia for it, but because they were good and smart gameplay options which could enhance the otherwise better gameplay of 6. Admittedly, I have no suggestions for making the AI handle this increased complexity: most of these would have the biggest impact in multiplayer.
- World Congress that's a carbon copy of Civilisation 5's, because that one truly was perfect: votes based on city-state suzerainty was sublime and made diplomacy feel dynamic. Being able to decide on resolutions also made diplomacy genuinely something you wanted to be a part of, as opposed to going "ah, it's just a vote on +100% production to a district - it'll go to the city center anyway so I won't even bother."
- Some civilisation or other ability to have essentially what Byzantium had in Civilisation 5: a bonus, non-exclusive belief which can also come from the Pantheon belief pool.
- Any kind of way to influence the government types of other civilisations. If point 1) above is taken, then diplomatic favor could be re-used for such a mechanic: essentially a kind of diplomatic strong-arming or sweet-talking to get a better deal than you normally could. Accompanying this would also be a sharper relation between tourism and government in the late game.
- Puppet cities, again as per Civilisation 5.
- Unit gifting, yet again like Civilisation 5. Simply being able to park a unit in another's territory and click a button to give it to them would add wonderful strategic depth.
The only complaint I had for Civ V World Congress was that it was basically "Rich decide". Play Venice, and the World Congress is yours. It was not necessarily fun.
But that what would have been so great with Civ VI though: you don't gain suzerainty through gold! Well, except for Hungary, but it's different. Therefore, the World Congress wouldn't simply be the richest powers decide, but truly a representation of diplomatic power!
Civ V's WC felt so... real, so alive. Regularly, we met in the capital of the most diplomatically prominent civ, decide on some issues. You really had delegates which represented real things (Major Civs had more delegates, but also Minor Civs (city-States)), I really imagined people in the World Congress raising their hands for a proposition. We also chose the issues, what seems important.
Civ VI's WC feels like a nuisance, every X turn we have some immaterial institution popping up, like a salesman or a census man, asking you questions coming from Who Boat Mormons Know, then going off. It feels so disconnected. I don't manage to feel connected with Civ VI's WC while I had no issue with Civ V's WC.
I prefer nonetheless the "competitions" of Civ VI rather than V though. V's competitions were just projects, VI's competitions seems more different, and won't always be won by the same civ because it has the most productive cities.
I miss Civ V's World Congress. I hope that they will take strong inspiration from it for Civ V.
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As for all the rest, about the balance, about wanting more because there are space designs unused, I say: wait for the April Balance Patch. Who knows, we might have surprises!
And if, as a lot of you suggest, it will be disappointing, then we all will be allowed to complain. But for now, knowing that (supposidly) a big thing is waiting, I think it would be prematurate to complain about the state of the game and how they could let him that unfinished. I know it won't probably be fixed by April, but, again, who knows? Have a little faith, and let the rightful wrath of CivFanatics resume on April the 23rd.