Looks like Civ 6 is done: Kevin called April "final game update"

We all know bugs will remain ... maybe they will put out 1-2 patches after this month release, but I dont expect them to bother with updates for 5 years old game. Its simply capitalism, they will move on to next projects.

I just hope they release stuff for modders, so they can do piece of work what needs to be done.

Apparently console can eat it
 
We all know bugs will remain ... maybe they will put out 1-2 patches after this month release, but I dont expect them to bother with updates for 5 years old game. Its simply capitalism, they will move on to next projects
nah even games like Starcraft Blizzard kept updating it till 2020... and that game is over 10 years old. 5 year old game is nothing... especially when there isn't a "sequel" yet.
 
Civ VI have a larger playerbase now than it had at after launch Sid Meier's Civilization VI - Steam Charts so more dlcs may make more sense than making a Civ VII which may be a hit or miss, consider the time it took to grow Civ VI playerbase may make them consider staying with it.
Doesn't really matter if there are a ton of players playing VI, if FIreaxis wants to move on to VII, then they'll move on to VII and some of the playerbase will move on with them.
 
Civ VI have a larger playerbase now than it had at after launch Sid Meier's Civilization VI - Steam Charts so more dlcs may make more sense than making a Civ VII which may be a hit or miss, consider the time it took to grow Civ VI playerbase may make them consider staying with it.

This happens with all Civ installments, it took several years iirc for Civ VI to surpass daily Civ V player counts. A brand new installment is a way for the dev team to try something completely new, building off of what worked, and what fundamentally didn’t, from the previous versions. I would be shocked if Civ VII didn’t include districts (that would make Civ VI look really, really strange in the future), but I’m sure there’s something they want to redo. I personally see them nixing disasters from the base game and modifying governors/loyalty, which took until Gathering Storm to get right.

Edit: I can also see them wanting to bring back Civ V’s superior World Congress, though I’m not sure why they haven’t already when it seems like a simple fix.
 
I personally see them nixing disasters from the base game and modifying governors/loyalty, which took until Gathering Storm to get right.
I don't know if they'll be in the base game, but I think we'll see disasters and random events again in Civ7--if not in the base game then in an expansion. Governors and Loyalty I'm not so sure about. I feel like Governors are a mixed blessing that I wouldn't be sorry to see go, and Loyalty sometimes creates interesting circumstances but could be implemented better. I'm really hoping Civ7 will feature an Ethnicity mechanic that will replace or modify Culture, Happiness, and Loyalty.

I can also see them wanting to bring back Civ V’s superior World Congress, though I’m not sure why they haven’t already when it seems like a simple fix.
Was Civ5's World Congress better than Civ6's? Yes, it was. Was it still a pain in the derrière? Yes, it was. Honestly if the World Congress never made a return it would be too soon. I'd rather see regular diplomacy deepened instead.
 
I’m sure there’s something they want to redo. I personally see them nixing disasters from the base game and modifying governors/loyalty, which took until Gathering Storm to get right.

Thing is, they don't have to make a new game to do all of that. There are plenty of games that have had major reworkings and went to have years of success. I imagine whether or not Firaxis wants to make Civ7 is entirely down to a cost/benefit calculation unless they've hit the limit of what the Civ6 game engine can do.
 
This happens with all Civ installments, it took several years iirc for Civ VI to surpass daily Civ V player counts. A brand new installment is a way for the dev team to try something completely new, building off of what worked, and what fundamentally didn’t, from the previous versions. I would be shocked if Civ VII didn’t include districts (that would make Civ VI look really, really strange in the future), but I’m sure there’s something they want to redo. I personally see them nixing disasters from the base game and modifying governors/loyalty, which took until Gathering Storm to get right.
Things they should keep but expand:
1. Both spreading religion and obtaining tourism for the new win condition for a Culture Victory.
2. Keep District system. Somehow make it to where districts do not look disjointed from city center. Maybe you build districts and wonders inside the city on a completely different map?
3. More Mutually exclusive buildings in districts: Caravansary for more trade routes instead of Market, Opera House for more Writing and Music slots while Broadcast Center focuses on culture/tourism from Rock Bands?, Split Research Lab into Biological, Chemical and Physics, Harbor turns into Naval Base or Cargo Port late game etc.
4. Civics Tree- Although I love a whole separate tree for culture, I think it would be interesting if they went back and did the tree similar to Civ 5. That being said you would still unlock different social policies, governments, wonders, districts, and buildings in these trees with culture. Honestly it might make more sense as a web with a "Code of Laws" in the middle and branch out from there. Realistically not every civilization developed things like truly organized religion, or even advanced forms of writing, art or music, and that would be reflected by the choices you make. It might be too hard to do the same thing with the technologies though.

Things that they should keep for the base game in Civ 7 that weren't in the base game:
1. Monopolies and Corporations- Tie into a new Economic Victory.
2. Barbarian Clans- Make tribal villages the same. Interactions with tribal villages should turn them into city-states too. Would be cool if barbarian tribes/tribal villages had historical names based off of non-playable ones
3. Timeline- One of my favorite things to come out of R&F, even though it had nothing to do with gameplay.
4. Labelled Features- Even if natural disasters, and specifically volcanoes, don't come at first I still want every civilization to be able to name geographical features such as rivers, mountain ranges etc.

New things:
1. Health Mechanic-Probably will take a few years before Civ VII and by then probably the pandemic will be over and it would be crazy not to include some sort of health mechanic to go along, or completely replace, housing.
2. As @Zaarin said above, I would love for them to have an ethnic mechanic that would tie into culture and might replace, or be similar, to the current loyalty system.
3, Nomadic start and "Prehistoric Era" like Humankind? :mischief:
 
Maybe you build districts and wonders inside the city on a completely different map?
I disagree with this in particular. Only having city centers on the map leaves urban areas spread too far apart, while some districts (especially infrastructure) make more sense elsewhere. I indicated this in another thread, but I think the problem with cities being so disjointed is simply nomenclature. They aren't really cities, they're provinces (settlements, colonies, districts, states, regions, prefectures, parishes, counties, pick the word you prefer). The city center is the local capital, while other in game districts are other cities in the province. Campus is a college town, harbor a port city, neighborhoods are like suburbs and small towns, etc.
 
Doesn't really matter if there are a ton of players playing VI, if FIreaxis wants to move on to VII, then they'll move on to VII and some of the playerbase will move on with them.
They have added paid content to civ VI recently and after the second expansion which I'm pretty sure they did not do for civ IV and V, at this time they would probably have released a spin off.

Yes if they wanted to they can release civ VII but if they wanted to they can stay with civ VI.
 
Was Civ5's World Congress better than Civ6's? Yes, it was. Was it still a pain in the derrière? Yes, it was. Honestly if the World Congress never made a return it would be too soon. I'd rather see regular diplomacy deepened instead.

Look to Smac how you do that kind of thing right.
 
I personally see them nixing disasters

I think disasters will be in the base game of Civ 7, whenever that arrives. And I expect the system to be extensively expanded, from disasters to natural processes more generally. Cultural products reflect the age they are created in, and I can see the next Civ having a living world that would include:

- Ocean Currents;
- Deforestation/Desertification;
- Pollution, particularly of air and rivers;
- Migratory fauna (and the possibility to disrupt it);
- Slow degradation of resources, rather than chops;
- Terrain elevation, with natural consequences beyond providing advantages/disadvantages to military units (e.g. natural flow of rivers);
- Better rivers.
- etc, etc.

I think the main innovation in Civ 7 will be the world itself, rather than mostly "dead" tiles that do not really interact with one another.

I also expect disease to play a more significant role in Civ 7, though as a component of the natural systems. Not just because of how profoundly they have shaped history, but because they're part of our present consciousness, and will likely remain so.
 
I think disasters will be in the base game of Civ 7, whenever that arrives. And I expect the system to be extensively expanded, from disasters to natural processes more generally. Cultural products reflect the age they are created in, and I can see the next Civ having a living world that would include:

- Ocean Currents;
- Deforestation/Desertification;
- Pollution, particularly of air and rivers;
- Migratory fauna (and the possibility to disrupt it);
- Slow degradation of resources, rather than chops;
- Terrain elevation, with natural consequences beyond providing advantages/disadvantages to military units (e.g. natural flow of rivers);
- Better rivers.
- etc, etc.

I think the main innovation in Civ 7 will be the world itself, rather than mostly "dead" tiles that do not really interact with one another.

I also expect disease to play a more significant role in Civ 7, though as a component of the natural systems. Not just because of how profoundly they have shaped history, but because they're part of our present consciousness, and will likely remain so.

It would be nice if there was more of a tradeoff between chopping or not chopping, as in Civ6 chops are almost always better
 
Things they should keep but expand:
1: Couldn't agree more.
2: That's how I always imagined how a good City Infrastructure would look like. But I would exclude Industrial Zone, Encampment, Harbor (but make The CC able to build a Shipyard/Pier if on Coast), Aerodrome, Spaceport, Canal and Dam. Holy Site, TS and Campus... shouldn't take a whole Tile, they are basically just some Buildings that could easily fit in the CC. It's not like we have specialized Cities on certain things like Science (Silicon Valley). Every city can build them, so why not include them in the CC? and leave an option for every City to specialize on something specific, by giving more bonusses of it through the CC Buildings and/or Specialist providing double the amount of that specific specialization? I really like the Idea of a different Map for the CC. We could have more Buidings to build AND the normal Map wouldn't look so weird with the different colors of Districts. CCs could also be able to build some Wonders.

4: I would like that. Yes, the TechTree would be much more difficult to make like that. I think making some Techs exclusive to certain Civs would be fine enough. Like no Gunpowder Tech for some Civs, but they could make deals with other Civs to get Niter Resource. or only adopt a Tech if they are allied with a Civ that has it or they could also buy it from a Friendly Civ that has it.

Things that they should keep for the base game in Civ 7 that weren't in the base game:
1: Yep.
2: A way to differenciate Tribal Villages from Barb Clans, could be the ability for Major/Minor Civs to make deals with them, like trading resources (that are adjacent to the tribal Village) and buying Relics from them.
New things:
Would Welcome all the 3 Options.
 
There is hope, look at 4:15 of this video, they mention releasing "final free game update of THIS SEASON".


They have been marketing this game as a continuous project since almost the beginning of Civ 6. It is a significant reason why people buy the content, because they hope it is going to be improved and expanded over time, not left "as is". "End of lifing" the game is like cheating people out of their money.
 
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