Lord of Middle Earth

What do you guys rate this mod?

  • Excellent

    Votes: 55 56.1%
  • Good

    Votes: 30 30.6%
  • Fair

    Votes: 8 8.2%
  • Poor

    Votes: 5 5.1%

  • Total voters
    98
Dend05 said:
Theodan should be a mounted unit imo and also try playing rohan, its crazy isengard gets like 20 urak hai every 5 turns.

everytime im not gondor, mordor completely rapes gondor in 20-30 turns

why can't ents attack cities...i mean they did destroy isengard and all.....

I found playing Rohan most enjoyable so far. To stand your ground you must really use the speed of your rohirrim, immediately move them from one front to another (Isengard <-> Mordor) when you stop one assault. Also, to defeat the hordes you must fight inside your borders. Then calculate how far each enemy unit can move in your land (1 move for most, 2 for Uruk-hai, etc. etc.). Now make hit&run attacks with Rohirrim so that you can fall back where none of the enemy units can reach you on their next turn. This way you'll eventually wear out the strongest of armies, and they'll be harmless once, if ever, they reach your cities. But you really can't afford to let your troops stay on a quiet front - you're about to be attacked from another direction

Playing Rohan the ring fell under my possession quite early, taken from an Uruk-Hai I saw slay Frodo. The fight with Isengard was long and bitter, but eventually they could be defeated. By that time, however, Haradrim had conquered most of Gondor, and I had oliphaunts attacking me from behind. I had to leave lots of troops in defense and couldn't effectively ride to help Gondor (it was probably too late already, although Gondor did hold for quite long). Eventually Gondor fell, but by that time the Elves and Arnor had began moving their troops south and helped me fight the foes on my land. The Dwarves and the Elves were doing a good job in the Mirkwood already, and after conquering Moria (basically just to stop the Elves getting all their troops killed attacking there) I sent some troops there and helped secure the area.

The tide had already turned against Mordor, but they still had humongous armies. It took the combined forces an eternity to hack through them (and we still had to worry about the Haradrim in Western Gondor). Pretty much the final push was when I made an all-or-nothing attack, conquered Osgiliath, and could move most of my troops inside, even clear the surroundings a bit on that turn. Thus I gained the one thing Rohan needs to fight efficiently - their own ground. Osgiliath survived, the back of the army of Mordor was broken, and the way to the gates of Minas Morgul was wide open
 
Taalen said:
I found playing Rohan most enjoyable so far. To stand your ground you must really use the speed of your rohirrim, immediately move them from one front to another (Isengard <-> Mordor) when you stop one assault. Also, to defeat the hordes you must fight inside your borders. Then calculate how far each enemy unit can move in your land (1 move for most, 2 for Uruk-hai, etc. etc.). Now make hit&run attacks with Rohirrim so that you can fall back where none of the enemy units can reach you on their next turn. This way you'll eventually wear out the strongest of armies, and they'll be harmless once, if ever, they reach your cities. But you really can't afford to let your troops stay on a quiet front - you're about to be attacked from another direction

Playing Rohan the ring fell under my possession quite early, taken from an Uruk-Hai I saw slay Frodo. The fight with Isengard was long and bitter, but eventually they could be defeated. By that time, however, Haradrim had conquered most of Gondor, and I had oliphaunts attacking me from behind. I had to leave lots of troops in defense and couldn't effectively ride to help Gondor (it was probably too late already, although Gondor did hold for quite long). Eventually Gondor fell, but by that time the Elves and Arnor had began moving their troops south and helped me fight the foes on my land. The Dwarves and the Elves were doing a good job in the Mirkwood already, and after conquering Moria (basically just to stop the Elves getting all their troops killed attacking there) I sent some troops there and helped secure the area.

The tide had already turned against Mordor, but they still had humongous armies. It took the combined forces an eternity to hack through them (and we still had to worry about the Haradrim in Western Gondor). Pretty much the final push was when I made an all-or-nothing attack, conquered Osgiliath, and could move most of my troops inside, even clear the surroundings a bit on that turn. Thus I gained the one thing Rohan needs to fight efficiently - their own ground. Osgiliath survived, the back of the army of Mordor was broken, and the way to the gates of Minas Morgul was wide open

omg i wish i had that game, i had no problem holding my own as rohan its just that gondor falls way to fast for me and the dwarves and elves, i don't even see them :(
 
Velja said:
Do you find civilopedia messed up little bit? Or its just me?

Yeah, Civilopedia is the one thing of it that really needs to be worked on. I think the creator said at one point that once he was finished with the rest he just put it together in a hurry, knowing well that it needs to be done properly at some point. Correct me if I'm wrong
 
Well, after a few games on MP/normal, I have some ideas...

First: I think all heroes should upgrade and became stronger. after capture Dwarrowdelf (At least Aragorn was stronger after he got that sword). Or at least, they should start as Conscript with same health that they got. So, according to the battles they won, they would became stronger, enough to do what they did on the final battle. Also, I think all special units should have the King ability (except Balrog). That way, they would be the last one to be attacked, so u wouldn't lose Frodo to a spider having othe Habbits with him for eg.

So, they should be all on same race (at least on single games). Also I think tehre should be a 2nd mythril resourceson the city, that way if u don't capture the city u still can trade it with some ally who did it. That would also make ppl kill Balrog instead just ignore them.

Second: Mordor and the Oliphants attack 2 fast! They could just start with less units or units kinda far from the battlefield, so they wouldn't attack Gondor so fast. Since, according to the history, they started build his army when Frodo got the ring.
EDIT: The Oliphants wasn't so many, they only appear on last battle (With a "huge" stack. So they could only receive the Oliphants from wonders instead build them)... If they have to be built, they should be rlly expensive and maybe not trigger to GA. Btw, they should have the human culture, not the monster :P

Third: I think the Undead should be built all together, not 1 by 1.

So for this u could do like 20 Wonders in the Erech city in a way that they produce 1 Undead each 30t(Dunno how many turns, but on a way that u only get them once. Maybe it expires with a tech). I also think that they should be like Cruise Missiles, since they was used once and than they was gone. And to make it more loyal to the book, u could put that they need Mythril (Only when Aragorn got that sword they followed his order)

Forth: Eagles are too strong! And they come 2 early in game. They supposed to only appear in the end. And it would be better if they was more like Helicopters(So they could carry some1) but not with a big radio, so they wouldn't unload some1 2 far. And also they shouldn't be able to attack cities :)

Fifth: Was playin with the north civ, and the Dunedains r way more expensives than the eagles, and way weaker... That should be balanced...! (And why the north civ dont get GA?)

Last one: Why can't u draft Urban Milita? After all they're supposed to be draft units.

Just some ideas for a 2nd version, hope u liked :)
 
RodRiGoM said:
And to make it more loyal to the book, u could put that they need Mythril (Only when Aragorn got that sword they followed his order)

What does this have to do with mythril? Aragorn had the sword all along, it was reforged before the Fellowship left Rivendell

Other than that I have nothing to say
 
Well yeah, but he needed the elves and blablabla.

So there could be something that makes Aragorn upgrade on the elves instead just with iron.

Btw, I put all heroes on same civ, the game was much better. Like 3t after I kill Balrog, I upgraded Gandalf and gave my city to the elfs.

So my units was teleported to my cap. That way I survived to the horde for a few turns. Frodo is around Wester Mordor...

First time I get frodo near the Mordor capital, so I've no idea what I must do with him. Can any1 tell me what?
 
RodRiGoM said:
Well, after a few games on MP/normal, I have some ideas...

First: I think all heroes should upgrade and became stronger. after capture Dwarrowdelf (At least Aragorn was stronger after he got that sword). Or at least, they should start as Conscript with same health that they got. So, according to the battles they won, they would became stronger, enough to do what they did on the final battle. Also, I think all special units should have the King ability (except Balrog). That way, they would be the last one to be attacked, so u wouldn't lose Frodo to a spider having othe Habbits with him for eg.

So, they should be all on same race (at least on single games). Also I think tehre should be a 2nd mythril resourceson the city, that way if u don't capture the city u still can trade it with some ally who did it. That would also make ppl kill Balrog instead just ignore them.

Second: Mordor and the Oliphants attack 2 fast! They could just start with less units or units kinda far from the battlefield, so they wouldn't attack Gondor so fast. Since, according to the history, they started build his army when Frodo got the ring.
EDIT: The Oliphants wasn't so many, they only appear on last battle (With a "huge" stack. So they could only receive the Oliphants from wonders instead build them)... If they have to be built, they should be rlly expensive and maybe not trigger to GA. Btw, they should have the human culture, not the monster :P

Third: I think the Undead should be built all together, not 1 by 1.

So for this u could do like 20 Wonders in the Erech city in a way that they produce 1 Undead each 30t(Dunno how many turns, but on a way that u only get them once. Maybe it expires with a tech). I also think that they should be like Cruise Missiles, since they was used once and than they was gone. And to make it more loyal to the book, u could put that they need Mythril (Only when Aragorn got that sword they followed his order)

Forth: Eagles are too strong! And they come 2 early in game. They supposed to only appear in the end. And it would be better if they was more like Helicopters(So they could carry some1) but not with a big radio, so they wouldn't unload some1 2 far. And also they shouldn't be able to attack cities :)

Fifth: Was playin with the north civ, and the Dunedains r way more expensives than the eagles, and way weaker... That should be balanced...! (And why the north civ dont get GA?)

Last one: Why can't u draft Urban Milita? After all they're supposed to be draft units.

Just some ideas for a 2nd version, hope u liked :)
I totally agree with you. Especially with SECOND point. Definitly Oliphants should be much more expensive, and somehow make Mordor attack little later. Gondor never stand a chance :( (if I dont play them ;) ).
 
Move him and the ring onto Mt. Doom?
Ya just saw it... Kinda easy since the Nazgul that could c me was in the city so wasn't hard get to the ring.

Now that I know the way I can easily get in to it rlly fast, no need any battles.

This way is more like a spoil, I think the only one should be passing thru de spider.

I'm starting a PBEM with some friends (It's IMPOSSIBLE play this game with more than 2 ppl online, 2 laggy, 20 mins per turn), so let's c what it will happen with a human playin Gondor and a human on Mordor (My shot? Mordor will easily win)

Oh, another thing I think it could be fixed: The boats r too strong. To stop the Oliphants attack I just built like 2 tribuchets, 2 archers and around 4 boats. So, always when they come near the city I bomb and kill them all.
 
Hey guys I was really contemplating about this thought of mine about the Conquest of Middle Earth. Should I finish off the revised edition of the game or should i just totally redesign it for civilization 4 since that is out on the market? Tell me what you guys think. I am sorry that i haven't released the revised edition yet but i do have mostly every thing finished for single player mode. I would still have to make Multiplayer mode though. I can finish in probably a day or so but i need to find the time, but i can speed my process up and finish the revised edition or i can just start making the civilization 4 mod of Conquest of Middle earth. So what do you all think?
 
ROTCWinter said:
Hey guys I was really contemplating about this thought of mine about the Conquest of Middle Earth. Should I finish off the revised edition of the game or should i just totally redesign it for civilization 4 since that is out on the market? Tell me what you guys think. I am sorry that i haven't released the revised edition yet but i do have mostly every thing finished for single player mode. I would still have to make Multiplayer mode though. I can finish in probably a day or so but i need to find the time, but i can speed my process up and finish the revised edition or i can just start making the civilization 4 mod of Conquest of Middle earth. So what do you all think?
Finish it! Besdies, from what I've heard, the civ4 editor isn't very good, and there aren't many units that are out for civ4 yet.
 
The Omega said:
Finish it! Besdies, from what I've heard, the civ4 editor isn't very good, and there aren't many units that are out for civ4 yet.

QFT besides alot of ppl still play both
 
I say finish it. Not everyone has even gotten CivIV yet (why, I'm waiting for two reasons: a) to see if they're publishing add-ons anytime soon. Bundles are always cheaper; and b) if I bought CivIV, where do you expect I could find the time to study :P University demands some time.. ) and you might want to wait a while so there's more ready stuff for CivIV to use. Saves a lot of your work
 
Ya...

Civ4 don't got an editor so it would give u much trouble.

Is better wait till some1 make somekind of editor and release it... (That I could c, Civ4 is almost perfect to make scenarios, u can do exacly what u want. But it's rlly hard build it, since u need know some scripting...)

And, after all, Civ4 suck, specially on MP. Just check civ3/4 ladder :)
 
Other thing I realized is that u still receive special units if u capture and enemy city.

Like if u capture one Mordor city that got the Orc Wonder u produce some orcs... It's kinda funny but not real :P

To fix this, put all Mordor units needing a resource that is on Mordor cap. That way, only he produces the units :)
(Can do same with other civs that got free units)
 
RodRiGoM said:
Other thing I realized is that u still receive special units if u capture and enemy city.

Like if u capture one Mordor city that got the Orc Wonder u produce some orcs... It's kinda funny but not real :P

To fix this, put all Mordor units needing a resource that is on Mordor cap. That way, only he produces the units :)
(Can do same with other civs that got free units)

That doesn´t work, cause autoproduced units don´t check for ressource availability. Instead, make the wonders government-specific. This way they dissappear when someone non-evil captures the city, but reappear when the bad guys take the cities back.
 
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