vyeh
Emperor
- Joined
- May 15, 2006
- Messages
- 1,204
I'll just copy and paste it here:
Looks okay.
And naughty vyeh! Now you have sicked two very advanced mods on me and my brain was like "Gah this is so complex to take in all at once!" It doesn't help that I don't play the normal game very much although I do understand most of it. It's no problem, I'm just going to give them a go on the weekend and then comment.
Even if you don't play the normal game, you should have insight from your mod. And maybe you will get some ideas. Anyway, it is more interesting to have more people.
Tragically I do not have permission to view that post.
Sorry. Here it is:
Mart said:The bonuses below do not count towards limit of 8:
#BONUS
Morale Modifier
Psi Combat Modifier (%)
Research Bonus Per Base
Extra Drone Per Base
Extra Talent Per Base
Bonus Energy Reserve
Energy Interest (%)
Bonus Commerce Rate
Population Bonus
Hurry Modifier (%)
Research Modifer (%)
Share Technology
Select Technologies
Terraform Bonus
Bonus Commfrequency
Immunity to Mind Control
25% Attack Bonus
Free Prototypes
Aquatic Faction
Alien Faction
Worm Police
Share Tech w/ Infiltrator
Steal Tech
#BONUSCODES
MORALE
PSI
RESEARCH
DRONE
TALENT
ENERGY
INTEREST
COMMERCE
POPULATION
HURRY
TECHCOST
TECHSHARE
SELECTTECH
TERRAFORM
COMMFREQ
MINDCONTROL
FANATIC
FREEPROTO
AQUATIC
ALIEN
WORMPOLICE
SHARETECH
TECHSTEAL
========================
The abilities below are limited to 8 only:
#LIMITEDBONUS
Free Tech.
Free Facility
Free Vehicle
Social Benefit
Robust
Immunity
Impunity
Penalty
Fungus Nutrient
Fungus Mineral
Fungus Energy
Bonus Votes
Free Facility (Prereq.)
Revolt
No Drone
Free Ability (Prereq.)
Probe Cost
Defense
Offense
#LIMITEDBONUSCODES
TECH
FACILITY
UNIT
SOCIAL
ROBUST
IMMUNITY
IMPUNITY
PENALTY
FUNGNUTRIENT
FUNGMINERALS
FUNGENERGY
VOTES
FREEFAC
REVOLT
NODRONE
FREEABIL
PROBECOST
DEFENSE
OFFENSE
Somewhat. I could probably define it best as light entertainment. It's playing a game, with narration that attempts to be assuming. Here is my channel if you want to hear my weird Australian voice.
You should look at The Sleeper Must Awaken: Lazymod AAR.
EDIT: I started an AI test this morning, so far Fallen is the most powerful (this is turn 300), although Rakis, Realm were tied for most powerful for most of the game. Saig (CyndaTech) is going somewhat okay, better than Adventurers who are the other weak AI faction. I'm just trying to change the AI-sensitive settings to make sure that all factions can be a challenge or at least not pathetic.
Fallen is still the most powerful. What are those stats again?