Looking over our little map, we need to claim land, and claim it
now. This may override the temple needs, unfortunately, we'll see.
Lookin' forward to Great Library coming in.
1300 BC (0) - Too bad Elephantine doesn't have more shields, and loses one
to corruption so quick! It has good food but will take forever to build
a settler 8-\ Worker there is a good plan. In this reign I plan to seal
off that penninsula and try to get an extra settler out, we'll see.
With no one working on the Great Library I'm going to cut 3-4 turns off
the settler at Memphis by loaning him one shield.
1275 BC (1) - Americans start the library. Too late Abe!!

Warrior in the east heads for the mountains. American settler and escort
above Helio...
1225 BC (3) - The AI gets smart????!!!! Houston has expanded borders, meaning
it finished a temple 10 turns ago, meaning it started it upon founding!
Wow! We'll need temple AND library there to beat it, and only if he delays
library.
1200 BC (4) - Our warrior wins the footrace to the mountains, sealing off
the penninsula. (That is, unless they settle right ON the spice).
Americans settle Detroit, once again almost on top of us, 4 squares due
NE of Helio. The English start Great Library.
1150 BC (6) - Here comes another settler pair, sheesh. We casually step in
the way, slowing him down a turn (or more if we can), hoping we can hurry
up and get that settler to beat him to the only spot left near Thebes!
1125 BC (7) - Yeehaw! Timing was correct on Memphis!! City last turn showed
growing in 1 turn, settler built in 2. But I denied that city the Northern
wheat and knew (hoped?) it would thus get the ONE more shield it needed to
finish the settler right that very turn. That one shield gives us a one
turn shave and takes the heat off that American settler. Then again, our
warrior is doing a nice job doing the "Baltimore" block
1100 BC (8) - Pi-Ramesses is founded, two squares from Detroit. A definite
culture press cat-n-mouse game about to form. Speaking of culture, Alexandria
whips its temple and may do similar for library soon. (Hrmm... 80 shields?
That's a double whip done correctly? Ouch)
1075 BC (9) - A cautious Abe 'requests' a contribution to world peace,
our territory map and 31 gold !!?? :grr:
Do we cave in to this extortion!!??? Darn tootin' we do!! A mere pinky
flex of American might would send us into the blackness of night. And yet,
Abe, we'll remember this. My friend, you have chosen unwisely!!!!

(Did I mention he had a warrior not far from a worker and an undefended
city at the time?!) We trade world maps around. Did he know he could have
asked for double? Or will he be back soon?
1050 BC (10) - English are building Colossus. Elephantine whips it temple.
1025 BC (11) - That American warrior fends a barbarian off our workers??!
Abe!! I didn't know you cared! Gentlemen, may I present to you, in Thebes...
THE GREAT LIBRARY!

(Good job)
Colossus would only be 20 turns for us! I started the temple, taking 3,
but consider if we want to swap. (Hmm Enlgish start or cascade to Colossus,
and also start Great Lighthouse)
1000 BC (12) - Americans are building Hanging Gardens. Gentlemen, may I present...
The Wheel. Iron Working. Mysticism. Mathematics. Philosophy. Code of Laws.
Horseback Riding. Polytheism. Currency. Republic. Construction.
Monotheism (our free 'Sci' tech) That's 12 techs in one mid-turn.
(Note, there are horses RIGHT next to Thebes, and Iron right UNDER Helio)
(Wow, Helio is going to be a powerhouse city.)
Gentlemen. We're now a republic. We're in the middle ages.
The game's afoot!!
The people of Thebes will get over the rough but quick shock by
next turn. Anything else to note? A Barb camp below our mountain man.
If a settler appears to the North, step *ON* to the silk, don't let them
settle there, it's too nice a "canal" city. If OTOH you can get a settler
up there... There's a minor warrior shuffle midprogress down South to
get a defender to Pi-Ram. Thebes has one defender, get him a spear or
sword soon. The two warriors to the right are 'mobile blockade', able
to cut off either North-South or east-west passage. Get one more warrior
and they won't have to shift.
We're running 0% sci, 20% lux, gaining 12 gold per turn. 13 units support.
Take a look at the new diplo and tech and brokering situation. It's too
much of a jump to middle ages to even fathom!?
Good luck!
Charis
PS Pardon going over by two turns, didn't want to hand off leaping into
anarchy or fumble the transition.