LOTR 1 - Daring Deity

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i think you guys are doing a great job, a whole lot better than i would.:rolleyes: i haven't even considered a deity game, i'm doing a emperor level SG and i wouldn't be doing that if it wasn't an SG. i've been following this game for a while and have been enjoying it. oh something earlier, a city does not have to be "right next" to a city to take it's core squares. i've had one 4 squares awya do it. it took A LOT of culture mind you. just thought i'd clear that one up for ya.
 
150 BC (0) - Wow, we still have silk town and control of the penninsula??
Nice job! I see a gap above Bylos I would like to fill asap, but otherwise
lookin good. A few minor switches.

130 BC (1) - No library in Alexandria? Almost a crime! :P Starting one...
We are lookin' RATHER sparse on units though. I'm a little surprised
America or Germany isn't a little more aggressive. If/when they do,
we instantly ally with the other though.

110 BC (2) - Pi-Ramses expands, putting even more pressure on Detroit! :hammer:
I think it's toast! washington completes the Sistine 8-\

90 BC (3) - Byblos expands too, pressuring Stuttgart.
Germans cascade to try for Bach, and Americans to try Magellan.
We top off Astronomy for about 20 gold, start Gunpowder due in 9. We do
upgrade ONE War Chariot to Knight to have a new 'top' unit for AI to fear :P

70 BC (4) - Germans start Newtons AND Smiths. (Busy beavers!)
50 BC (5) - Germans not busy enough, start Magellans...
30 BC (6) - No one needs our extra incense so I trade it to England for
Music Theory.
10 AD (8) - We welcome the new millenium!! (Hmmm, and American ship going
up the coast towards Silk-town. I hope they aren't also thinking about filling
in that tiny gap? May have to cut him off with a warrior...

Berlin completes Leo. Leipzig completes Copernicus (sheeeesh!) Americans
switch to Bach and Smith and Magellan. No one else switches.

30 AD (9) - Uh...

Errmm.....

We enter a Golden Age. Not by Choice. :confused:

The follow message appears between turns. "The Americans declared war on us!"
The scum had a troop or two in our territory too. Worker lust?? They snagged
four. In any case, this kinda sucks. It moves it from a *VERY* quiet, things
are progressing smoothly turn to... I'm bleeding from a big hole in my back.

How a Golden Age you ask? After the worker snatch a swordsman attacked
Pi-Rameses, and got pincushioned by our unique War Chariot!! :hammer:
Then the warrior scout by Buffalo takes on a WC and loses :P

Germany comes to talk to us? Cool! An alliance?? Er, no they want to trade
maps and extort our gold. Bizzy, let's talk. Picture the south with the
Americans holding ALL our land. Picture them coming after you next. AH!
You DO see the problem? Want to ally against Abe? No? Too aggressive?
But a mutual protection pact looks good for you. What do you need for that?
Everything we have????? Well, uh... sure, with pleasure!! Map, treas, 10 gpt.
Just for us you'll discount it to 9?? Biz! I didn't know you cared! :love:

Germany declares war on the Americans! :hammer:

Gunpowder must have been discovered, it's 1 gp cost. Bought for world map from
Joan and make her polite. We start Chemistry, achievable in 8, while Banking
can be done in 4. With this war and great need for upgrades, would suggest
zero science and save cash to upgrade WC to Knights.

So... where's the Saltpeter? We have none!! :eek:
Abe has near Washington, Germany near York, England near Nottingham while
they yet live. India in Jaipur (near France) and Karachi. France at Paris.

At our border America has its most old and decrepit forces - warriors,
spears, swords. I expect soon the 'real' ones will come, Knights and
Muskets.

I'm stopping here! It's a move short of ending, but with the war JUST
starting it's best for our next leader to make the plan.
The tech is new and may be changed, the infrastructure projects might need to
become mil units (although I would let the University finish in Thebes).
The settler was on the move to an intended gap-settle spot by Byblos, now stopped.
Pull him back and wait for peace, or send him on as you like.

Your turn isn't over -- I've NOT made any attacks or even pulled our workers inside - if left as they are they will be eaten.

Good luck 8-|
Charis

PS Ah, Arathorn is next... you have an extra turn to take us to 250 AD :P

PPS to Jaffa - yes, I feel *brutalized* tonight!! The good thing is... now others have to suffer as well, we share the pain as well as the glory
 
Got it....

(barely within my 24-hour window to claim).

I might take a fair chunk of my 72 to play, too. Since we're at war and we have smoke-and-mirrors, it'll take a while.

Goals: - Defend silk town
- The three cities in "our area" become ours
- Lose nothing else

We'll see how well 10 (or 11) turns does on those goals.

Arathorn

P.S. I had mucho trouble trying to got on earlier today....
 
After I downloaded, I went to bed. I was laying there almost asleep, when some words of Charis flitted across my mind ... "Mutual Protection Pact..." I literally sat up in bed! (Mrs. A was not so pleased.) That only comes with nationalism! :eek: They're in the Industrial Age! AARRGGGHHH!!!

We're not gonna be fighting with smoke and mirrors. That'd be luxury! We have one guy and two mirrors. He sets them up on either side, so it looks like he's got a lot of army. Smoke would be nice, but we don't even have THAT! Revised priority goals: 1. Survive. 2. Survive. 3. Survive.

========time lapse===================

When I finally got around to playing, a quick survey of our forces showed 17 total units, 13 of which were Ancient Age. At a guess, it was going to be our pikemen and war chariots against their cavalry and riflemen. :cringe: NOT a situation conducive to great success.

And, our Golden Age. Not completely ideal, in that I like doing city improvements during a GA, but we NEED every shield we can get our paws on right now -- for military units.

The turns are taking quite a long time. I'm squeezing every last drop of blood out of every turnip (two turns of low food and 11 shields, then one turn of high food and 8 shields is a pikemen. But it has to be timed right to not conflict with another city needing some of those same tiles -- timewise. MUCH watching.)

We're currently even on the city exchange. I've captured (ummm...shoot, I hate names!) the city on the SE peninsula and Houston (or is it Detroit?) -- the city by the furs. El-Armana has been lost. Detroit flipped to us and then got captured.

On the plus side, I've not actually SEEN any American riflemen or cavalry yet. It's been knights and pikes so far, but I'm sure I'll see muskets soon. It's possible our MPP with Germany was timed perfectly so that they didn't trade Nationalism to America....

We're up to mostly knights (and pikes) at this point. Still slow going. I hope to have a full report tonight, but it might well be tomorrow morning. (This is why I set the time limit to 72 hours!!!) A breakthrough would be fatal, as I've basically stripped all internal cities of all units. Eventually they'll need units to keep bottom-feeders off our back, but right now, every unit counts -- and counts big!

Arathorn
 
Everyone is just holding their breath....imagining the struggles and trying to be silent and not break your concentration.
 
I'm not used to seeing mid-turn reports. Never posted one. Also, while I try to be helpful and work as a team, I also try not to be intrusive about it. Unless you ask for advice in the middle of your turn, I'm not going to comment. So... I'm here awaiting the final outcome of your turn before I have anything to say besides...

How is it going? :)

- Sirian
 
There was simply a hush that fell over the crowd...

... much like the peace that ensues the arrival of the eye of the hurricane. Bated breath, no sounds, lest we miss the sounds of the oncoming train that is the U S of A :D

I did like the snapping up in bed and Mrs A's reaction though! :lol:

Charis
 
Once again, Arathorn returned to the palace, trying to woo Cleopatra. "There's a war on, love" he schmoozed. "Why don't you just relax and let me take care of it?" Cleopatra's response is not fit for mixed company, and Arathorn was not seen outside the bedroom again. Rumor has it he was rather tied up.

(0) 30 - We have 4 warriors, 4 sword, 2 pike, 2 knight, 1 catapult, and 4 war chariots. To fight an enemy who is probably in the Industrial Age. Our German allies, though, are also extremely tough and share a large border with America. Kudos to Charis for getting Bismarck on our side ASAP.

OTOH, we are at LEAST 6 (and probably more) techs behind Germany.

Well, there's no time like the present, so we attack Houston with all available forces -- two knights. They both win with one hp left, so the gods must be smiling on us. All turns had MUCHO micromanagement, so take that as read. All cities (except Thebes) changed to military production.

(1) 50 - El-Amarna falls to the Americans -- we lost one pike and a catapult. They lost an elite warrior and had a knight seriously injured. Not good enough.

The earlier efforts of other rulers show their dividends, as Detroit wants no part of Lincoln and his back-stabbing ways (if only they knew....). They defect to the mighty Egyptians. Rumors of Cleopatra campaigning personally (and scantily attired) are loudly and longly decried. The people of Detroit are extremely unhappy, but they do come with a pikeman.

Knights to heal. Other troops move into position to attack next turn -- once we have Buffalo, too, we only have one real front to defend. The action near Silktown is mostly Germany moving toward Baltimore. WHEW!

(2) 70 - Attack Buffalo. The first war chariot attacks, loses three to go to one hit point. It then recovers to sweep the next three to become elite. Another war chariot (retreats) and a swordsman make Buffalo see the Egyptian way as superior. A ship sinks, too.

We buy Navigation from India for WM and 43 gold. No trade with India/France yet, though, as somebody is lacking harbors/trade route.

On Germany's turn, we lose Detroit. Detroit -- we hardly knew you.

(3) 90 - We recapture Detroit. Now there are 4 resistors. I want to take back El-Armana and then slowly turn Detroit into workers/settlers, as the area should really be split between two authentic Egyptian cities. One thing at a time, though.

We kill lots of American units with minimal casualties -- just trying to clean up our space. El-Armana is the next target.

(4) 110 - We recharge our mirrors and upgrade to smoke bombs (errr...chariots -> knights). I'd love some saltpeter, but ....

We watch the Americans and the Germans trade units -- mostly outdated ones.

(5) 130- Nearing El-Armana, we see only a musketman in defense. Maybe America doesn't have Nationalism yet. We lose a knight in the attack, but El-Armana is returned to its Egyptian roots. Cleopatra exults. Arathorn wishes for an update. Start process of removing Detroit (need to have negative food when a settler/worker is produced and the city will disappear -- easiest with settler).

From El-Armana, we are treated to a more impressive display of American/German forces killing each other off.

(6) 150 - WE still have a fair chunk of troops -- on to St. Louis! Umm...oops! It's defended by a conscript riflemen. Veteran knight vs. conscript rifle??? Close enough. We have a semi-horde if need be. ATTACK!!! It's amazingly successful. St. Louis eventually falls -- leaving behind MASSIVE number of revolters.

Arathorn pleads with Cleopatra to stop the attacks. "Rifles will kill our knights. It's time to consolidate." Most cities change from knights to either pikes or marketplaces. Defense/infrastructure time.

Dial up Joan. Banking for WM + 60 gold + 1 gpt? Sure. Ghandi, whatdya got? Chemistry for WM, 9 gpt, and 15 gold. Bingo. We bite.

I also hope the shock of losing St. Louis will hit the Americans hard. I dial up Abe. "You have chosen unwisely, no?" He's not so sure, but is willing to give Metallurgy and Physics for a peace treaty and a mere 13 gpt. I know our rep will suffer when we re-declare war because of the MPP, but I want the techs. I sign the deal.

Off-turn, Germany completes Sun Tzu, attacks America relentlessly. The American counterattack obviously reaches into German soil, as we declare war on America again. No shock there. Massive AI cascade from Sun Tzu. We hope to capture it later.

(7) 170 - Bringing up troops to garrison St. Louis, El-Armana, and our other border city. MMOW. Cleopatra looks greedily at Miami but is refrained by Arathorn.

Liz rings up wanting to exchange territory maps. Sure, babe. Knock yourself out.

(8) 190 - Buy Theory of Gravity from Germany for WM, 12 gpt, 114 gold. I want some semblance of tech parity by the end of my turn. That's 6 techs so far. Still healing and looking greedily at Miami. Settler moving that way.

(9) 210 - Attack Miami with a couple knights, semi-successfully. Attack some more. We lose two knights to take out three rifles and a spear. We then raze the city, knowing we can't defend it. Plus, it had obviously drafted at least twice -- probably three times. I don't need that kind of grief. RRs are getting near and a few extra workers will be helpful.

Joan calls us up offering Economics for 50 gold. We politely decline, knowing our chances of getting Smith's are less than a whelk's chance in a supernova.

London completes Newton's. For only a few reasonably worthless looking cities, Lizzy is doing alright up there.

(10) 230 - Kill an American knight. Pull back to heal and assess. St. Louis is starving but still appears to be a huge culture flip potential problem. Workers have little to do.

Sell Physics to England for Economics, 2 gold, and TM. Our rep must not be too horrible. That's an OK deal. Ring up tech-leader Bismarck. He's way too powerful, and I don't want to help, but I want his knowledge. Magnetism for WM, 24 gpt, and 7 gold. I swallow hard, knowing the per turn cost will really hurt once our GA is up. But, we have a few marketplaces coming online, and a bank in Thebes.... I agree.

(11) 250 - Pushing on to even out the turns. I get our settler to St. Louis. America has a settler/spearmen team headed for old Miami spot. We can beat them there, but I don't know if we can defend it. It might be worth it...and it might not. Final micromanagement.

Arathorn is feeling old. Cleopatra seems tired and listless. The time has come for new blood and new ideas.

Our ending army: 4 warrior, 3 sword, 4 pike, 6 knights, 3 catapults, 1 war chariot. Not a whole lot improved, really. They're almost all on the front lines. A backdoor boat team could really hurt. A few pike being produced to defend back lines. It's still smoke and mirrors, but the AI incompetence allowed us to gain 4 cities and raze a 5th with little cost to ourselves. Amazing!

Germany is still at least two techs ahead. They're willing to part with either Nationalism or Steam Power for 33 gpt and 314 gold. No triggers pulled. I got us 8 techs in 11 turns, which helps a lot but we might need more. RRs? Draft? War mobilization? It's too much for me to arbitrarily decide. The reins are being passed.

We have 8 turns of MPP with Germany left. When that's over, I heartily suggest we cancel, make peace with America, and build up a bit again. Infantry and artillery might be our weapons of choice next time.

Sirian, I'm still leaving you in a very precarious situation. Much luck. It's gone infinitely better than I could've hoped, but we've still a long ways to go. BTW, nobody seems to have military tradition, as I've not seen it offered for trade and have seen zero cavalry. As we have no saltpeter, that's optimal for us.

Arathorn
 
Well I sure as heck didn't expect things to go this well when Abe declared war on us. Excellent job!! :goodjob:

Gotta hope now that Abe doesn't crumble under the Germany onslaught. Picture that world map with all blue as DARK blue. OUCH!

The only point, as you mentioned, is that we're sooooooooooooooooooooooooo weak militarily. If Germany got a good sneeze going that would seem to be almost it. Still... let us survive to factories and get cavs and we'll hold it. Then we'll get Replaceable parts and Hoover and we start to make a move for the lead.

This is my strongest diety game yet :D
Charis
 
When I read about the declaration of war, it reminded me of Egyptian Field Marshall Abdel Hakim Amer. He had a mental breakdown after the Isralies destroyed the egyptian airforce and overran their defenses in 1967. After it was discovered that he had been sending false reports to the president, he was found with bloodshot eyes and continuosly swallowing asprin while trying to site a single battery. He eventually committed suicide.

Fortunetly, you guys were able to be somewhat victorious.
 
I think it's high time we decided on a FP site. Granted, it's only 250 AD, but we're at least two, possibly three techs into the Industrial Age.

My "grand plan": Build the Forbidden Palace in Pi-Rameses. I know it's right next to Thebes, but it will give us a boost right now. The FP helps both with distance and with max. city # calculations. P-R can build it in a reasonable length of time and we get that boost.

Then, later, when either America or Germany starts to fold under the human's superior use of rails/artillery, we get a Great Leader (that's the :smoke: part) and use him to move the Palace. Most of our original cities are still very close to the FP in P-R and we get a whole 'nother productive area around the palace. It will minimize flip worries, as we don't really want to completely eliminate any civ, as that will drive tech costs up.

Under this scenario, I see us winning a space race victory. Of course, it's possible tanks will give us the edge we need for a domination, too, but either will require a good palace/FP set-up, IMO.

Another possibility is to try the FP in St. Louis and hope to expand around it. I would argue against this for the following reasons:

- St. Louis is still a culture-flip candidate.
- It'd take a long time to build there.
- Getting cities on both sides of St. Louis would require hitting both America and Germany, whereas my plan is flexible for either.
- On the plus side, though, this doesn't require a leader like my plan does.

Other opinions/ideas?
Arathorn
 
I'm not used to seeing mid-turn reports. Never posted one.

??? Less than a week ago, I see several mid-turn reports from Sirian... http://forums.civfanatics.com/showthread.php?s=&threadid=14286&perpage=20&pagenumber=9

They start at 6:29 a.m. and there were 3 of them before the final report at 2:53 p.m. Not so? The reports continue until 4:15 p.m., but that can be seen as thinking/writing/posting time. Am I missing something?

I guess it also seems like it lately, as you've been posting multiple times for one report, and it takes hours occasionally, making it feel like mid-turn reports....

[Note: I was all set to make this write-up a whole jury trial with multiple incidents of Sirian and mid-turn reports. I came up dry -- mostly. Mea culpa.]

Arathorn
 
"Hmmm..two half-cities smack on top of each other. Why in the world did Arathorn do that?"

Here are my thoughts. We've invested quite a bit in Alexandria -- a temple, a barracks, and a library at the very least (might be more, I don't recall) and I hate to lose the culture, the pop, etc. by trying to settle it out.

Why not raze Houston then? Well, it's a culture/settle thing. With just Alexandria, there is one square without our culture on it. The AI would be quite likely to settle there for some time, meaning we would either need to dedicate a unit to guarding that spot or something. Didn't seem optimal.

Buffalo is, of course, a fully serviceable fishing village/half-city where it is. We might want another one up the coast a ways.

Detroit, as I said before, should become workers/settlers, as it's not benefiting us much at all, IMO.

Arathorn
 
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