LOTR 1 - Daring Deity

Or close enough for the time being. I don't mind at all being third civ to get a tech. WOOHOO!:goodjob:

About the only way I'd be happier is if Charis actually let me see it complete. Going over turns.... :splat: :spank:

This is also serving as my "got it" post. 10 turns to do basically everything. We need more military, more workers, culture to put the pressure on, warrior dance to keep the AI civs out of our space, found another city or two (haven't seen the map but judging by where we were....).

I just hope we can prevent a smoke-and-mirrors war for a few more turns yet. It's coming...and probably against America.

Ideal world: Germany declares war on America and we help just a bit. Get Detroit and Houston, plus maybe one more towards the middle of our continent before peace.

I will hopefully play tonight, but no guarantees.

Arathorn
 
Toe had only played 8 turns on his go. If he had played the full 10, the wonder would have been due on Charis's turn anyway, so he was sorta "due". I would probably have done the same. :)

- Sirian
 
I decided to try my hand at my own solo game of Deity, see what I could do. I've been avoiding it... stuck a toe in the water a couple times ( :eek: No pun intended. :p ) but never really got my feet wet. Well they're wet now, and my first genuine attempt has seen me into the industrial age, and all but guaranteed not to come in in last place. :) Catherine was in her usual form and started a war she couldn't handle with the Iro's. Oopsie. :lol:

- Sirian
 

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I couldn't really be mad at Charis...could I? Nah, I understand the desire to see things through...and it's often smarter not to pass off mid-stream.

Sirian, unless all those French units are coming after you, you've got it pretty well won. As you've noted, if the human gets to railroads, the ability to focus troops on one spot is devastating. It's still not 100%, as a truly united set of AIs could still outproduce you so far as to crush you, but....

My deity experiences:
- a few wins by conquering the Great Library
- one win by leadering the library (and about 6 other wonders)
- a couple dozen losses early in the ancient age

Other than being pretty nerve-wracking, I'm pretty happy with the direction this game is going. I just hope those don't become famous last words.

Arathorn
 
Joanie's not after me, no. But look at what I'm building! I've got spears and warriors and horsemen... and still building granaries and courthouses, while the AI's wage war with knights and cavalry across my lands like I was beneath their notice. :) It's far from won.

I didn't build any wonders, didn't try for any. The Great Library is NOT a must-get, as buying in at last-civ prices once you make full world contact is cheap. But it's all smoke and mirrors as yet, if I got attacked, I'd need allies or it would be a massacre.

Have you tried a large map yet?


- Sirian
 
I never said it was an absolute "must get" (I really don't think there are any, except maybe the UN), it just really really helps. But you've made it through the required MA advances, as evidenced by your "researching" Steam Power. That doesn't mean you have anything better than musketmen as potential units, but it does mean you've almost hit the cut-off point which should guarantee victory -- railroads.

Last-civ prices are very do-able, if you can avoid being crushed in the ancient age. Markets and temples and such work wonders. A nearly-completed FP in a good location (a little late, IMO, but....) is another human advantage.

I didn't look closely at the map. Do you really have no iron? No saltpeter? Still, riflemen are close -- probably available from somebody. I'd give you a 98% chance of winning. Smoke and mirrors (and burnt earth policy when necessary) until RRs? No MAJOR worries, IMO.

No, I've not done a large map on deity yet. I find micromanagement a bit tedious and with a ton of cities, I'm just not that interested. Plus, the number of workers and units? Not my cup of tea, really. I usually do standard maps, rest random. I'll probably try a huge deity map at some point, just to do so, but not until I've done a ton of other things.

Now, seeing riflemen when you're still in the ancient ages, that's scary!

Let me know how it turns out (no news on my 20,000 city deity try yet),
Arathorn
 
Originally posted by Sirian
Maybe your wife had you a little distracted? :p
Are we still talking about the curtains? ;)

Love the photo of the Deity game Sirian - absolutely priceless deity photo of the lone warrior guarding New Konigsberg while being surrounded by the 1st through, oh, 595th French mounted divisions :lol: Guess that's par for the course, though.

Looks good to me, too. Maybe an alliance if attacked, get the RR online and you're in business. :goodjob: And, panzers won't hurt either. Golden Age to look forward to, too.
 
In the year 1000 BC, Cleopatra tired of Charis, claiming he'd overstayed his welcome. Arathorn quietly slipped back into her good graces (and her bedroom). This gave him an uncomfortable amount of control over the lands of Egypt. Well, uncomfortable for the Americans and Germans, anyway.

(0) 1000 - No changes. In the Great Library, our alchemists find scrolls detailing the methods of Monarchy. The advisor who suggested we revolt was summarily asped.

(1) 975 - Arathorn orders the warrior shuffle, not only a new dance movement sweeping the nation, but an effort to get into position to remove the Etruscan barbarians from near Elephantine. Some cities left defenseless again. Tensions mount. Pi-Rameses rushes its temple to put pressure on the Americans. It then begins a barracks. One regular warrior attacks a conscript Etruscan, dying messily to an axe blow. Animators fired. The Germans begin the Hanging Gardens.

(2) 950 - Detroit's border pushed back by Pi-Rameses' amazing culture! German settlers seen near NE silk. A worker is sent to frighten them off. Heliolopis finishes sword and begins a spear (7 shields has less waste at 20 than at 30...turns out it didn't matter, but the principle is sound). In the off-turn, the Germans show their cowardly nature and retreat from the wrath of the might worker.

(3) 925 - Feeling giraffe-like (sticking my neck out), Arathorn orders the treasury emptied. Settlers are rushed in both Elephantine (92 gold) and Memphis (88 gold). The great "Silk Rush" is on. The barbs must be defeated. A few other things must be done. It's a gambit, but a risk I wanted to take. Thebes completes a temple and begins .... Ummm.... Marketplace for gold? Library for later research? Harbor? Try to snag Colossus? Great Lighthouse? Arathorn tentatively picks marketplace, expecting a veto stamp.

Over by the Etruscan camp, it is noted that they have two warriors in camp, the Americans have a warrior right by it and we can only attack with one warrior this turn. We dance around and get three in position to attack next turn, hoping the Americans will eliminate one defender, making our job easier.

The Germans start Sun Tzu's. The Americans are streaming settler/spearmen pairs across our territory. Cleopatra grumbles about this, but the generals note that the average American garrison is probably larger than our whole army. Arathorn mentions a shower and she is placated.

(4) 900 - The Americans obliged, killing one warrior in the Etruscan camp. The first Egyptian warrior attacks the defending horse...and dies. The second attacks...and is victorious! Looted items worth 25 gold are found and returned to Thebes. Settlers race north, hoping against reason to win the "Silk Race". Workers will not have roads prepared in time for the second city, but work is being done anyway.

Elephantine and Memphis change from settlers to spearmen, as that only makes sense. War chariots would be nice, but the horses are still offline. That's another thing I mean to change. Feudalism pops out of the library, injuring three, one seriously.

(5) 875 - Hmm...pikemen @ 30 shields or swordsmen @ 30 shields? Sword. Heliolopis changes to sword, minorly cringing at the thought of losing 5 shields at the end. Germany begins Sistine Chapel. German settler/horseman pair seen near Detroit, sure to cross our lands. First settler in position, not-so-coincidentally gonna provide an extra road to shave one turn off the foundation of the silk city.

(6) 850 - Giza founded. Temple ordered. Americans swarm over our land. Arathorn seen nervously counting troops -- we have more troops than they have in our lands, but just barely.

In the off-turn, the Forbidden Palace is requested. The French city of Rheims finishes the Colossus, ending weedy dreams of building it in Thebes.

(7) 825 - Horses come online! English building Lighthouse. The Americans enter the Sistine Chapel race. Heliolopis finishes sword and begins to build a beloved war chariot (20 shields, so 3 turns with one shield wasted).

(8) 800 - Thebes' marketplace vetoed. Harbor ordered. Still expecting a later veto. Memphis switches to temple to grow its borders. MMOW.

We can trade with the Americans now, but they want way too much for their gems and their silks (which we will have soon ourselves).

(9) 775 - The great "Silk Race" ends with the founding of Byblos, directly on top of the silks. A hopelessly corrupt colony, it at least will provide some luxury for the rest of the empire, once some roads are completed. It begins a temple. MMOW.

(10) 750 - MMOW. Swords move, trying to slow American settlers passing through our lands. I'd love to order them to leave but the inevitable war and crushing we would take stays my hand.

At this point, Cleopatra pushes Arathorn out the door, screaming something about "Stay out until you learn something new!"

Arathorn
 
Watch the Elephantine/Pi-Rameses/Memphis overlap sharing of tiles. There are some relatively good tiles there that all three want and can reach. A firm hand is needed to keep 'em in line.

We have basically zero chance for wonders at this point, as the American cities are huge AND have high-shield areas (hills/mountains).

Either Berlin or Washington would be a nice FP location.

Whither India? I've seen/heard nothing of them. Only knowledge of France is that they built Colossus.

A cathedral in Alexandria instead of a library? Same culture but cathedral might actually be cheaper. Still outside purchase range on my turns, though.

Expansion is probably just about finished.

I think America/Germany are headed for the one little spur of forest on the desert strip by Elephantine/Giza. I'd block that square, if I had a unit to spare.

Workers up near Byblos need to connect and then probably return to more productive land areas.

4 workers and 8 cities? Bad ratio, IMO.

Our military still sucks bigtime.

At least England is worse off than we are. We might be able to use that to our advantage in a war against Germany. The AI *usually* sends its offense against the weakest foe. If England looks weaker than us and we are both at war with Germany, odds are England would feel the brunt of Bismarck's forces, which might leave us the opening we need. Something to keep in mind.

Arathorn
 
I've seen the Americans streaming settlers!!! There's a very simple and very effective solution! And it was brought on by ourselves...

*MUST* plug up the southern entrance to the Silk penninsula -- two squares do it! The warriors you sent up north were holding their fingers in the dyke and if I read correctly they've moved. Get someone, anyone, there to stand in two tiles to completely block access. I would bet that (like before) the Americans turn right around.

Swords move, trying to slow American settlers passing through our lands. I'd love to order them to leave but the inevitable war and crushing we would take stays my hand.

They're not looking for war but for a piece of that penninsula! Must... seal... If you need to move a 'second' garrison unit there do it even if you have to make a temporary specialist. If you can ecnomically rush a unit, any unit and beat them there, do it. Good job walking in front to delay their arrival, keep it up. (Just don't order them out, hehe, would that be carnage or what?)

On a bright note... I liked your turn! Burning the treasury and throwing all to the wind to settle lands that need settled NOW... it has a familar ring to it. Well, it also is in harmony with the double-ended seal of the penninsula I started.

Charis
 
One warrior, who I think is still near, should be able to do a moving seal, to keep them out. Sirian, that might need attention ASAP.

OTOH, the Americans are already on that peninsula and if they want to build one more city for us, who am I to protest? It'll be hopelessly corrupt for them, and it might be good to have another "easy" city to take, if/when we go to war. If we can take/raze a few cities of theirs, peace might come a bit faster.

I needed those warriors to get the Etruscans, though, else the settlers would never have made it to get the silk. Two luxuries now. One more hopefully in the near future. And a fourth (spices) if/when we take a couple German cities. Those American gems will just have to wait.

Oh, another note, I don't think I sold our excess luxury. Might well be worth doing.

Glad you liked the turn report. I try to put a bit of feeling into them, as a stress reliever for me.

Arathorn
 
> OTOH, the Americans are already on that peninsula and if they
> want to build one more city for us, who am I to protest? It'll be
> hopelessly corrupt for them, and it might be good to have

True, but... that one city can be shut off totally with two warriors, one of which is already in place to shut off the penninsula. They're like a weed. If they found one, they'll found two, then instead of being part of our continuous network, Spice town is toast, surrounded, corrupt, no supply line for spices to get back home! :P

> I needed those warriors to get the Etruscans, though, else the
> settlers would never have made it to get the silk.
Roger that! I was glad to hand the game over and let the next guy deal with it. Good call (i think!)

> Glad you liked the turn report. I try to put a bit of feeling into
> them, as a stress reliever for me.

:goodjob:
Charis
 
IT 750BC: Yes, I did veto the harbor. Didn't think I would at first, I wanted to trade our incense to somebody! However, Germany did not have a harbor yet, still doesn't, America wasn't interested in our incense, and Liz is too poor. :( So I thought, yes, the cathedral would be best! But then I looked and saw no granaries. (Deju vu? Heh :) ).

The cathedral will be more useful than a library, same culture, slightly higher maintenance but same shield cost. I swapped our Fur town to cathedral.

Markets would be really really nice, but ya know... having 1.5x the population has the same effect on the cash flow, and also speeds production. Granaries got dialed up in every core city. Thebes was set to finish theirs next turn, so MM'd their food and set things up to add more irrigation. We should be able to get to the coveted 10 shields per turn, I think. With corruption happening even in our capital, we are pushing the limits of city count before hitting diminishing returns, and we need courthouses! Wow, lots to do, but first, the granaries.

Because most of all, we need larger cities.

Not much happened.

* Thebes finished Granary, then Cathedral. Now up to 10 shields per turn and growing larger, with enough happiness to support the full monty: size 12! And that's without market, the fur, or colleseum, just the current rate of luxuries.

* I did allow the war chariot to finish at Helio, then built its granary and started it on cathedral. If the AI's come soon, it's hopeless anyway. If we get some infrastructure in place, larger happier cities, we can start cranking units if desired and be further ahead.

Everything about deity is give or take. The more you gambit, the more the rewards, so long as the house of cards doesn't tumble. Postponing military to build infrastructure will lead to MORE military, after X number of years, because of higher production overcoming the later start. The question is, what value for X can be sustained? That's the judgement aspect, and it can go wrong even with good information or reasonable risktaking. I believe in this case, as Thebes will already show, having that granary and cathedral in place, it's now set to pump military units quickly if desired. Toe could build barracks and produce three vet chariots on his turn in that one city, if he wants.

Helio could be set to build troops right now, but I think it will be better to get its cathedral, and then start the troop training while the city grows and grows (try to keep at least 4 food per turn surplus, once there are some more irrigations).

Yet the AI's are also still growing/producing/maturing, and I don't wonder if in the absence of poprush loophole, if "waiting for enough military to strike" isn't rather like waiting for Gedot. There is something to be said for seizing the day, but we made the wonder our top priority, rather than expansion or military, and that set the course of our destiny.

* Engineering and Education popped out of the library and that ended that. :( That was like almost immediately. America has Invention and Astronomy at the end of my turn.

* I ran zero science the whole way. We're already way out of our league, still trying to catch up on making use of POTTERY and THE WHEEL, what are we going to do with BANKING? Nothing, for a while at least. So I say sit back, wait, the other two civs will come along soon (buy contact with them ASAP) and we can catch up on techs then, for cheaper.

* Memphis spent the whole turn finishing its temple, then producing workers. Left it doing that.

* I did block the two tiles the AI has as "potential settlement sites". As Jaffa noted, they are now settling any tile 3 rows away from cities. We have a warrior sitting on one of them, and a worker improving the other. If either unit moves without being replaced, the AI's will plop down over there.

* Rushed the cathedral at fur town with 6 turns left. I figured the 15 culture might be worth 90 gold if it brings those furs to us. Rather than build granary, I started a library. That too may have to be rushed, but I leave that up to others.


We're going to need courthouses and at least one harbor (probably at Thebes). Even Thebes needs a courthouse! It's losing four shields out of fourteen!!! :eek:

The only way we could ever build an FP in Berlin or DC would be with a great leader. Corruption is already eating us alive, any distant cities would be locked in the 1/1 chokehold.

If troops are desired, Thebes/Helio are ready for the call. The others still desperately need more infrastructure, and I don't think any has barracks either.

No need to race Detroit for culture until they prove they have some.

When we get a chance to trade with Germany finally, I urge trading away our only iron (yes!) for loads of tech and money (make sure we get like a bunch of techs, at least two or three and maybe a luxury). Spend the time of no-iron building chariots/horsemen which can upgrade to knights/cav, or building infrastructure. This advice applies as a potential for all players in this game: You can trade away your locally used resources and go without for 20 turns -- sometimes that's a bargain.


- Sirian
 
I've got it -

Will play and post sometime tonight - before midnight.

Sincerely, Toecheese (who has put the magic 8-ball on a permanent vacation in the closet) :smoke:
 
*MUST* plug up the southern entrance to the Silk penninsula -- two squares do it!

Helpful, but not good enough. They can sail around. Would take them time and we could respond, but the best response is probably to build one more city. The town below silk town could have shut off the remaining AI Legal Settlement Sites if built one tile to the SE but did not, Arathorn placing priority on the free road. That's done now, and we have three choices:

1) Keep two units standing right on the two tiles where the AI would settle.
2) Build another city over there.
3) Let the AI's build a city.

I'm in favor of 1 until we can manage 2 without emergency action.


- Sirian
 
550B.C. - Toecheese the 2nd ascends to the throne! (er, Cleopatra's bedroom). He discovers Lord Sirian the 2nd lounging in her bed *thwap* begone!

550 to 530B.C. - Memphis finishes worker, another is ordered up. Pi-Ramesses finishes granary, orders cathedral.

530B.C. - Helio worker ordered to chop trees on the valuable river square. Alxeandria worker ordered to the river to irrigate.

530 - 510B.C. - Berlin finishes Hanging Gardens - America building Sistine, Sun Tzu, AND Copernicus(!). Germany building Leonardo.

510B.C. - Worker improvements.

510-490B.C. - Germany building Copernicus.

490B.C. - Worker that's guarding one of the two squares has completed his tasks. Swap a swordsman with the worker and war chariot for the swordsman so the worker can do other things (catch all that?)

490 - 470B.C. - Elizabeth DEMANDS incense!!! (apparently since she's finished smoking all of hers). I tell her to take a walk and she agrees. American settler pair on the move to Buffalo (presumably to get on a ship?) Toecheese decrees the "Memphis Two-Step" for everyone in the vicinity. Curiously enough, no one loses any time (workers or otherwise) going to a new location. Settlers currently blocked off from Buffalo. Thebes finishes Barracks, War Chariots are ordered up.

470B.C. - Thought about a galley in Thebes but decided against it. The movement of the American settler pair had me thinking maybe the Americans had Navagation. Decided to follow Sirian's suggestion on Thebes for the time being.

470 - 450B.C. - Elephantine finishes granary, courthouse ordered up. (4 shield corruption). Our cultural borders have expanded to include the furs!

450B.C. - Luxuries set back to 10%, extra 5gp per turn for us.

430B.C. - Thebes finishes War Chariot - another is ordered up.

430 - 410B.C. - Nottingham (Nottingham?) finishes the Great Lighthouse - Americans cascade to Copernicus and Leonardo.

410B.C. - More worker improvements. Upgraded two warriors to swordsmen.

390B.C. - America and Germany have made contact with France and India. Since American attitude is now "cautious" toward us, I buy contact with Frnace and India from Abe for 90gp. He's back to polite. Joan of Arc has not discovered Monotheism or Engineering? Are they playing at Warlord level? Anyhow - she has no cash either. Contact Ghandi - I offer him engineering for his WM and all of his 10gp. We now know what the world looks like. And - if you can believe this, we're THIRD on the science totem pole (probably not for long).

370B.C. - Alexandria culture expands - we're ahead of Houston. I didn't buy a Library here either - I know Sirian had mentioned leaving it up to the next player. I'll pass the buck again and leave it up to the next player. Switched Alexandria to harbor since Thebes is on military duty and Memphis is one catch-up duty.
Traded 110gp to Abe for Chivalry. We can now upgrade our chariots to knights if the need arises. Changed the science rate to 40% since we're smarter than originally thought - Astronomy in 21 turns.

350B.C. - Worker improvements.

Thoughts - Tried to keep things simple this turn - wanted to focus on military but decided a mix of infrastructure and military was the better course. Upgraded two or three units and replaced one of the two "you will not build cities here" guards with a war chariot. Started sending said warrior to Thebes for an upgrade. Built three war chariots. Most cities are in mid-production of infrastructure improvements.

Decided to buy Chivalry, just in case. At least we now can upgrade if needed and have a bonafide solid middle ages unit.

Really REALLY impressed with Heliopolis - going to be a bread and butter city for us. Could really use the courthouse being built there.

All other cities - feel free to veto if needed. Was torn on Alexandria's Library. Did decide against barracks in other cities for now. Thebes and Heliopolis should be able to cover us militarily.

Long ways to go but I don't think we're doing too bad.
 
0) 350BC Switched Thebes over to library. Most everything else looks good.

1) 330BC - 270BC American and German settlers wander all over our land.

5) 250BC Heliopolis finishes courthouse, starts settler.

6) 230BC Giza finishes temple. Yay!

Buy Invention from French for Education+WM+20g.

7) 210BC Pi-Ramesses finishes cathedral, starts on aqueduct.

Germans and Americans start on Bach's Cathedral.

War chariot costs 100g to upgrade to knight? Oh, umm, ouch!

8) 190BC Thebes finishes library. Heliopolis finishes settler. We commence operation 'let's flip Detroit'.

9) 170BC Byblos finishes temple. Yay, again :)

Our settler is now in American territory. Umm, what's this? I'm allowed to build a city within the American culture border? It would cause a war, I see -- but I don't remember even being allowed before. Is this new?

Anyway, I wasn't planning to start a war. Settler moves again, into a culture hole between America and Germany...

10) 150BC El-Amarna founded. Town motto, "Detroit or bust!" :D
 
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