Yeah, I saw Sulla's message. Like I've said all along, this is Scouting Sid, and I don't really necessarily expect a victory, although I think it's reasonable to try for one. I picked 'pelago partly to slow down the AI expansion, as you noted. And partly to make as much use of seafaring as possible.
Current thinking on Republic unit supports is 1 free/town, 3 free/city, 4 free/metropolis. And then 2 gold for each non-free. I don't THINK that will be much more expensive than the current model, with the level of troops I'm envisioning being needed. BUT, I will want to read the manual and I expect a number of discussions during the game to hopefully get us going in the right direction.
I've also done some playing around with the editor and played one game with 30% costs (not to conclusion -- and there were some other changes) and there are ways of dealing with it. Pointy-stick, late GL captures with inferior troops, min-sci runs, etc.
I'm thinking the changing of min-sci to 50 turns from 40 will be an additional big challenge, though. Only time will tell. And, who knows? Our starting position might dictate some odd decisions. I'm just eagerly anticipating the start....and all the discussion.
Arathorn