(0) 50 - Take a city tour.
Warriors in Sala, Allegheny, St. R waked. The one from All sent to defend Tye. The one from St. R. sent to defend Akw. The one from Sala sent to OS to become a swordsman.
StR MM'd for shields. Sala given extra commerce.
MWs in the MC area rerouted south -- or activated and told to await orders next turn.
Scout sent S to explore defense. I note both Russian cities are size 7 -- that means a bonus defense. Shoot!
I make the diplomatic rounds, too, but no good deals were available. Invention has only been partially shopped and Astronomy is unique to Russia.
I also spend 228 gold to rush the marketplace in NF. I keep the min sci gambit on Music Theory going -- no real reason not to, as the citizen would just be producing a few wasted shields if used.
I - NF completes marketplace, begins settler.
Russians begin Leonardo's.
(1) 70 - I do a little trick to get the defender to Tye faster. I send the "new" warrior (from All) to Grand River and wake the GR defender and send him to Tye. In this case, it probably doesn't matter, but it's good practice.
The worker gang by OS (wasteful) is broken into parts to mine the iron mountain, road the hills to the east and to set up a new grassland square.
Scout sees pikes defending both Odessa and Minsk and ducks back into Iroquois land. Warrior reaches OS and upgrades to sword.
Boring diplo front.
I - Sala MW -> MW. OS pike -> MW.
(2) 90 - Extra pike from OS sent to Catt via change-over in Allegheny. He'll try to march with the offensive and defend the new acquisitions.
After finishing task by Tona, worker goes to NF to mine a desert to help that city with its shield production. MW from Sala sent to Catt. Workers in the north (having roaded a mountain) split -- two going to road another incense and the third headed southwest to bring irrigation to Akw's grassland square. Grassland by Centralia being roaded.
Offensive is set to start in a few turns -- we have almost 15 MWs in Catt. This will be a pretty good GA time and we can hopefully get four Russian cities including wines and horses. That's the goal. First two turn goal would be to get all three frontline cities -- Odessa, Minsk, and Tblisi. Minsk and Tblisi have no good route to it, so will have to be second turn goals.
I - Russian pike runs from Odessa towards Minsk -- makes me a bit leery, but we should be able to handle whatever. All finishes MW and starts another.
(3) 110 - All MWs from Catt awakened and sent to the jungle bordering Russia. Swordsmen and one pike go, too. This is our SoD and it will split when it needs to, but it's our offensive push.
More workers sent to improve NF. Irrigation north of St. R. begins. Workers south of OS move to grassland and protection. The warrior who had been defending them moves to OS and upgrades to swordsman.
Worker by Stevetown irrigates, as we have more ivory than we can trade right now.
I - China wants to trade his WM for our WM and 3 gold. I acquiesce, just to keep him happy.
Sala MW -> MW.
(4) 130 - MW from Sala heads SW (really should've waited with him until some of the outcomes of the combats were known. Oh well. On second thought, we won't actually see any combat this turn.... At least not until the interturn.)
I then check our Active deals with Russia -- none. Good. We don't want a reputation hit for this war. I then declare war with all our troops still in our territory. This makes all our trading still from a reputable standpoint.
WAR CHECKLIST:
1. Goal --- You should always have clearly defined goals in mind when declaring war. Is it a limited war to get a luxury/resource? A war to get a wonder you want? A war to the death? Know what the goal is before you start.
Our goal is clear in this case -- we want to get wines and horses -- that will require the conquest of 4 cities, including the capital, which should count as about 2 cities worth of difficulty.
2. Military preparedness -- Do you have enough troops on-hand to do the job, given standard AI defense? Are there plans in place to replace losses?
Yes. We are prepared on the west front, fully. We have enough troops to take at least two cities. Reinforcements will be fast and furious, because we will trigger our GA and Sala can produce one MW/turn under GA conditions. We have defensive troops to move with the offense. We're set -- mostly. The east force is too small, really, but I got overanxious by a couple turns --

.
3. Diplomatic -- Deals with the target civ that need to be cancelled/expire? Concerns about a multiple-front war?
We have no active deals with Russia. The only other fronts would be on Russian acquisitions or from the sea, which we can handle.
4. Logistics -- Are the troops in place? Is there a clear line of offense? Is defense prepared?
We're set here. All is ready, as much as we can foresee.
5. Worst-case scenario -- What is it? Can you handle it? What's the expected loss vs. gain?
Worst-case, Egypt joins Russia and we lose our southern two cities and make minimal gains in Russia. Not fatal and pretty unlikely. Expected gain is very high -- horses and another native luxury. Both are important for us.
OK, we're ready for war. Checklist completed.
Workers by NF head to the mountain -- shields for NF becomes their rallying call.
Workers by Centralia head to the grassland to mine and road -- more people is always good.
All 15 MWs in the west go one square south into Russian land. They all wait a round -- I want to see how the battle for Odessa goes before committing troop count to Minsk. This way, too, they can all be defended by the pike and swords coming behind.
In the east, the MW and the swords also move into Russian territory -- near Tblisi.
Oh. Egypt now has Astronomy and Invention. Interesting. I check for the price of an alliance. WM and 470 gold. It's worth considering. If we can win a few battles, the price may drop. But it would lock us into 20 turns of war, which we may not really want as a Republic. Certainly not desirable now, just a checking.
India also has Invention, so it's cheap now. But we're gonna wait and see if we can beat it out of Russia.
I also check every city for unhappiness. Declaring war while a Republic can have dire consequences. Everything appears OK. So on we go!
I - Great! Cleo comes demanding. I, of course, cave. War with one major power is enough, thank you very much. War against Egypt would be horrible right now. TM and 59 gold is cheap enough.
MC galley -> aqueduct (marketplace a close second).
(5) 150 - Worker by GR to second forest to road it.
Begin the MW parade towards Odessa. Always bring enough troops. I expect to see two or three regular pikemen defending it -- fortified in a city gives 'em +100%, so they defend at a 6. Every hp we do will cost, on average, two of ours. If we're lucky, 4 troops will be enough. 6 is realistic and 10 should be plenty. We'll see.
I send 'em one-at-a-time so that any non-used ones can wheel around and head for Minsk.
Battle for Odessa (three regular pikes and a longbowmen defending)
First one --(rp1) one hp damage and dies.
Second -- (rp2) 0 hp and retreat.
Third -- (rp2) 1 hp and retreat. Great -- they have at least 3 defenders.
Fourth -- (rp3) WINS at 1 hp! Kills one and we enter our GA! (More on the GA later).
Fifth -- (rp1) 1 hp, dies, and the defender promotes. Sigh.
Sixth -- (rp2) Wins with no damage to himself.
Seventh -- (vp) Wins with no damage -- a longbowman remains.
Eighth -- (l) Wins at 2 hp. We go ahead and capture Odessa -- razing is often good, but we don't have a settler ready and China/India could easily beat us to the punch.
Starvation begins immediately -- there's absolutely no reason not to!
Two nice things about Odessa. One, the barracks survived, giving us a healing location on this side of the jungle. Two, it's connected to China's roadnet, so we have the fourth luxury online immediately. A temple is ordered.
The 7 remaining MWs and the swords/pike go east towards Minsk. That might not be enough force -- we'll have to consider next turn.
Battle for Tblisi:

Too few forces!
We send the MW first, for retreat potential.
Kills the regular spear with one hp remaining and waits for further developments.
Sword 1 -- deals 1 hp damage and dies.
Sword 2 -- does the same and the #$!@(& spear promotes. Always bring enough forces, Arathorn! Pike does nothing. MW retreats to OS.
OK, our GA started and we got a fourth luxury -- time to review ALL our cities. First, I move the lux slider to zero.
With a little help from NF (returning the mined hill), Sala can pull 30 shields/turn. That's a MW/turn, which wil be VERY important. That change is made. NF takes over the scientist gig (for one turn, at which point it will need to be reevaluated, as it will have produced a settler). OS put to max food, not affecting MW build time. The cities in the far south are unaffected--not surprisingly.
Cost for an Egyptian alliance is still high -- WM and 570 gold. OUCH! It went up. Well, as long as they don't ally AGAINST us, we'll be OK. Expensive insurance...and we might be able to handle that war, too. I go without it, this turn.
Ivory gets WM and 66 gold from Mao.
I - longbowman attacks our pike in the jungle by Tblisi and dies. That front is in a shambles. Sala MW -> MW. NF settler -> harbor. GR marketplace -> aqueduct. All MW -> MW. OS MW -> MW. StR aqueduct -> pike.
(6) 170 - Workers on incense by Centralia to forest to clear another food square. Galley from MC explores SE. Settler from NF heads SW towards the front. Workers between OS and Tye mine hill.
4 MWs reinforce Tblisi front (from OS, Sala, All, and the floater from last turn). Wounded MW to OS to heal. Pike stays put.
Decision on attacking Minsk. 2 regular swords and 7 MWs. At least one vet pike in defense. Touch-and-go decision. We have two more MWs who can get there this turn to add to the next turn's attack. ALWAYS bring decisive force. I wait, unhappily.
The two healthy MWs from the Odessa attack move to reinforce. Others to Odessa to heal.
Odessa put back on starvation. No scientist assigned.
I - Russia sends two defensive troops to our southern area -- worker unprotected. Might have to rush something down there.
Sala MW->MW.
(to be continued)