LotR6 - Progressive Paranoia

Arathorn the bombing comes from the air (Bombers), not from the sea :eek:
I have already dispatched our workers there and the damage is minimal/repairable so that's OK.

Right now we have 4 Galleons and 2 Ironclad where you see it on the above pic they can not get to Kirk in one turn but they will have to make a desperate dash for it...dont' :whipped: if they all die ;)
 
:eek: one square too far eh?

No big deal just do the disband/rush on a few right in Kirk.
 
Ibt : French bomb Kirkarellli, the French have Batteships and carriers :eek: they sink one of our ironclad and a galleon, they attack Poitiers with no success, we get 2 elite inf promotions.
However they are bringing a transport towards us.
Our sea situation is very worrying as we have no real cover for our galleons...

1405 : Cherbourg bombed down to pop 1, lose only 1 sipahi and capture the city. I organize a one time run across with galleons covered by 2 ironclads.
We might lose some and it will take more time, no ship-hopping possible.
I also dispatch all our slaves on the tiles in ex-Korea.

ibt : we lose 2 Ironclads and 2 Galleons but we can safely reach Kirk with 2 Galleons ! [dance] really thoguht we were gonna lose them all.
The french still bomb Korea regardless, no important damage anyway.
On a mountain right by Cherbourg, the French land a transport load of rifles, a few infs and 2 cavs.

1410 : We discover Espionnage and go for Steel in 4 at no loss, Communism will have to wait...
We have 2 more Galleons by the Aztecs, will have to take the risk on that front and take them out to move to Kirk.
All but 4 of our arties are on the Poitiers island so I make a big round of arties in our core cities, a round of infantry just completed as we have around 20 Sipahis in Kirk already. Building a good invasion troop to establish beachhead in France.
Hurry Galleon in Kirk.

On the island : We capture Strasbourg and Bayonne with no loss. I also bombed down the nasty SoD they landed and kill all rifles with the Army, lose 1 sipahi trying to kill a wounded Cav. The 2 last cities are far away so will need a combat settler and our units also need to heal.

ibt : We lose just 1 sipahi in Cherbourg. 3 more transports leave France to get to the Island :eek: A landing on their land might be a good distraction actually.
Wall street completes.

1415 : regrouping on Island, still lose a Sipahi to a wounded MedInf ! AAARRRGGGHHH ! for the rest no casualties. Rush some more Galleons in cities close to Kirk but I am not sure they can actually make it.
I stay above 1k treasury though...

ibt : we take a setback in WW, have to hire clowns in a few cities. Go through all cities in interturn to prevent rioting, nothing major yet though.
The bombardments in Ex-Korea seem to have stopped, maybe thanks to our "human shields" :)

1420 : OK I will establish a port city in France which will not be on a Mountain but will allow Galleons to make the trip in one turn.
I need to go under 1K ttreasury for a combat settler on the island.

ibt : More bombardments on the Island, only one on our mainland.

1425 : Well I got 3 galleons in Kirk and tons of units so I actually land in France : there is only one sea tile in between our beachhead and Kirk so each Galleon can make 2 trips -> that's 24 units. I take 12 inf. 11 arty and the settler. BeachHead is founded with crossed fingers.

ibt : the French attack our SoD and kill only 5 infantry we get almost no promo but still stand :D 3 Galleons trying to reach Kirk get killed by French navy :mad:

LotR6-beach.jpg


1430: Our arty gets a full french SoD to 1 hp we finish them off with Infantry. We finish Steel and go for Combustion available in 5 at -29gpt.
The French wisely or by accident *block* the tile allowing double crossings from Beach to Kirk. We also bomb all reachable ships hoping to move them out.
We can make one crossing with 3 galleons that will stay in BeachHead, we bring more Infantry and some more arty.

ibt : France is signing trade embargoes with Mongols and Japan.
Lux tax needs to be upped as Istanbul goes into disorder and I have to go through all cities to prevent problems.

1435 : On top of this, we cramp up a notch in War Weariness, research has to be nixed and lux tax upped to 40%. I have to go through all cities again :(
We bomb down one French SoD by BeachHead but there is another full of Infantries, no offensive units. I am confident we hold BeachHead though. The good news is that the wounded ships left and we now have a clear run. We should transport Sipahis next turn.

Now I have to hand over here as I am absolutely exhausted and the turns take quite a long time. Also T-Hawk will make a much better decision than mine on War Weariness, lux tax and researched I am brain dead right now. Sorry about that.

On the Island we have a combat settler in place and the 2 last cities can fall next turn. The rax in BeachHead still needs to be rushed and the Galleon in Kirk can possibly be disband-rushed.

http://www.civfanatics.net/uploads4/LotR6-1435_AD.zip

LotR6-end.jpg
 
lurker's comment:
I love Skyfish's illustrated turnlogs. Very exciting and tense, puts me in the thick of it.:goodjob:

Come to think of it, you all do a great job with the turn logs. Thanks.
 
Looks good.

@Everybody: If the turns are too exhausting, feel free to take less than 10!!! These turns take a while, and once we get in to AW in the Modern Age, it could get really ugly. If you have time and energy for 10, GREAT! If not, do 5 or so and pass it along. Enough happens in a few turns that I think we all understand.

Beachhead! Wonderful. And it's past the first initial shockwave, with the secondary and tertiary waves to follow.... Looks like it will probably survive pretty nicely, now, though, as infantry behind walls take a lot of killing.

T-hawk, you might want to actually move into Beachhead with sipahi and unload them in the city, so that they can be used to attack this time, once the artillery wears down one stack or the other. You can only move half as many troops that way, but you get access to them a turn earlier....

As for war weariness, well.... We can't go ask for peace. Republics get as high as 100% war weariness, I think, meaning every single citizen is unhappy, plus the (n-1) unhappy from playing on deity. Temples + cathedrals + Sistine helps a lot for internal cities and corrupt ones can just hang themselves. I was in heavy war weariness while finishing off the Koreans, but we were still able to do OK. Hurts research rate a ton, but what are you gonna do? Police stations would be really nice about now, though.....

T-hawk, you're up!
JMB -- skipped until further notice (hope all is going well)
Arathorn -- On deck
Gothmog -- in the hole

Arathorn
 
Communism can be researched instead of Refining if Police Stations are needed...but we have a cash issue.
That was my :smoking: I should have gone for Communism instead of Steel :(
 
Mazarin << UP NOW
Sirian << On Deck

Just kidding. :D I got it for real this time.

War weariness - well, we need whatever lux tax we need, and we can't end the war, so we're stuck with it. Building colosseums and police stations (the latter has the same happiness effect as a colosseum but only when WW is active) where we haven't will be necessary.

Government choice for the Always War modern age is now an interesting decision to make. Republic, Monarchy, and Communism (after seeing Russia's performance in LotR5) are all viable choices.

The good news is that Republic government eventually hits a stable maximum level of war weariness and never gets forced into collapse. This maximum level is precisely one unhappy face for every citizen in a city, minus 1 for Universal Suffrage and 2 for a police station.

Republic under max WW and Monarchy/Communism have the same economic production. Republic's trade boost of one commerce per worked tile is precisely canceled by needing one happy face worth of lux tax per citizen (and police stations' WW-reduction of 2 is canceled by their maintenance cost.) Of course, Republic loses a bit to inefficiency because a city's economic production won't always precisely match its happiness needs.

That makes the prime benefit of Monarchy/Communism the free unit count. (The military police factor is countered by the maintenance cost of the police units, at least if you're over the free unit threshold which we will be.)

So, that free unit count is worth 4 per city (we haven't got Sanitation yet according to the recent turnlogs and might not for some time.) Add one each for Republic lux-tax inefficiency and garrisons that we will keep and pay anyway under Republic.

6/turn income per city (~160-200 civ-wide) is the net result of revolting to Monarchy (once the Republic hits max WW.) Is that worth 5-8 turns spent in anarchy? Discuss.
 
For now I would stick to Republic, we're not in AW phase yet for quite a while and who knows France may yet beg for a temporary Peace. After that it's a tough choice, though I love your analysis T-hawk - highly detailed analysis that is :D . I would have to see the effects of full WW to make a decision on the anarchy period. It's not clear to me how many Temples + cathedrals + Sistine we have etc.
 
Just a small correction :)

Police Stations reduce unhappiness due to war weariness by 25% of city population rather than a flat 2 content per city. For instance, a size 12 city will get 3 content and a size 16 city will get 4 content (this cancels out 1 level of Republic weariness).

The flat 2 content citizens per city idea comes from the original testing which was done with a size 10 city (25% rounded down to 2 population).
 
Because we have no cash to rush infra, the time needed to build Police Stations in the core cities plus the time needed to get Communism under a 40% lux tax must be considered....
Also switching to Police Station while we are under heavy war in France (who is quite powerful) could be dicey...
 
I just got my computer back today (a 2 day turn-around is pretty nice!), so I can pick up the file once T-hawk's played...

JMB
 
Very cool. So I'm no longer on-deck.

T-hawk -- you're still up, man! How's it coming?
JMB -- back on deck (glad the repair was quick/simple)
Arathorn -- back on the bench where he belongs
Gothmog -- chillin'
Skyfish -- relaxin' after his turns

Arathorn
 
Originally posted by T-hawk
How it's coming is I haven't started yet. I can play late tonight but might not finish depending on how disagreeable the French are. :D

Must...resist...urge...to...make...comment... :cringe:
 
At least we know only nice representatives ;)
 
Inherited turn:

There's one galleon in BeachHead that still has 4 movement left. I use the rename-ship trick to identify it, and it moves 3 full loads of units over to the French continent this turn. How'd it do that? Load up, move one south, move 4 artillery into Beach; move back; load up, move one south, unload 4 horses into Beach; stay where it is while 4 horses move into the boat, then sail the boat with horses into Beach with its last move.

We are at max war weariness now, so further increases in that aren't a worry. The fact that we're spending 40% on luxuries is, though. I will not revolt, though; I expect us to have at least a short economic build-up period after France before we go overseas.

Um, why don't we have an Intelligence Agency? :smoke: The city that can do it the fastest is Warwick (how did THAT city get to be our top shield producer?) which is ordered to build it.

Egads, France has a huge navy... built to counter our land-based artillery I'm sure. Another fine development from the French Military Labs.

==========

1440 AD: Bombarding and slaughter at Beachhead. We kill about 20 French units to about 3 losses. Aren't beachhead battles supposed to result in massive slaughter for the INVADERS? Artillery and Sipahi are disgustingly powerful...

We get a GL taking out a stray French cav... on the western island. I don't really want to rush the Intelligence Agency here where we can't defend it, so he just makes an army.


1445: The French bombed out all the roads at Beachhead so I get some workers into position to rebuild one, protected by infantry. Our artillery bombard some battleships to amuse themselves.

France unloads two.. no, three transports full on the western island; this might be a bit of a problem. France also has marines now.


1450 AD: We crack the French core and Lyons is razed. But we lose two cities on the western island that I can't do anything about.


1455 AD: Amiens on the western island is razed. Avignon in the French core is razed.

I don't know what the team's opinion is on combat settlers, but I'm going to use them. One's in place now to give us access to Chartres next turn, making our artillery waste no turns advancing.


1460 AD: We lost another two cities on the western island but we do raze Toulouse there. Some artillery are needed to repel a transport-full that the French landed next to Beach Head (why they didn't just walk, I have no idea) and the rest only inflict some damage on Cherbourg. We are able to make an ivory colony near Beach to get ourselves a fifth luxury which actually lets lux tax drop all the way to 20%.

France and Mongols MPP - ouch.

CRAP - our last city left on Western Isle flips to the French! We still have our artillery and armies there, but it isn't going to be easy...

And:

lotr6-1460ad.jpg


That happened AT THE END OF OUR PRODUCTION PHASE, before I even had a chance to move a unit. This also happened to me in Epic 29, and is definitely some sort of bug still in the game that isn't going to get patched now.


1465 AD: Chartres is razed. Our army on Western Isle recaptures one city.

Also, the Intelligence Agency has completed and it's time to go spying. We get agents into both Paris and Karakorum. [party] Safe steal cost would be 3000 gold, versus about 3500 to research Refining ourselves. Not worth it yet. I decide to start up research again on Refining, due in 4 turns at max deficit.


1470 AD: Another combat settler gets us access to Marseilles which gets razed. On Western Isle, our forces hole up in our hilltop stronghold there. This group isn't going to capture any cities without reinforcements, but it can distract French units and take out any trickle attacks with no losses.

We complete the Pentagon, and also complete Colosseums in most of our core cities letting lux go all the way down to 10%. In a Republic under maximum war weariness!


1475 AD: The epic Battle for Paris begins. This turn, our artillery take it down from size 18 to 12, and the damage dealt reveals that there are at least 8 infantry in the city. France appears to lack rubber, as I'm seeing more and more guerillas.


1480 AD: The Battle for Paris continues, although several of our artillery were needed to fend off a trickle attack and not much damage is done to the city.

The Mongols also landed two boats (galleons, not transports) full of rifles and cavalry over on East English Isle. I rush a galleon in Newcastle (exactly 4 squares away from Brighton for virtual-rails) to get some virtual rails going over here. For now, our leftover Sipahi there repel it with only one loss.


Oh, no. :mad:

lotr6-aztec-war.jpg


Cambridge falls to the Aztecs. And the people expand our palace. :crazyeye:


1485 AD: I continued the Battle for Paris, but I'm too exhausted to do any more. Don't go for Paris this turn; once again we needed some artillery to fend off a trickle attack, and several of our sipahi are healing this turn. Paris is down to size 1 and its barracks went this turn, meaning the units I redlined won't heal all the way. Next turn should be good to take the city; it's got Leonardo's which we might want to keep. France is still, unbelievably, in Democracy.

Next leader is on his own for fending off the Mongols and Aztecs. You've got a galleon in Newcastle that can take four units over to that island this turn.

Refining just came in this turn. I'd suggest going for Combustion next at max sustainable rate to get some semblance of a navy going; destroyers with land-based artillery support can take out fleets of battleships given time.

Yeah, I have the governor on to manage citizen moods for all cities. It just wasn't worth the effort to micromanage them anymore. Take it off if you want to, but note that there wasn't a single riot on my turn. :) It looks like we're a bit over-happy right now, but that's due to a negative-WW boost we just got from the Aztecs declaring war and that won't last long.

http://www.civfanatics.net/uploads4/lotr6-1485ad.zip
 
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