LotR6 - Progressive Paranoia

Got it !
Up in all the SGs at the same time though so I'll claim my full 48s ;)

By the way Arathorn : I love the avatar :D

Second by the way Gothmog : great turns :goodjob:
 
You're getting close to your limit, Skyfish. I want to be patient, but I also want to keep the game moving.

Consider this the 12-hour warning. If there's no word from Skyfish in 12 hours from this post, he's skipped and T-hawk is up.

Skyfish, if it's gonna take 14 hours or something, just post a brief note to that effect and all will be well.

Arathorn
 
Sorry for the delay... its crazy here :crazyeye:

OK economy looks good indeed the plan is to build up until MT and then hit *someone* with the Sipahis,
sounds good to me :)
Problem I see is we only got 9 horsemen and 3 knights :( so we need some garrison cities. I use some of the cash to
rush some buildings in order to produce some Knights. Notably in Kafa and Uskudar.

550 : Korea wants 2 more gpt for their Dyes.

560 : we go up to 271gpt with a few banks and MPs finished. With only 3 talking partners the trade opps are very limited.
We need Chemistry in order to have visibility on MT. On the lux side the only deal we could do is sell Furs to France
but we have an MA vs them for still a long time. Our reputation is shot for one reason or another, that seriously restrains
our opportunites for a one shot diplo. I will build up a nice treasure and see what I can do at the end of my turns unless something shows up.

570: French declare on English ! Yeeha !

590 : I hurry an acqueduct in Washington and a bank in NY. Some more merges. gpt now up to 348gpt.

600 : we get a palace extension. Build a rax in NY, might come in handy at one point.

610 : Japs want peace for nothing, dream on Toku !

620 : Mongol and Aztecs sign peace :(

630 : Heroic Epic completes, Istanbul can produce Knights in 3 turns.

640 : We got 3000g and making 365gpt = Trading time : Chemistry from Korea for WM+882g and Metallurgy from Korea for 1100g...and thats it, there really was nothing else... :(
Pretty tactless hu ? consider it a training for next era :)
I chose Korea because we have the most and longest running deals (that lux deal they initiated) with them and they could be a good ally vs England who is the big powerhouse, dealing with Mongolia would have cost almost 400g more :eek:

650 : Printing Press comes in and research is set on Mil Trad but vetoable, playing with the slider one can see Democracy is being
researched now as Mil Trad is much more expensive :confused:

We now have 9 horses and 9 knights, with 5 more due in the next 2 turns, which is a bit better, we should now produce more cannons and defense units.
In the eternal debate about fishing villages, Antalya can complete a Courthouse next turn or you can go for an acqueduct as it is size 6.

http://www.civfanatics.net/uploads4/LotR6-650_AD.zip
 
Got it, will play sometime today.

Probably won't quite get to war on my turn (Sipahi upgrades are expensive), but I should leave a fairly nice setup for JMB. :)

The question is indeed whether to attack Korea, to gain ourselves more productive territory, or England, to whittle down this game's 900-pound gorilla and maybe capture London's wonders. I'm not sure which I'd prefer...?
 
Tough call.

Korea does have Pyramids and at least one lux we don't.

But England has been the leader and the experience from LotR 5 is to not let leaders run away with things.

I'd say England, but only very weakly and would definitely consider Korea if it appeared better at the time.

How's that for wishy-washy? :)

Arathorn
 
Very political answer Arathorn, ever considered a career in that field ;)

I vote for England.
 
I am also leaning towards England and drawing Korea into the fray (helping us). That way, much of their (Korea's) economy will be spent towards waging the war against England and we can swoop in on them once we've made peace with England (also, their troops will help occupy Liz's troops...).

JMB
 
Wow, lots of cities building knights.

MM Washington to irrigated deserts rather than mined because its aqueduct is done. New York needs one more worker merge to work that one more water tile. Adana is corrupt enough that a courthouse will do it significant good. Atlanta needs a harbor and two worker merges. Uskudar is a good low-corruption city and should run at size 12 instead of ceding tiles to Sinop. Izmit can make size 8 if Aydin gets assigned to a different hill tile. Kafa needs several worker merges. (These aren't indictments of Skyfish, just notes to myself. :D ) Antalya will be best served with a courthouse, since it needs both an aqueduct and a marketplace (for happiness) and a cultural expansion to grow anywhere, so it may as well give us some extra pennies of income now.

We still need quite a few hill tiles improved in the northeast, so I return Aydin to worker factory duty. And we will need lots and lots of workers for rails not too long from now. Aydin should probably keep producing workers up until railroads, when it can likely make a worker every turn with rails.

There is no way we are waiting 40 turns to get Military Tradition and plenty of civs already have it, so I park the lone scientist on Navigation instead. We will never want Democracy.

I was going to make peace with the Aztecs to trade Metallurgy for Physics, but then I noticed we have 5 turns left on several alliance deals. This is the sort of stuff that's helpful to have at the end of a turn report. :whipped: :D

I recall a few knights from Adana back inland to play zone-defense against any potential sea invasions, because Navigation is out there.

==========

670 AD: A Japan seaborne invasion of a single archer lands near Edrine. Our elite warrior in Edrine attacks, but loses. (Hey, this was the best shot he'd ever get.) A horseman finishes the job.

The Aztecs build Magellan's and everybody cascades to Shake's. Paris gets that (phew, not London.) Cascade does NOT go to Newton's, which is good. Should we take a stab at building that ourselves?

I think we should, since we'll need to do research ourselves before too much longer. New York is the spot, as our highest commerce city and 60 shields in the box already. That city swaps to the Palace and will reach 400 shields total in about 25 turns, but we should have a Golden Age coming soon to drop that.

Korea offers Monarchy for 510 gold. :lol:

700 AD: With the round of alliances expiring, it's trading time. There's a brokerage on the table in that the Aztecs lack Military Tradition and have Physics.

40 gold paid to Japan for peace.

I'm not sure of our reputation status, but Japan will take per-turn goods for tech. I establish embassy with Tokugawa, and he's at war with Genghis. So I guess our rep betrayal was against the Mongols? Anyway, this looks like a good place to buy Military Tradition, for Gems plus 50/turn.

You can always pay per-turn in a peace treaty, so Military Tradition plus 38/turn goes to the Aztecs in the peace treaty deal to get Physics.

Magnetism is out there but Theory of Gravity is not. Will wait and hope a brokerage becomes available on the next leader's turn.

20 gold to France for peace, and then we trade Furs + 4/turn for Ivory. Also Furs to the Aztecs for Spices.

Then we sell Saltpeter and Furs to Korea for a whopping 91 gold/turn, all but cementing our war plans to be against England rather than Korea.


710 AD: Our build orders got auto-upgraded to Sipahi, and I start upgrading the knights and horsemen.

720 AD: England and Korea are now in the Industrial Age. I wish we knew what tech Wang pulled for free (*please-don't-be-Nationalism*), but we can't find out because we become tactless once we advance the age.

- Interesting. Between turns England moved the workers that for many many turns had been hanging out in their territory on our side of the gulf. Worker activity may be an indication that Korea got Steam Power for free and England acquired it?

==========

I pass off in 750 AD with units unmoved. Highly Detailed Wrath follows.

Is the next leader allowed to use 750 AD, the inherited turn, as his diplomacy turn? If so, NOW IS THE TIME. (If not, 760 AD is. :D ) Declare war on England, buy allies, then buy Theory of Gravity from Korea and trade it to someone like France for Magnetism. Then pray we get a good free tech.

If we don't mind wrecking our reputation here at the verge of tactlessness, we could do this intricate series of deals: Declare war on Mongolia (won't break any deals.) Then sign England to alliance against Mongolia. England will then accept per-turn payments for tech. Pay Lizzie gold/turn for Theory of Gravity, Navigation, Democracy, and her treasury which is 1200-plus. Then declare war on England and we get the techs and cash for free (the point of all this.)
Then attack Coventry - dealing some damage will probably make alliances slightly cheaper. Then buy alliances (with every civ) against England and Mongolia - before we go tactless by getting Magnetism. Only then do we complete our last-ever brokerage and trade ToG for Magnetism.

That's so complicatedly evil I think we have to do it. :devil2: :mwaha: :evil: ("Highly Detailed Evil"?)

Plans for the actual war: obliterate England before any rifles show up. The city of York is visible from one of our units, and it shows only a musket. We have 19 Sipahi right now that can reach Coventry this turn, and York, Nottingham, and Liverpool next turn (plus one more Sipahi from Edrine.)

It's also our Golden Age; I would suggest researching to Industrialization ASAP (before Nationalism) so that we can use the GA production towards Factories. And keep both worker farms running (give Boston that third wheat once we get rails and it'll do a worker every turn) because we'll need lots for the rails and post-hospital merging.

http://www.civfanatics.net/uploads4/lotr6-750ad.zip
 
Originally posted by T-hawk
If we don't mind wrecking our reputation here at the verge of tactlessness, we could do this intricate series of deals: Declare war on Mongolia (won't break any deals.) Then sign England to alliance against Mongolia. England will then accept per-turn payments for tech. Pay Lizzie gold/turn for Theory of Gravity, Navigation, Democracy, and her treasury which is 1200-plus. Then declare war on England and we get the techs and cash for free (the point of all this.)
Then attack Coventry - dealing some damage will probably make alliances slightly cheaper. Then buy alliances (with every civ) against England and Mongolia - before we go tactless by getting Magnetism. Only then do we complete our last-ever brokerage and trade ToG for Magnetism.

That's so complicatedly evil I think we have to do it. :devil2: :mwaha: :evil: ("Highly Detailed Evil"?)

:worship: :devil2: :worship:
 
Hmm... a typical 'borderline' T-Hawk strategy ;)
It's more than dastard to say the least....
But it could perfectly fit the variant theme of going into pure tactlessness :evil:
I like it :D
 
Ok, I've got it and will try to play sometime today. Skyfish has it right: "a typical 'borderline' T-hawk strategy. It's more than dastardly to say the least..."

I have to agree with this and am a bit hesitant to do it... (of course, I don't tend to do things like this, so maybe I should just to balance my honourable tendencies...) Is there anyway to make it so that we get England to attack us instead of us declaring war on them? I am asking because you sometimes see the AIs sign MPPs after they've made gpt deal (with another AI who is at war with your MPP partner) and then get pulled into a war by the MPP, eliminating your gpt payments?

Anyways, I won't be playing until this afternoon (PST) so if others have more thoughts about which avenue we pursue please let me know.

JMB
 
I'm all in favor of T-hawk's plan. Our rep is worthless very shortly, so why not go down in a blaze of glory? I would do it in a heartbeat.

That said, JMB is playing and the ultimate decision is his and I'll be perfectly fine with whatever happens. I see no way to make England declare on us (unless they have troops in our area and would naturally do so when ordered to remove them). But we want to use our Sipahi ASAP.

We probably want to consider building up a number of boats, too, to get England's island holdings. We're going to be tactless very soon now and peace offers from the AI only come rarely. Since we'll want to hold London with all its wonders, we'll want to wipe out England completely in this war, if it's at all possible (fighting riflemen is possible; fighting infantry without artillery probably isn't, unless it's just one city).

As for dealing in 750....well, technically, each person does 11 turns, sorta. I mean, it's often common to do a bunch of deals on your zeroth turn in an SG. And I'll often move a number of troops that were fortified, so I think it's technically allowed. Again, though, up to JMB.

Agreed on Newton's in a high commerce city. I hope New York can win the race. It might be close. I would highly recommend paying attention to it.

BTW, I really am liking this progressively more restrictive game. In a "normal" deity game, I'd consider our position a win, with only going through the motions required to cement it. As it is, with restrictions increasing, it's still very dicey. Am I alone in this?

Arathorn
 
I'm back and feeling evil!

I think if we can use our uber-UU and GA to take over both England and Korea (in that order) we will be well positioned for the rest of the game, tactless or not. If we strike before rifles our losses will be really small, and we should be able to roll over England. But as Arathorn says, the future is unknown. I don't have a good feel for what it will be like to be totally tactless for the rest of the game.

My current analysis is that we could take England and then Korea and win the game even with out using 'highly detailed evil', just the more standard kind of evil.
 
I am not so optimistic as you about winning the game from here...but again I am the eternal pessimist :)
We only got a handful of knights and no money to upgrade them :D
 
Ok, I'll initiate T-hawks plan tonight. I have to agree that the increased restrictions will make the game much more difficult...

I'll play tonight.

JMB
 
Don't know if you'll see this before you play, and the forum clock went screwy again as well, but...

I looked at the save again, and here's a couple details. First, England doesn't have any cash in the treasury; she did a couple turns ago but doesn't now (probably bought Korea's industrial tech.) Second, we lack embassies with France and Aztecs; do that before we go tactless, and you'll need them for the alliances anyway. Third, England does have troops in our territory, but it's just the two workers and they'll almost certainly withdraw; the other way to make them declare is to try an immediate tech steal and fail (though it could succeed, which would be kinda redundant if we're getting techs for free anyway.)

Pull in EVERYBODY to alliances against England and Mongols no matter what it costs; this is our last chance to start any global cataclysms other than AIs offering MPPs. It'll be our golden age; we'll have PLENTY of income. (I'm not sure whether to pay per-turn or lump-sum; the former saves us money if the ally bails out early, but they could leave the alliance in place for many more than 20 turns, with us still paying.) And I want to see a picture of the F4 screen. :devil2:

We want to see this world tear itself apart while we roll over England and then build some factories. :hammer: :hammer: :hammer: :hammer: :hammer:
 
First of all, thanks T-hawk for the awesome setup! :worship: :thumbsup:

750 - After opening the save, I politely request that the ugly man with the scar on his left cheek teach us the secrets of Magnetism. Sneering at our demands, he replies: "You should exhibit slightly greater sense of self preservation. You are in no position to demand anything." (Even though our military advisor informs us that our military is much stronger than Temujin's... :crazyeye:) To wipe the sneer off his face and show him the power of our "sissy" Sipahi and our robust economy we declare war.

With an eye to punishing the wench of England for her earlier transgressions against our nation, I follow the devious plans laid out by my predecessor ( :satan: :devil2: :evil: ) prior to his untimely demise. First, we prey upon her vanity and greed by requesting that she, the most powerful woman in the world, aid us in our war against the Mongols with her formidable navy (we have no navy whatsoever... :( ). In a condescending voice, she agrees to "aid" us for a mere 27 gpt.

Continued in next post (due to too many smilies...)
 
Next, we beg her to teach us the secrets of Navigation (so we can build ships to attack Mongolia...), Gravity (which will be instrumental in heralding the beginning of a new era for our civilization), and a new representative form of government known as Democracy. Notes were left indicating that we should also request a loan from her (in excess of 1200 gold), but for some reason, she does not appear to have any gold... :confused: For 262 gpt, Liz is willing to part with the above technologies; as an afterthought, she also "gifts" us the secrets of another form of government called "Monarchy." Liz is rather naive... To give away so much without any insurance whatsoever :rolleyes:; I hope she has a good insurance company... :) Smiling at the her naivete, I declare war on her :yeah: and send our secret troops the Sipahi to attack Coventry!

Vet against vet musket, dies, redlining the musket.
Vet against reg musket, redlines, but wins. Our civilization enters a Golden Age! T-hawk, the Highly Detailed Wrath (how fitting ;) :rolleyes: ) also promotes... Our gpt is now 561 (from 364)!
Vet agains reg musket, wins.
Vet against vet cav, dies, redlining the cav.
Vet against 2/5 elite musket, retreats doing no damage.
Vet against 2/5 elite musket, wins.
Reg against 1/4 cav, wins and we capture Coventry.

Korea is brought into the fray against England and Mongolia for 33 gpt. The Japanese accept the same deal. The Aztecs want 50 gpt and the French want 38 gpt. Then we Teach the Aztecs TOG for 44 gpt, 17 gold and their WM. Joanie gives us her WM, Free Artistry, 31 gpt, and 40 gold for TOG. TOG and 28 gpt to Tokugawa for Magnetism. Woohoo! [party] Our free tech is Steam power! Begin researching Industrialization at max (13 turns at -19 gpt).

IBT - We lose our dyes from Korea. Istanbul riots, and I scroll ahead to prevent further rioting. We lose 1 Sipahi to an English cav. The Koreans, Aztecs, and French begin Newton's.

760 - Swap New York to Newton's (12 turns). Increase lux rate and decrease science (14 turns to industrialization now...). I decide to attack Liverpool this turn as well. Vet Sipahi against reg musket, dies, redlining the defender. The second and third win without taking a scratch. Arathorn Returns captures the city! (I decided to keep the city as we have no settlers nearby and there is a coal within the city limits). Korea appears to have riflemen.

IBT, a Sipahi defeats an English cav.

Continued in next post...
 
770 - I hold off for one more round before attacking York. I really hope that Liverpool and Coventry don't flip this round. IBT, Liverpool disposes of our rule (fortunately, I had taken most of our units out of the city...) We still lose 4 units though.

780 - The English now have Nationalism. Vet Sipahi versus reg rifle, wins and we recapture Liverpool. The battle for York:

Vet Sipahi versus vet rifle, Wins, taking 2 points damage.
Vet versus reg musket, retreats doing 1 point.
Vet versus conscript rifleman dies without doing any damage.
Next vet also dies, promoting the conscript.
Vet versus 2/3 rifle, wins.
Vet versus 2/3 musket, wins and we raze the city.

We kill another cav.

IBT, no counter attacks.

790 AD - I decide to bombard English Man-O-War's with our (regular) ironclad. The battle for Nottingham.

Vet Sipahi versus reg musket, dies without doing any damage.
Vet versus reg musket, wins but is redlined.
As above.
Vet versus reg musket, redlines defender, but dies.
Vet kills 1/3 musket and we raze the city.

IBT, the Aztecs request an audience and want to exchange TMs. Sure. The English request an audience... Already?? Liz already wants peace. I ask if she'd consider giving up London, but she won't (NB, I didn't actually look at the diplomacy screen...).

800 AD - Troop positioning... IBT, we get some minarets.

810 AD - We found Ankra. The battle for Newcastle.

Vet Sipahi versus reg rifle, dies redlining the defender.
Vet versus reg rifle, wins.
Vet versus conscript, wins.
Elite versus 1/3 rifle, wins, and we capture the city.

IBT, we lose our ironclad to an English Man-O-War (which probably means Liz will get her golden age now...)

820 - Troop positioning. We found Salonika. IBT, the Aztecs and Mongols sign a peace treaty. We lose 2 Sipahi to English cavs.

Continued in next post...
 
830 - We off an English cav and promote to elite. The battle for London.

Vet Sipahi versus vet musket (:eek: (for Liz)), wins.
Vet versus regular rifle, wins.
Vet dies redlining reg rifle.
Vet dies redlining reg musket.
See above.
Vet redlines, but defeats reg musket.
Vet defeats reg musket.
Vet dies to vet cavalry.
Vet defeats conscript rifleman.
Vet defeats 2/5 elite cav.
Vet defeats 1/3 rifleman.
Vet defeats 1/3 musket.
Vet defeats 1/3 musket, and we capture London along with 2 workers!

:band: Ladies and gentlemen, I am pleased to announce that we are now the proud owners of the Colossus, the Great Library, the Oracle, the Great Wall, Sun Tzu's, and Bach's!! :thumbsup: [party] [dance] :jump:

IBT, our palace gets some landscaping.

840 AD - Nothing much. Newcastle deposes our rule.

850 - Vet Sisaphi takes out the regular rifle in Newcastle. I have left a stack of Sipahi (~17 of them; full movement left) outside of London to 1) attack Hastings and Canterbury if desired and 2) retake London if it flips (pretty likely... This is the reason I haven't sold our barracks yet). There are 3 galleons to the N of hastings being escorted by 2 ironclads. These are to be used ferrying our troops across the narrows to England's other lands. Aydin is producing a worker per turn but needs to be MM'd a bit. Istanbul is producing the military academy as a prebuild for a factory (Industrialization is due in 5 turns). Feel free to slow down other builds (e.g., banks and universities) so they can be swapped when Industrialization comes in). Newton's is due in 3 turns (we really shouldn't have any problem getting it). Other than that, things are looking really good... :)

It's a bit late here (1:30 am :( ), so I am not going to post a picture. Maybe someone else can tomorrow morning?

Here's the file: http://www.civfanatics.net/uploads4/lotr6pp850AD.zip

Have fun Arathorn!

JMB

PS - That's the most smilies I've ever used in one post... :D
 
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