Wow, lots of cities building knights.
MM Washington to irrigated deserts rather than mined because its aqueduct is done. New York needs one more worker merge to work that one more water tile. Adana is corrupt enough that a courthouse will do it significant good. Atlanta needs a harbor and two worker merges. Uskudar is a good low-corruption city and should run at size 12 instead of ceding tiles to Sinop. Izmit can make size 8 if Aydin gets assigned to a different hill tile. Kafa needs several worker merges. (These aren't indictments of Skyfish, just notes to myself.

) Antalya will be best served with a courthouse, since it needs both an aqueduct and a marketplace (for happiness) and a cultural expansion to grow anywhere, so it may as well give us some extra pennies of income now.
We still need quite a few hill tiles improved in the northeast, so I return Aydin to worker factory duty. And we will need lots and lots of workers for rails not too long from now. Aydin should probably keep producing workers up until railroads, when it can likely make a worker every turn with rails.
There is no way we are waiting 40 turns to get Military Tradition and plenty of civs already have it, so I park the lone scientist on Navigation instead. We will never want Democracy.
I was going to make peace with the Aztecs to trade Metallurgy for Physics, but then I noticed we have 5 turns left on several alliance deals. This is the sort of stuff that's helpful to have at the end of a turn report.
I recall a few knights from Adana back inland to play zone-defense against any potential sea invasions, because Navigation is out there.
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670 AD: A Japan seaborne invasion of a single archer lands near Edrine. Our elite warrior in Edrine attacks, but loses. (Hey, this was the best shot he'd ever get.) A horseman finishes the job.
The Aztecs build Magellan's and everybody cascades to Shake's. Paris gets that (phew, not London.) Cascade does NOT go to Newton's, which is good. Should we take a stab at building that ourselves?
I think we should, since we'll need to do research ourselves before too much longer. New York is the spot, as our highest commerce city and 60 shields in the box already. That city swaps to the Palace and will reach 400 shields total in about 25 turns, but we should have a Golden Age coming soon to drop that.
Korea offers Monarchy for 510 gold.
700 AD: With the round of alliances expiring, it's trading time. There's a brokerage on the table in that the Aztecs lack Military Tradition and have Physics.
40 gold paid to Japan for peace.
I'm not sure of our reputation status, but Japan will take per-turn goods for tech. I establish embassy with Tokugawa, and he's at war with Genghis. So I guess our rep betrayal was against the Mongols? Anyway, this looks like a good place to buy Military Tradition, for Gems plus 50/turn.
You can always pay per-turn in a peace treaty, so Military Tradition plus 38/turn goes to the Aztecs in the peace treaty deal to get Physics.
Magnetism is out there but Theory of Gravity is not. Will wait and hope a brokerage becomes available on the next leader's turn.
20 gold to France for peace, and then we trade Furs + 4/turn for Ivory. Also Furs to the Aztecs for Spices.
Then we sell Saltpeter and Furs to Korea for a whopping 91 gold/turn, all but cementing our
war plans to be
against England rather than Korea.
710 AD: Our build orders got auto-upgraded to Sipahi, and I start upgrading the knights and horsemen.
720 AD: England and Korea are now in the Industrial Age. I wish we knew what tech Wang pulled for free (*please-don't-be-Nationalism*), but we can't find out because we become tactless once we advance the age.
- Interesting. Between turns England moved the workers that for many many turns had been hanging out in their territory on our side of the gulf. Worker activity may be an indication that Korea got Steam Power for free and England acquired it?
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I pass off in 750 AD with units unmoved. Highly Detailed Wrath follows.
Is the next leader allowed to use 750 AD, the inherited turn, as his diplomacy turn? If so, NOW IS THE TIME. (If not, 760 AD is.

) Declare war on England, buy allies, then buy Theory of Gravity from Korea and trade it to someone like France for Magnetism. Then pray we get a good free tech.
If we don't mind wrecking our reputation here at the verge of tactlessness, we could do this intricate series of deals: Declare war on Mongolia (won't break any deals.) Then sign England to alliance against Mongolia. England will then accept per-turn payments for tech. Pay Lizzie gold/turn for Theory of Gravity, Navigation, Democracy, and her treasury which is 1200-plus. Then declare war on England and we get the techs and cash for free (the
point of all this.)
Then attack Coventry - dealing some damage will probably make alliances slightly cheaper. Then buy alliances (with
every civ) against England and Mongolia - before we go tactless by getting Magnetism. Only then do we complete our last-ever brokerage and trade ToG for Magnetism.
That's so complicatedly evil I think we have to do it. :devil2:

("Highly Detailed Evil"?)
Plans for the actual war: obliterate England before any rifles show up. The city of York is visible from one of our units, and it shows only a musket. We have 19 Sipahi right now that can reach Coventry this turn, and York, Nottingham, and Liverpool next turn (plus one more Sipahi from Edrine.)
It's also our Golden Age; I would suggest researching to Industrialization ASAP (before Nationalism) so that we can use the GA production towards Factories. And keep both worker farms running (give Boston that third wheat once we get rails and it'll do a worker every turn) because we'll need lots for the rails and post-hospital merging.
http://www.civfanatics.net/uploads4/lotr6-750ad.zip