After having to deal with all the troops the AI sent against Bunker Hill each turn, I am really glad I didn't have T-hawk's turn...
1710 AD - Nothing much to do... IBT, we get a GL on defense at Bunker Hill. The Aztecs land a couple of units on the backside of Bunker Hill. Ship! (I think you can figure out what I really said...) I guess I should have looked at the map a bit more closely as the Japanese walk into an undefended city (Bayonne) with a 1 hp tank. According to Herodotus, we are the happiest nation of the world...
1715 AD - We recapture Bayonne. I was only able to get another 7 mech inf into Bunker Hill, so I hope it holds this turn... IBT, the city holds.
1720 AD - Troop shuffle. I send the mech inf army to the incense hill along with the workers. IBT, we come close to losing Bunker Hill (ie, down to 5 or 6 highly damaged, weak, defenders), but it holds... The Aztecs begin the UN and land a mech inf outside of Strasbourg.
1725 AD - Our Sipahi army takes out the mech inf threatening Strasbourg. I build an airport on the incense hill and airlift ~10 mech inf over. Then we move the mech inf army back into the city. IBT, we lose our 20 hp mech inf army.
1730 AD - Troop shuffling. IBT, the French request an audience, but we refuse.
1735 AD - We take out one of the Japanese artillery stacks (5 units) that has been pestering Bunker Hill.
1740 AD - We kill almost all of Japan's tanks (~16). IBT, death and more death are dealt to the Aztec forces...
1745 AD - We take out the second set of Japanese artillery that was harassing Bunker Hill. IBT, we kill several enemy troops.
1750 AD - Nothing much.
Unfortunately, I haven't been able to make any real headway against the Aztecs or the Japanese... Both the Aztecs and Japan keep hurling themselves at Bunker Hill, and we keep beating them back. Even though they lose many troops each turn, overall, it seems that they only lose 2-3 troops per turn. We really need to get more artillery over to Bunker Hill and to that end, there is a transport loaded with artillery in Birmingham. However, if used, it'll be a suicide mission. We might want to consider rushing a couple of battleships in Bunker Hill to take out the Japanese and Aztec battleships plaguing our shores (the 2 destroyers in Birmingham are no help because they can't kill anyone and make it back to port without being killed. In fact, they can't even make it to Bunker Hill safely...)
I've shifted most of our military production to tanks to send over to Bunker Hill (I think it is safe now from whatever the AI sends towards it...). I think we need to make an assault on the small cities to our East and West as these seem to be the cities the Aztec battleships are going to heal (and so maybe we'll be able to land a transport, or two, safely and begin destroying their navy...). I've noticed that the AI preferentially attacks Bunker Hill over our fortified mech inf in the fields. We could use this to our advantage if we mount an assault soon. Another option might be to shift our focus from Bunker hill to someplace like Taejon and Shimoneski as neither the Japanese nor the Aztecs is likely to be able to cope with our assault and it might divert their attention from Bunker Hill for awhile...
Strasbourg will complete a barracks next turn. Then we can upgrade our infantry on that island to mech inf.
Here's the save: http://www.civfanatics.net/uploads4/LOTR6PP1750AD.zip
Good luck Arathorn! I hope you can make some headway...
JMB
EDIT: BTW, our workers on the mainland are on auto-pollution clean-up.


1710 AD - Nothing much to do... IBT, we get a GL on defense at Bunker Hill. The Aztecs land a couple of units on the backside of Bunker Hill. Ship! (I think you can figure out what I really said...) I guess I should have looked at the map a bit more closely as the Japanese walk into an undefended city (Bayonne) with a 1 hp tank. According to Herodotus, we are the happiest nation of the world...

1715 AD - We recapture Bayonne. I was only able to get another 7 mech inf into Bunker Hill, so I hope it holds this turn... IBT, the city holds.
1720 AD - Troop shuffle. I send the mech inf army to the incense hill along with the workers. IBT, we come close to losing Bunker Hill (ie, down to 5 or 6 highly damaged, weak, defenders), but it holds... The Aztecs begin the UN and land a mech inf outside of Strasbourg.
1725 AD - Our Sipahi army takes out the mech inf threatening Strasbourg. I build an airport on the incense hill and airlift ~10 mech inf over. Then we move the mech inf army back into the city. IBT, we lose our 20 hp mech inf army.
1730 AD - Troop shuffling. IBT, the French request an audience, but we refuse.
1735 AD - We take out one of the Japanese artillery stacks (5 units) that has been pestering Bunker Hill.
1740 AD - We kill almost all of Japan's tanks (~16). IBT, death and more death are dealt to the Aztec forces...
1745 AD - We take out the second set of Japanese artillery that was harassing Bunker Hill. IBT, we kill several enemy troops.
1750 AD - Nothing much.
Unfortunately, I haven't been able to make any real headway against the Aztecs or the Japanese... Both the Aztecs and Japan keep hurling themselves at Bunker Hill, and we keep beating them back. Even though they lose many troops each turn, overall, it seems that they only lose 2-3 troops per turn. We really need to get more artillery over to Bunker Hill and to that end, there is a transport loaded with artillery in Birmingham. However, if used, it'll be a suicide mission. We might want to consider rushing a couple of battleships in Bunker Hill to take out the Japanese and Aztec battleships plaguing our shores (the 2 destroyers in Birmingham are no help because they can't kill anyone and make it back to port without being killed. In fact, they can't even make it to Bunker Hill safely...)
I've shifted most of our military production to tanks to send over to Bunker Hill (I think it is safe now from whatever the AI sends towards it...). I think we need to make an assault on the small cities to our East and West as these seem to be the cities the Aztec battleships are going to heal (and so maybe we'll be able to land a transport, or two, safely and begin destroying their navy...). I've noticed that the AI preferentially attacks Bunker Hill over our fortified mech inf in the fields. We could use this to our advantage if we mount an assault soon. Another option might be to shift our focus from Bunker hill to someplace like Taejon and Shimoneski as neither the Japanese nor the Aztecs is likely to be able to cope with our assault and it might divert their attention from Bunker Hill for awhile...
Strasbourg will complete a barracks next turn. Then we can upgrade our infantry on that island to mech inf.
Here's the save: http://www.civfanatics.net/uploads4/LOTR6PP1750AD.zip
Good luck Arathorn! I hope you can make some headway...
JMB
EDIT: BTW, our workers on the mainland are on auto-pollution clean-up.