TheGrayFox
King
- Joined
- Aug 21, 2024
- Messages
- 774
That's not true, though. Culture changes, with or without outside conflict. Cultural change, like linguistic change, is inevitable. England hasn't been conquered in about 800 years, but England today is very different from what it was when Chaucer wrote The Canterbury Tales--and that's only 600 years. Conflict can cause change, but it's far from the only factor in culture change.
Here we go with another strawman. Has anyone argued that conflict is the only means for cultures changing in history? No they haven't.
Of course cultures can change without conflict but many of those changes were already modelled in previous civilizations. From adoption of new ideologies, civics, religion, technologies, etc.
The very specific model of "layered history" that the devs are using to justify their model of "rises and falls" in Civ however is absolutely one that shaped by conflict (which is exactly why these swaps are preceded by era defining crises)
That the Shawnee developed a constitutional form of government (they already had one, in fact) and industrialized.
And why would those things cause the Shawnee to become the United States of America...? Also who to say that the Shawnee ingame devoloped a constitutional form of government? Does being the US in Civ 7 now mean you have to have a constitutional government?
That and the Maya > Inca are my least favorite transitions in the game; I'll be glad when both of those are smoothed out. Since the Maya and Shawnee were first introduced I've been suggesting a three-era Maya civ of Maya > Mayapan (or Itza) > Yucatec and a Modern Age Native American civ. But there's no need to impute malice to the developers or read in a worst-case-scenario. You can if you want to, but that doesn't mean it's the only plausible interpretation or that others are under some compulsion to accept your cynical reading.
Personally Abbasids > Buganda upsets me more than Aztecs > Mexico but I think they're both issues created by a wholly unnessecary change to the formula.
Again like that other user pointed out, intent doesn't matter. You don't have to defend Firaxis from accusations no one is making against them., I don't think the devs purposefully intended malice in their design but that doesn't change the implications of what they have created and how they justified those changes.