LP: UFO: Extraterrestrials (Gold)! somebody has to fill those bodybags...

hehe, yes, I suppose the Snakey Sierras are now Victors.

the only aliens that can have commander rank are Vipons and Preachers (which we haven't met yet, thank the gods) and one other humanoid-ish variant which I can't remember right now. I'll know when I see them.
 
well there is no way around it, retaking Pulsar base yet again....

attending

nodikus (Beekeeper)
SimonL
vert
gradsh (Plasma and Incendiary Rockets)
cardgame (Beekeeper, Auto-Doc)
omega
Rheinmetall (lots of grenades to practice with)
DistHumor
PScamp (Beekeeper, Eternal Shield)
capcarnage (Beekeeper, Flamethrower backup)

not taking part

NorthenWolf
DoubleStrike
Cap2 (sick-bay 21 days)
Till (sick-bay 27 days)
 
CAF Base Recovery mission 2: there is a fatality

nodikus: most of you know the drill. form up on the two exit doors, gradsh and vert are reserves. you don't get to the doors in time you breach the walls and provide support from there....

cardgame: frickin... incoming southern door already, not set up!



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*Unknown weapon fired*



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*Heavy Laser fired*



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Heavy Laser fired*

*Unknown weapon fired*



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cardgame: two hits but he's still there outside....
vert: you ok?
cardgame: nothing the auto-doc can't handle, thanks.

capcarnage: stray shot by him made us breach the side a bit early. we got a breach!

DistHumor: time get real then! lemme get you a LOS!

*Plasma Rifle fired*

cardgame: go for it.

*Plasma Rifle fired*

DistHumor: cheers.

PScamp: northern breach appears to be safe!

nodikus: we do this like the last time around. take up positions. they might want to oust us.

SimonL: incoming southern door.



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SimonL: big problems now!



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nopdikus: gradsh get down there!
gradsh: gonna be a minute.

DistHumor: engaging!

*Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired*



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DistHumor: good thing we get issued extra ammo....

*Heavy Laser fired**Heavy Laser fired**Heavy Laser fired*



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cardgame: southern door clear for now....

nodikus: movement!



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*Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired*



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capcarnage: die!

*Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired*

nodikus: we shooting corpses now?
capcarnage: sorry.

cardgame: movement!



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*Unknown Weapon fired**Unknown Weapon fired*



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cardgame: both glanced off, nice.... Rookie, unload!
SimonL: hell yes.

*Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired*

SimonL: uhm, hit him once.
nodikus: better than most do first time around, kid.

*Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired*



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DistHumor: or the 8th.... target down.

nodikus: hold positions for now.

*Unknown Weapon fired**Unknown Weapon fired*



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Rheinmetall: taking fire!

capcarnage: incoming!



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*Unknown Weapon fired*



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SimonL: movement!



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*Unknown Weapon fired*

SimonL: *urgh*

nodikus: damnit. unleash!

cardgame: unleashing!

*Heavy Laser fired*
*Heavy Laser reloading*
*Heavy Laser fired*



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cardgame: take care of the rookie!
DistHumor: on it!

Vert: nodikus, hold still!

Vert: there.
nodikus: thanks

*Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired*



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nodikus: PScamp?
PScamp: one minute!
Rheinmetall: another tango!



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*Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired*



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omega: additional tango downed. do they get tougher?

*Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired*



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PScamp:still standing!

gradsh: fret not.



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*Incendiary Rocket launched*



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gardsh: damnit!

*unknown Weapon fired*



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omega: *hurgh*

gradsh: one more!

*Incendiary Rocket launched*

gradsh: not enough!

PScamp: die!!!

*Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired*



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nodikus: sitrep!

PScamp: two soldiers headed for medbay. no contacts. more than enough ammo.
nodikus: reload and form a defensive parameter! PScamp, Rheinmetall and Vert hold positions here, rest of us form up on cardgame. capcarnage you hold this breach-point.

nodikus: feel free to prox-'nade the heck out of your corridors btw, Rheinmetall.

*Unknown Weapon fired*



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cardgame: incoming fire!
 


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cardgame: destructobot! you behind, me, nodikus?
nodikus: aye.

cardgame: eat Heavy Laser!

*Heavy Laser fired* *Heavy Laser fired*
*Plasma Rifle fired*



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nodikus: nice shooting, card. let's pack up an-

*Unknown Weapon fired* *Unknown Weapon fired*



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cardgame: damn

nodikus: hit!

*Plasma Rifle fired*



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nodikus: he's down!

*Unknown Weapon fired*



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cardgame: *hurgh*

nodikus: noooo!

*Plasma Rifle fired**Plasma Rifle fired*



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DistHumor: nooooo!

*Plasma Rifle fired*



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gradsh: move!

*Plasma Rocket launched*



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capcarnage: incoming!



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*Plasma Rifle fired*
<image lost>


PScamp: to the second hangar!

capcarnage: incoming fire!



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capcarnage: just you and me then....



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capcarnage: for cardgame!!

*Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired*



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nodikus -Sergeant first class- sniper, 26 missions, 48 kills
Omega -Sergeant first class- sniper, 26 missions, 39 kills
PrinceScamp -Sergeant first class- spotter, 21 missions, 21 kills
Gradsh -Sergeant- mobile infantry/AoE expert, 25 missions, 26 kills
Captain2 -Corporal first class- mobile infantry, 13 missions, 17 kills
CapCarnage -Sergeant- designated undecided, 8 missions, 15 kills
Till -Corporal first class- spotter, 19 missions, 12 kills
Rheinmetall -Corporal- grenade expert , 10 missions, 8 kills
DoubleStrike -Private first class- undecided. 5 missions, 6 kills
Vert -Corporal- Combat Medic, 18 missions, 5 kills
DistHumor -Corporal- undecided/CAF decision. 9 missions, 4 kills
NorthenWolf -Rookie- undecided. 0 missions, 0 kills
SimonL -Rookie- undecided. 1 missions, 0 kills


morgue:
DoubleStack -Private first class- Tank, 8 missions, 3 kills
cardgame -Sergeant- Heavy Weapons, 16 missions, 20 kills



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RIP, cardgame. one of my favourite soldiers.
 
Well damn. Why didn't we put defenses in that base after last time?
 
Damn, all that and not even a commander. We really need to get weapons to down those destroyers. RIP cardgame :(
 
I would prefer we use all available space for hangars and only consider defensive structures in the main base. (says the guy who is stuck helpless in the infirmary in said base...)

RIP cardgame :(
 
update will be on friday with probably another one over the weekend. Civ V and Blood Bowl stole most of my regular spare time the last few weeks but I am determined to get this here finished.

soldiers will be cryo-frozen in the morgue while there are still techs to research and aliens to vanquish. unless you want to bury/cremate them out of zombiephobia. then again... might motivate our soldiers.

I'll gladly construct Plasma Defenses in our outer rim bases if so desired but it would not have made any difference in this case as the UFO came swooping down through the stratosphere, out of reach for our Raptors and only showed up minutes before landing troops. a lone Plasma Defense will only make a dent in an assault UFO without Raptor assistance (would have probably stopped the first Pulsar raid, though, granted as we almost downed that UFO before it got close enough). and those defenses require a monthly payment to keep them working..

an assault on our main base migth happen one day. only ever happened to me once so far and I won't swear that wasn't a beer-indused flashback to X-Com, mind you. seeing as main base is the only base we can build anything other than defenses, detectors, and hangars building defenses there is not an option. we will, however, arm every abled body that is idle at main base as well as possible. so every soldier is always armed. every soldier that is not on an away team is always fully armed. pray that it is enough, whatever gods you worship.
 
just a boring science mini update.

we order Plasma Defenses in Pulsar which are going to be finished in 30 days. we are at least going to try and see if they help.

we research a new vehicle which we are never going to use and a new Raptor Laser Shield which allows us to research a personalised version of it to better our contact team shields. any researchers that free up will be put to task on this new weapon in the war versus the alien menace.



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another shield is researched as well:



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this will make you more resilient versus mental attacks (as the name suggests) but I don't put much stock in them, personally. if you feel you are prone to mental attacks which make you panick in the field just apply for one with the quartermaster. just be aware that you can only wear this shield or one that absorbs physical damage like the Personal Laser Shield we are now researching. bossting your bravery stats on level up will also make you more resilient to mind-based attacks.

the captured vipon commander spills the speans:



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they have a mothership? I want a mothership.



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yay. we immediately set our technicians to produce 40 of those. 1 Ion cannon for a Raptor is also requested. gotta watch the cash a bit as there are no aliens to be seen.



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me and my big mouth.... the cruiser is brought down via a combined "point at it and go to cannons" effort but he just manages to get over water before he crash-lands.



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AKEW technology. the next bit hit in xenocentric warfare. we want it.

ending this boring science update we shoot down not only one but two cruiser class UFOs over land that is rightfully ours, losing only one outdated Raptor in the process which we have to replace anyhoo. tomorrow we have some pew pews with fancy new Ion Rifles. (which, technically, is the update I promised for today)



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eventually they will get Laser shields or better. first order of business as far as our raptor fleet goes is slowly replacing the old ones with freshly produced and improved Stormbringers. if we lose an outdated model every now and then that is just fine.
 
CAF contact team:

Vert: Desert Rat armour, Ion Pistol, medical supplies
Gradsh: Beekeeper armour, Plasma Rockets
Rheinmetall: Beekeper, Ion Rifle, grenades galore
DistHumor: Beekeeper, Ion Rifle
Capcarnage: Beekeeper, Ion Rifle, backup Flamethrower
Cap2: Beekeeper, Ion Rifle
NorthenWolf: Desert Rat, ion Rifle
nodikus: Beekeeper, Ion Rifle, 2 medpacks, Auto Doc
SimonL: Desert Rat, Ion Rifle
PScamp: Beekeeper, Ion Rifle, Eternal Shield

sick:
omega - 17 days
Till - 1 day

sitting out:
DoubleStrike


UFO mission 27: a bad season for rookies

PSCamp: ah, back in the desert. lovely in this armour.... holy-



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PScamp: destructobot right off the ramp!
nodikus: time to field-test these fancy rifles. unleash.

*Ion Rifle fired* *Ion Rifle fired* *Ion Rifle fired*

PScamp: one hit, incoming!

*Ion Rifle fired*



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*Ion Rifle fired**Ion Rifle fired**Ion Rifle fired*



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PScamp: shiny. two hits and that bad boy was toast.
Rheinmetall: time to hand in those Heavy Lasers, bet Till won't like that.
SimonL: time to bag some kills!

*Ion Rifle fired*



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SimonL: *hurgh*
DistHumor: oh <bleep>!



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PScamp: <bleep> my bad. commander!
nodikus: lullaby time.

*Stun Grenade explodes* *Stun Grenade explodes*



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*Ion Rifle fired*



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nodikus: whoa

*Ion Rifle fired*



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PScamp: *ugh* I'm okay. sort of...

*Stun Grenade launched*



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NorthenWolf: he's down.

capcarnage: starfish!

*Ion Rifle fired*



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*brzpt* *brzpt* *brzpt*



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capcarnage: yeah, that never gets old....

*Ion Rifle fired*



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capcarnage: loving the new gear.

nodikus: any sign of that brainbug?
PScamp: negatory.

capcarnage: there he is!



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*brzpt*

capcarnage: I got your *brzpt* right here!

*Ion Rifle fired**Ion Rifle fired*



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PScamp: movement!



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*Ion Rifle fired*



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Vert: what the eff! stray shot bastard!

*Ion Pistol fired* *Ion Pistol fired*

nodikus: hold your fire!

Vert: oh <bleep> I hit the sarge.

PScamp: second alpha!

*Ion Rifle fired*



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Pscamp: got him.

*Chemical Grenade launched*



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Gradsh: oi!

*chemical Grenade launched*



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Gradsh: damn, burning through the armour. little help here.

*Ion Rifle fired*



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Pscamp: clear on my side, get to gradsh asap!
DistHumor: got the shooter.
gradsh: well, shoot it!

*Ion Rifle fired*



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DistHumor: done.
nodikus: hold on a sec. halt the advance. patch up.

*Ion Rifle fired**Ion Rifle fired**Ion Rifle fired*



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PScamp: they ain't waiting...



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PScamp: thought it'd be one of yous guys.

*Ion Rifle fired**Ion Rifle fired*



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PScamp: we need to request tons of ammo for these things. pack a hell of a punch.
Cap2: yeah, the rookie felt it. get them to supply us with new armour as well while you are at it. damn brass.



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PScamp: got us an UFO here. anybody been looking for one?

Cap2: old owners still in there



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Gradsh: mind if I rough it up a bit?

*Plasma Rocket launched*



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Gradsh: durnit.
nodikus: allow me.

*Ion Rifle fired**Ion Rifle fired**Ion Rifle fired*

nodikus: hmmm....

*Ion Rifle fired*



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nodikus: must have been hit harder than I th-

*Ion Rifle fired*



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nodikus: *urgh*
PScamp: <bleep>

*Ion Rifle fired**Ion Rifle fired*



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Rheinmetall: got him. vert?



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Vert: he'll live.



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PScamP: second floor, destro.

PScamp: downstairs one target, better nuke it.
gradsh: nuking....

*Plasma Rocket launched*



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PScamp: rifles on that lift!
Rheinmetall: prox grenade at lift!
Cap2: two

*Proximity Grenade explodes* *Proximity Grenade explodes*



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PScamp: you got one, here's the big fella.

*Ion Rifle fired**Ion Rifle fired*



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PScamp: too many wounded, guess we have to pass on that second cruiser.
NorthenWolf: heck yes, both snipers down.
PScamp: apply for the position if you want it.



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sorry, Simon. was a bit careless there.
 
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