LP: UFO: Extraterrestrials (Gold)! somebody has to fill those bodybags...

Is this like x-com or can we actually invade Peloponesia?
 
Is this like x-com or can we actually invade Peloponesia?

it is similar to x-com in the way that we can enter the alien base, "liberate" it and thus cut off the alien grasp on the country. it is then again eligible to provide us with funds each month.

the country is on the other sider of the planet, though, so we can actually live with letting the aliens have it (unless somebody plans to do a "we will not go quietly into the night" Independance Day speech). we are talking about 200k a month atm which will be difficult to maintain anyhoo due to the range of our raptors. there is yummy experience and cash down that base (once we discover it), yes. but also grim plasma-y death, possibly.

if we decide to tackle it we do need a full squad of experienced soldiers and it is going to be a mid-term goal.
 
WE WILL NOT GO QUIETLTY INTO THE NIGHT! BROTHERS, FOR HUMANITY! CHARGE!

Anyways, I knew the Heavy Plasmas would suck with the lack of auto-fire. Whom called it?

(Also, I believe I was in every single mission. So how come I only have 18 while Nodikus has 19?)
 
(Also, I believe I was in every single mission. So how come I only have 18 while Nodikus has 19?)

I believe you got grazed by a stray shot somewhere before mission 10. check the screenshots if you will :p
 
CAFComm: what's the status on our Raider? why isn't it en route to that Stratos crash site?
CMO: sir, we have 50% of our soldiers in med-bay. we can only muster a contact team of 6 and that is including an untested rookie.
CAFComm: do I look like I care? we launch. bad enough we abandon half the planet without putting up a fight. we sure as heck ain't gonna let any bug that survives a crash run around on this continent. not on my watch. launch the frakking Raider!

vert
gradsh
cap2 (Eternal Shield)
nodikus
omega
doublestrike

UFO mission 21: six is the loneliest number

Spoiler :
tomorrow
 
Hmm, for DualStrike, fit him with dual pistols (anything) and bunch of grenades :). Goal is to react and do as many actions as possible while keeping himself well covered.
 
I believe we should take out the alien base when we can, but we need to be at full strength and well prepared.

EDIT: I also believe we need a Mrs. Kitty for morale, Mr. Puppy is looks lonely when everyone it out on a mission and he isn't allowed into the med bay.
 
Spoiler :
Cap2: sweet, did we get a bigger Raider?
omega: nope. everybody else is in sick-bay so you can actually sit comfortably for once.
Cap2: bugger, you're right. just us 6?
nodikus: yup.
gradsh: frakking brass....

Cap2: at least not a warm plasma-y welcome this time around...

Cap2: great, looks like we have a whole complex to scour...



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nodikus: nuh-uh. not gonna happen. that's what they want us to do. vert?
vert: sir?
nodikus: take down that wall.
vert: good one.
nodikus: that's an order.
vert:....

*Plasma Pistol fired**Plasma Pistol fired**Plasma Pistol fired*



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vert: huh.

*Plasma Pistol fired**Plasma Pistol fired**Plasma Pistol fired**Plasma Pistol fired*

vert: well, will you look at that....



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Cap2: whoa. impact from the UFO crash shook this place bad. form up.



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omega: I got our six.

nodikus: vert, check the room to your right.

*Plasma Pistol fired**Plasma Pistol fired**Plasma Pistol fired*

vert: this is kinda fun. whoa, Hotel lurker!



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Cap2: gotcha.

*Plasma Rifle fired* *Plasma Rifle fired*



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Cap2: down.
nodikus: advance when you are ready, Cap2.



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Cap2: psst, gradsh?
gradsh: move, dude.
Cap2: don't have to tell me twice....

*Explosive Rocket launched*



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Cap2: whaddayaknow. nuking walls is fun.
omega: dropping proximity grenade on our breaching point.
Cap2: and one for the room Hotel was in.
gradsh: reloading.

Cap2: I see the other side of the complex.



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nodikus: hold on, might want to mine the NW side first... ok, proceed.

DoubleStrike: looks clean.



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omega: UFO!



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Cap2: still quiet. bugs me....

*Plasma Rifle fired**Plasma Rifle fired*

DoubleStrike: incoming fire!

Cap2: got movement!

Doublestrike: I see him!


*Plasma Rifle fired*
*Plasma Rifle fired*




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Cap2: that's more like it. nice shooting, rookie.
DoubleStrike: cheers.

omega: whoops



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*Plasma Rifle fired**Plasma Rifle fired*



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omega: nevermind me. I'll be right behind that wall again...
Cap2: entering craft.
omega: right behind you.



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omega: you're kidding....

*Plasma Rifle fired*



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DoubleStrike: incoming!

*Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired*



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Cap2: incoming!



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*Plasma Rifle fired*



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DoubleStrike: got the other one!

*Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired*



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DoubleStrike: ...eventually

nodikus: excellent work guys. good job, new guy.



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science class, kids. Cap2, spit out that gum.



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really? ya think?



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never really used the flamethrower. sure as hell going to produce one now, seeing as I started to like the rocket launcher as well. must be used in close range (obviously) so we'll stick it on a tank or on gradsh and it will be used as a backup-weapon if somebody wants it.

new rocket!



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hehe typo.



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no update before friday GMT. wallowing in self-pity due to a common seasonal cold. *achoo*
 
Finances



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The aliens try a different approach and send a small swarm of smaller crafts...



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they make a nice crash-site pattern outside of our base in Medie.


CAFComm has promised a kitten if we bring back another alien commander so off we go though we will most likely not see one aboard these small crafts.

nodikus
omega
pscamp
doublestrike
rheinmetall
gradsh
cap2
disthumor

sitting out:
vert

sick:
capcarnage 20 days
till 3 days

UFO mission 22
:

PScamp: east clear!
Rheinmetall: west, not so much!

*Plasma Rifle fired*



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Rheinmetall: still standing!


*Plasma Pistol fired**Plasma Pistol fired*



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*Plasma Rifle fired*



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Cap2: there ya go.

DistHumor: got one deep down that forest, anybody got a shot?



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nodikus: easy



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*Plasma Rifle fired*



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DistHumor: yikes, nice shootin'

PScamp: crud, canyons. I hate canyons...



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omega: hello there, little fella.



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*Plasma Rifle fired*




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PScamp: onemore behind cover, can't get to him.



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PScamp: hmm, I always wanted to try this...


*Plasma Rifle fired*



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*Plasma Rifle fired*



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PScamp: gotta love Auto Fire....
DoubleStrike: ok, that was impressive, dude.

PScamp: incoming fire!

*Chemical Grenade launched**Chemical Grenade launched*

PScamp: *cough* can't see the shooter...



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Gradsh: target locked!



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*Plasma Rifle fired*



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omega: and neutralized.


*Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired**Plasma Rifle fired*



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PScamp: gngh... more incoming fire. shooter north by north-west. damnit, it's not my day today....

omega: don't panic.


*Plasma Rifle fired*



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omega: there, now let me see that wound....
PScamp: thanks, apprecia- whoa!


*Plasma Rifle fired*




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PScamp: now that was just rude...
nodikus: this gets easier every day. except for the bits where you get shot....

forgot to take an end-of-mission screenshot but DoubleStrike made Private. current roster and stats:

nodikus -Sergeant first class- sniper, 21 missions, 39 kills
PrinceScamp -Sergeant- spotter, 16 missions, 24 kills
Omega -Sergeant- sniper, 20 missions, 27 kills
Gradsh -Corpora first classl- mobile infantry/AoE expert, 20 missions, 16 kills
cardgame -Corporal first class- Heavy Weapons, 12 missions, 15 kills
CapCarnage -Corporal first class- designated undecided, 6 missions, 12 kills
Till -Corporal first class- spotter, 16 missions, 11 kills
Captain2 -Corporal- mobile infantry, 10 missions, 14 kills
Vert -Corporal- Combat Medic, 15 missions, 3 kills
Rheinmetall -Private- designated undecided , 5 missions, 3 kills
DistHumor -Rookie- undecided/CAF decision. 5 missions, 0 kills
DoubleStrike -Private- undecided. 2 missions, 2 kills

next mission:

vert
omega
nodikus
cardgame
cap2
disthumor
doublestrike
gradsh

sitting out:
rheinmetall

sick:
capcarnage 20 days
till 2 days
pscamp 7 days

current status of research and eggheadery



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Come on people we still have two UFOs to deal with today?

(Do we really need to know how alien beds work? Thats what i'm assuming berths means.)
 
I think we shouldn't risk our lives to capture commanders, if the situation looks bad and the commander isn't coming quietly we should just ice it. There will always be others.
 
I think we shouldn't risk our lives to capture commanders, if the situation looks bad and the commander isn't coming quietly we should just ice it. There will always be others.

I agree for the moment. I cannot yet judge the effect of not playing with "very rare" commanders. in my previous games I had long lapses of not being able to research anything new due to being starved of commander encounters. at the moment we have more to research than we can wrap our heads around so this is not going to be an issue soon-ish.
 
UFO mission 23:

Cap2: follow me!

*Plasma Rifle fired* *Plasma Rifle fired* *Plasma Rifle fired*



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cardgame: ack!

Cap2: live LZ! checking the other side!


*Plasma Rifle fired*



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Cap2: have it your way then.

*Plasma Rifle fired*



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Cap2: little help?
cardgame: Heavy Laser hot!

*Heavy Laser fired*



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nodikus: contact team hold. LZ secure?
Cap2: no more plasma-y death flying our way if that is what you are asking.
nodikus: fair enough. disembark.

*Chemical Grenade launched*



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Cap2: you better work on your...

*Plasma Rifle fired*



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Cap2: sodit... your....

*Plasma Rifle fired*



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Cap2: ....aim.

Doublestrike: incoming! Lima!
DistHumor: incoming fire!

*Chemical Grenade launched**Chemical Grenade launched*



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*human scream*

gradsh: frakk! vert, help him. I find the bugger who shot him....

gradsh: eat fiery death!

*Incendiary Rocket launched*



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gradsh: sweet.



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Doublestrike: got the other one. I got our six. procee-

Doublestrike: whoa

*Plasma Rifle fired*

*Plasma Rifle fired*



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Doublestrike: all good.

Cap2: UFO sighted!

Cap2: oh frakk....

*Plasma Rifle fired**Plasma Rifle fired*



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Cap2: oh sh- gradsh?

gradsh: down!

*Incendiary Rocket launched*



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gradsh: hehe



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ALERT ALERT ALERT

just as Raider 1 is returning to main base this pops up.




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