LS Civilization Set

In opposite, I think it shouldn't be a standard thing. It's not like Freedom + Secularism mass specialists isn't too powerful already.

Could you link some mods?
 
In opposite, I think it shouldn't be a standard thing. It's not like Freedom + Secularism mass specialists isn't too powerful already.

I agree. I don't think Firaxis just designed the Great People meter without thought.

I'd be interested in how you'd separate the GP meters, though. The Disciple in my Papal States has the unintended problem of increasing Great People rate for all GP, which is something I've been trying to fix.

I wonder where on Civfanatics they would be? I thought they'd be in Mod Components but I didn't see them.

Yeah, I looked through Mod Components before giving up and checking Steam. Maybe the mod author removed the version of just those buildings.
 
Not that I've looked extensively through the DLL, but this thread states that separating the GP counters would require a DLL edit, short of doing some obnoxious Lua rewrite of the entire GP spawning system.
 
In specialist world, 0/100 = 100/200.
Track system, spawning GS would add points to GE, GM. After GS spawn, adds GS points based on GE, GM ever created. New city created, add points. I assume on city capture points are reseted, so it would be like new city created. Chosen "Free" GS,E,M would also not increase treshold (hidden bonus).
Some people wouldn't be satisfied, but It would work excactly like separate meters and do not require CityView.lua replacing.

About Disciples, I assume that you are manually (lua) increase new Meters (made new specialist). The simplest method would be manually creating your Great Person once meter reach treshold (and reset points adequately). However, it wouldn't increase meter, making it useless in showing how much you need for next Disciple. So, I don't know how to make it not increase GP cost and be nicely displayed in CityView.
What is interesting, that new GP increases cost of all other GP, it gives a lot of information how GP is handled in dll. Not surprising though, because in Vanilla all GP were linked. In G&K, Great Prophet had separate system. In BNW, they had to add some functions, which are linked to UnitClasses (ex. GMerchant do not increase GMusician, GWriter and GArtist).

What's about DoM and diplo responses? :think:
 
I was rather thinking about DoMs for possibly new civs, but I wouldn't mind new versions of existing ones. Surprisingly, writing spam is the most time consuming part of creation.
QoPomeS.png


Also, the Mystery of the Week:
Futurism has no flavors.
 
Ooh, okay, I could go for doing that too. Image is far too small to see right!

And does that mean Futurism won't ever be chosen by the AI or simply...something else? It's not really that great of a tenet overall, considered. I mean, you can get use from it if you're Sweden or a hyper religious/culture civ that saved up a buttload of faith and got To The Glory of God, and just go on a GP buying spree to make a significant leap forward in Tourism progress (not to mention a ton of great people to boost industrial revolution). I wonder if that'd be an idea for Scotland, if you mass expanded to ensure you held all the coal possible, and a stockpile of gold to buy factories the turn they're available. It depends if Futurism triggers on a GP birth or a GP expenditure - if it's the latter, then never mind.

Buuuut yeah what kind of civs are you thinking of making next?
 
Ooh, okay, I could go for doing that too. Image is far too small to see right!

And does that mean Futurism won't ever be chosen by the AI or simply...something else? It's not really that great of a tenet overall, considered. I mean, you can get use from it if you're Sweden or a hyper religious/culture civ that saved up a buttload of faith and got To The Glory of God, and just go on a GP buying spree to make a significant leap forward in Tourism progress (not to mention a ton of great people to boost industrial revolution). I wonder if that'd be an idea for Scotland, if you mass expanded to ensure you held all the coal possible, and a stockpile of gold to buy factories the turn they're available. It depends if Futurism triggers on a GP birth or a GP expenditure - if it's the latter, then never mind.

Buuuut yeah what kind of civs are you thinking of making next?
Futurism works on birth (and only GMusician, GWriter and GArtist). Indeed, it means that AI ignores it while chosing next policy. What is also interesting that Tenets have higher sum of flavor than normal policy (lvl1: 33, lvl2: 44, lvl3: 66; policies: 20). Once available, AI will more likely go for Tenets.

Image is small, because bigger doesn't look so good. :/
Anyway, right now I can confirm two civs:
-Vikings (North Sea Empire?) (Cnut the Great); in this case I have already made DoM, but you can come up with Uniques.
-Separate GS,GE,GM meters civ; once I decide on civ and leader, I will PM you. Not anytime soon.
 
Futurism works on birth (and only GMusician, GWriter and GArtist). Indeed, it means that AI ignores it while chosing next policy. What is also interesting that Tenets have higher sum of flavor than normal policy (lvl1: 33, lvl2: 44, lvl3: 66; policies: 20). Once available, AI will more likely go for Tenets.

Image is small, because bigger doesn't look so good. :/
Anyway, right now I can confirm two civs:
-Vikings (North Sea Empire?) (Cnut the Great); in this case I have already made DoM, but you can come up with Uniques.
-Separate GS,GE,GM meters civ; once I decide on civ and leader, I will PM you. Not anytime soon.

With the Vikings planned, a good idea for another civ would perhaps be to remake Denmark into a later version of the country, say during the reign of Margrete I?
 
You are correct. Though I never mess up with existing civs and I don't know how compatible it would be with other mods (mainly the ones removing the disgrace on Harald's honour; Norwegian Ski Joke [how it looks in game? Danish Norwegian Ski Joke?]). It would be also a bit unconvenient for people without this DLC.

Using Harald for a leaderscene. Making Berserker and Longship dominate the medieval age; that's something worthy consider. Obviously, it would put on waste time I spent on two glorious leaderscreens. ;)
2Fl9IPb.png

12,5% still looks good.
 
You are correct. Though I never mess up with existing civs and I don't know how compatible it would be with other mods (mainly the ones removing the disgrace on Harald's honour; Norwegian Ski Joke [how it looks in game? Danish Norwegian Ski Joke?]). It would be also a bit unconvenient for people without this DLC.

Using Harald for a leaderscene. Making Berserker and Longship dominate the medieval age; that's something worthy consider. Obviously, it would put on waste time I spent on two glorious leaderscreens. ;)
2Fl9IPb.png

12,5% still looks good.

Eh, Harald's Denmark and Cnut's North Sea Empire should be distinct enough for my tastes :). What will be NSE's captial? Nidaros (present-day Trondheim)?
 
Yeah, I do think if you're going to go for a Viking thing, the North Sea Empire is a good idea. It is a touch like making Great Britain alongside England as a distinct civ, but then, we also have the Timurids and Mughals seperate, sooooo whatever. A civ just entitled the 'Vikings' would make me skeptical, certainly, as that's more a cultural/military feature of the early Norse people as a whole.

Hm, for the GP civ...how about Malaysia or some variant of it? Nobody's done a civ there yet - the Malacca Sultanate is a viable choice that laid the foundation for a unifying Malay identity. Parameswara would be an obvious choice for a leader. I kinda think the great person part alone won't even be super noticeable in games, pretty much just 'great people are earned slightly faster when not focusing on them'. Maybe allowing the adoption of the Classical/Medieval policy trees from the start?
 
Honestly, the only problem with both a Britain and England civ is the capital. :D The proposed North Sea civ is more of a culture than anything else, making it a viable civ in that regard. They aren't really Denmark, Sweden or Norway (Yes, I know Canute was King of Denmark, but that's not the point :p). Just because I haven't really been following the discussion, would the name "The Norse" work?
 
The thing is that Denmark is meant to...well, be the Civ IV Vikings, just in a more modern-relevant name. Same with Indonesia - they're /really/ the Majapahit Empire, but they were just named Indonesia to be more marketable. That's why if one wishes to do a Viking-type civ, it would be for the best to go with a more specific political entity. The North Sea Empire is very evocative of a kind of 'reformed' Vikings - whereas Denmark is about raiding and pillaging in the older Norse berserker style, I can see Cnut the Great as a titan of medieval conquest and mercantilism, turning a state of barbarians into one more fitting for the end of the Dark Ages and the beginning of a more enlightened, political Scandinavian empire.

I think everyone agrees that the Norwegian Ski Infantry is a bad idea, but I don't think that Denmark should have a Longship...because that's their UA. Longships weren't war vessels, they were troop transports meant for swift landing and embarking. I'm more in favor of a building or improvement - my suggestion was a Runestone UI, that gets +1 faith and culture each time a highly-trained elite unit (level 5 or 6) falls in battle.

But yeah, for the NSE I'm thinking something like cities not being in resistance upon conquering them, and maybe something to do with Cargo Ships being able to "upgrade" to naval units in times of war, and vice versa during peace. Maybe a Skeid (basically a much larger and more modernized longship, likely the ones they used to cross oceans to Iceland and Greenland) as their UU that replaces the Caravel but comes at Compass and can carry 3 land units akin to a Carrier. Basically it serves a dual purpose, to make massed, orderly landings more feasible, and for an earlier shot at overseas colonization - fill a Skeid with a Settler, Worker, and Swordsman and you can set up secure settlements at long distances quite easily. As for the other, I am thinking a UB, an Earldom, that replaces the Courthouse, costs half production, and gives +2 Production, Gold, and Happiness to set up newly conquered territory as parts of the empire quickly.
 
Uhm, city list? Yeah, here.

Actually, Harald would be a better leader for ferocious Vikings I would like to design. Cnut belongs to the nightfall of viking era, where seafaring, bloodthirsty norsemen settled down. On the other hand, Cnut is quite an amazing material for civ leader (achievements). He is representing the peak of Vikings' might.
I would truely like Vikings to be terryfying and have their time-window at early medieval (like Shaka with Impis). I would go with Berserker replacing Swordsman, trait once more would be based on Medieval Era. Current Denmark isn't bad, however it is quite bland.
Who knows, maybe somebody; Hiram; would make late medieval Denmark and unleash Vikings fury. I would help. I think adding <Playable>false tag to current Denmark and making new denmark civ (remember of unique tags) should effectively remove any issues with other mods interferring with Denmark.

In this case, I would go with Harald (my leaderscreen would be an option for people without dlc).
kJ0PE3D.png

25%, still not bad.

I agree that North Sea Empire under Cnut the Great could be a next civ. However, I would probably leave it to other modders once I had my bloodthirsty Berserkers. That unit in Civ III was hilarious.

@The Malacca Sultanate - sorry, they do not seem to have any scientific (engineering aspect isn't amusing as well) achievements. I would like to carefully pick this civ (well, Germany could do; America would also fit). What is a twist of fate, mentioned Mughals might do. Actually, I have modded policies so that all branches are available at start (see, I have never made any civ bonus based on Social Policy system for the reason; modding Policies was on my horizon for a long time).
What is more, your reasoning about Longships is valid. Runestones would be nice (Stonehenge can be made as Improvement?).
 
As an Australian, it's all too obvious what I see whenver I see the word "cnut".
 
As an Australian, it's all too obvious what I see whenver I see the word "cnut".
You would see "cunf" if you weren't busy falling out from Earth. Australians truely can into space. :crazyeye:

Is there going to YnAEMP support for pack VIII?
I am not supporting it. Looking through current "patch", adding 3 new civs (and city-states) wouldn't be too hard. You may try it on your own.

===
Set 4, 7, 8 updated.
Set 4 had very serious coding issue ("z" instead "i" in one place), sorry for that. It was only revelant on loading game, so I didn't notice it in test games.

So, no daredevils to make new brave Denmark? Anyway, I have this idea for new imba Berserker:
~Swordsman
+1 extra movement
+Blitz
+Frenzy (second attack bonus: 25%, third attack bonus: 50%) Edit: Obviously in one turn.

4F37yqW.png

Zoomed out to the limit.
 
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