DarthStarkiller
King
There are factories in the background, so I'm 99% sure it's Meiji.
You can try. I wanted to add thing that removes "unrevealed" bonus speed from Capital upon meeting a rival (so the player will not deny embassies), but there is no place in trait text for that. Anyway, in normal games, the World Congress is found pretty quickly.Oh, and that Tahitian new unique ability seems so magnifically exploitable, must play a game with them.
{{GameInfoTypes.TECH_SATELLITES, 15}, {GameInfoTypes.TECH_RADIO, 25}, {GameInfoTypes.TECH_INDUSTRIALIZATION, 33}, {GameInfoTypes.TECH_ARCHITECTURE, 50}}
Yes, but filthy player can keep one and never build a fishing boat. It is hardly a nerf, UU still helps settling cities around the globe. It is rather about my policy of making not abusable things and that UU should have time-space.Actually, was the Trireme nerf really necessary? From what I understood it started working after Astronomy but... after Astronomy it should be obsolete and unbuildable anyways, so...
If rival discover it, yes. But the bonus still grows by 1% each turn, and in late game you probably had quite a big cities anyway so you could easily reach 15% bonus, which is ridiculous compared to Rome or Egypt (in general). Especially that in late game the Culture Modifier is gonna be more impactful. Dunno, I wanted it to make fun early (when there is actual dilemma between population growth and the bonus). Later, your paradise is ruined anyway by factories and mass media.In the same page... wouldn't Sattelites remove the bonus from unrevealed-ness anyways?
Hype is for the weak.Well... for the other Japanese leaders, no idea who they are, so yeah, Meiji is the most recognizable I guess.
Japan split hype?!
I am not making any modern civs.Man, all of these are looking better and better every time, Do you plan on making any more mods that split any Vanilla Civs up? I would love to see Mongolia get some love. Pre and Post Genghis Khan, as well as a Modern Mongolia could be some cool ideas
~Inca
just trolling
Clearly, Dutch/China/Inca/Ottomans are out of the chance
I'm also curious.While I'm sh...posting, may I ask what sort of logic do you follow when creating civilizations AIs? Do you try to give them values related to the uniques of the civilization or you just pick random numbers?
Do you actually create your own or copy them from another civilization?
I'm asking because in game your civilizations AIs seem to be particularly... curious. Some do some excellent performances, like Jerusalem or the Polish ai based around the Relief of Vienna whose name I cannot remember, while there's some other civilizations who have legendarily bad AIs like Haida (this would seem like complaining, but I'm not kidding, it's so impressively bad that it actually became memetic in civai battles, so I'd say that's an accomplishment on itself).
So this swinginess really got me curious on just how much attention do you put into civ ais. Hope it's not a bother to answer this query.
Not even Kyrgyzstan? I somehow have always this half an UA in mind: When making a DoF, also make a defensive pact. This would be so crazy in ai only battlesI am not making any modern civs.
Not even Poland.Not even Kyrgyzstan? I somehow have always this half an UA in mind: When making a DoF, also make a defensive pact. This would be so crazy in ai only battles![]()
Oh, I have actually my private Venetian "split" (into one civOr why not a Venice split?
Ok, everything works for me, first step is checking lua log. Eventually, take in mind that ability is obsolete after Astronomy, so if you start in industrial era or late, it will not work. Reload a mod might work if files were corrupted.I retried Tahiti, but again my settler didn't go on a random coast tile after ending a turn on an ocean tile.
EDIT:
I retried again. The Tahitian UA seems not to be loaded (same goes for the Inuit, their UA and other uniques don't seem to load).
I like Songhai, mayestic Honor~Commerce civ, sleeping on gold. Other South Americian civs, you mean like Chile? Nah, I am gonna leave it to Leugi, felt bad about making Mapuche anyway.What about some African Civilization then? Songhay could provide some interesting ideas? Though you technically already did by making a Mali civilization. I'd ask for other South American civilizations but... there's just Brazil in the base game.
Ok, take it easy, not write an essay about it, you can do it.While I'm sh...posting, may I ask what sort of logic do you follow when creating civilizations AIs? Do you try to give them values related to the uniques of the civilization or you just pick random numbers?
Do you actually create your own or copy them from another civilization?
I'm asking because in game your civilizations AIs seem to be particularly... curious. Some do some excellent performances, like Jerusalem or the Polish ai based around the Relief of Vienna whose name I cannot remember, while there's some other civilizations who have legendarily bad AIs like Haida (this would seem like complaining, but I'm not kidding, it's so impressively bad that it actually became memetic in civai battles, so I'd say that's an accomplishment on itself).
I am unaware why would it not work together. Please, ask the author of the mod about it and report me back if I can fix something on my end.LastSword, I'm a huge fan of your Qin mod. Any way for it to be E&D Compatible?
@steam; I know the previous trait was more powerful, if you are interested in it, the Hiram is already working on the new civ with even stronger version. I prefer the new one.
Are these civs available for direct download anywhere? When I subscribe using steam workshop only half of the mods are available (for example the 'Bulgaria, Lithuania & Tatars' set won't show).