Hydromancerx
C2C Modder
Took my turn. Koshling is up.
@SO, ls612, DH or TB
Ok I ran into another unit problem. I was making a Jivaro Headhunter. It is made from the Mesoamerican Missionary with a custom skin. However it looks like it was made from the Dog Soldier but given a Staff and Headband. I want to unit to animate like the Dog Soldier and not a missionary. However when it loads it has no animations. How do I get it to use the Dog Soldier animations?
Here are the files ...
@SO, ls612, DH or TB
Ok I ran into another unit problem. I was making a Jivaro Headhunter. It is made from the Mesoamerican Missionary with a custom skin. However it looks like it was made from the Dog Soldier but given a Staff and Headband. I want to unit to animate like the Dog Soldier and not a missionary. However when it loads it has no animations. How do I get it to use the Dog Soldier animations?
Here are the files ...
You probably made the NIF wrong. You might want to ask someone in the Unit Graphics area about this one.
@SO, ls612, DH or TB
Ok I ran into another unit problem. I was making a Jivaro Headhunter. It is made from the Mesoamerican Missionary with a custom skin. However it looks like it was made from the Dog Soldier but given a Staff and Headband. I want to unit to animate like the Dog Soldier and not a missionary. However when it loads it has no animations. How do I get it to use the Dog Soldier animations?
Here are the files ...
@ls612
The Archery units can get 2 upgrades before you get a Spearman or Axeman.
X10 = Stone Maceman (3)
X11 = Stone Axeman (3), Stone Spearman (3)
X12 =
X13 = Atlatlist (3), NEW UNITS HERE
X14 =
X15 =
X16 =
X17 = Horseman (6), Elephant Rider (7)
X18 =
X19 =
X20 = Archer (5)
X21 =
X22 =
X23 = Spearman (5) Javlineer (5)
X24 = Early Chariot (4), Chariot Archer (4)
X25 = Maceman (5), Axeman (5), Chariot (5)
X26 =
X27 =
X28 = Light Swordsman (7), Mounted Infantry (7)
That way its Obsidian Spearman (4) vs Horseman (6) instead of Obsidian Spearman (3). And Obsidian Maceman (4) vs Archer (5) rather than Stone Maceman (3).
I'm not saying this for the sake of argument but rather for a perspective to add to consideration. While you say its a good thing but makes cities hard to capture until the mid-Ancient era, I have to somewhat disagree and agree at the same time. It makes cities tough to capture IF you don't have access to early riding units. IF you do, cities fall like a knife through butter. Keep in mind that the melee units can counter the melee units so they balance themselves if kept to similar strength ranges. But they can't effectively counter the riding units in this era unless they are able to gain just a little more strength, particularly the spears need this.ls612 said:That is IMO a good thing though as it makes taking cities quite hard until the mid-Ancient era and gives all players a good chance to expand.
I'm not saying this for the sake of argument but rather for a perspective to add to consideration. While you say its a good thing but makes cities hard to capture until the mid-Ancient era, I have to somewhat disagree and agree at the same time. It makes cities tough to capture IF you don't have access to early riding units. IF you do, cities fall like a knife through butter. Keep in mind that the melee units can counter the melee units so they balance themselves if kept to similar strength ranges. But they can't effectively counter the riding units in this era unless they are able to gain just a little more strength, particularly the spears need this.
<snip>
I'm missing how this works. How does the Horseman (str 4) go through the Atl-Atl (str 4 and +50% for city defense and +25% for fortification and +20% for city defense buildings, so a total of almost 8) so well? Especially considering that they are more expensive than Atl-Atls.
It also seems to me that in order to make the obsidian-x units you should be required to have obsidian.
But I'll point out that "obsidian maceman" is rather silly. Obsidian is not going to make a better mace than most other stones. It is also brittle and therefore inclined to shatter, which is not surprising as it is a type of glass but is not exactly a good property for a mace to have. The value of obsidian in weaponry is that it can form extremely sharp edges.
Please don't screw up the mounted Early units. They are and were the superior military unit over melee.
I agree that the early mounted units should be left alone.