ls612's C2C Units

Actually you should PM DH and/or SO since they used the Raptor graphic in their mods and I can't seem to find it again.

Are you talking about this one, i have like 25 or more moon/stuff like this in my Japanese Mod? (pic 1)

Here are just some (some names are on the attached icons)
 
@MrAzure

Ok a few things ...

1. Don't use MrAzure_CIV4UnitSchema.xml you will need to copy and rename it to Biopunk_CIV4UnitSchema.xml.

2. This particular file will go under Caveman2Cosmos/Assets/Modules/Alt_Timelines/Biopunk/Units.

3. The other units I posted should go under Caveman2Cosmos/Assets/Modules/Units/Unique.

4. I recommend you use the Power Armored Exoskeleton unit code as a base sicne its the most similar to what you are coding.

5. Read over this wiki page to see what tags do. It should help you understand what stats go where.

6. bigflame kopie.dds I think. I used the same base model for the Hi-Tech Marine so check that.
 
I will begin Unit production few weeks starting with the unit I had to do.
 
OK i need to know who is going to be the NEW Unitologist???

I have a HUGE project instore for him (and Hydro), it will take months to do. Hydro if you want to know what its about, PM me, if you have time that is

Maybe this will take some of the boring stuff out in the Era's from Classical on. But it must be approved by CURRENT everyday C2C modders.


Shot down by Hydro already.
 
OK i need to know who is going to be the NEW Unitologist???

I have a HUGE project instore for him (and Hydro), it will take months to do. Hydro if you want to know what its about, PM me, if you have time that is

Maybe this will take some of the boring stuff out in the Era's from Classical on. But it must be approved by CURRENT everyday C2C modders.

So what's the plan? It would be interesting to consider since I'm currently in the process of fully reviewing all CCs on all units and along the way considering new and deepening structures for grouping of unit upgrade paths and abilities along those paths.
 
Well we have had a few people interested but so far no one has committed to sticking with it. Hopefully MrAzure will have a better run with it.

I don't know about commitment but I'm here now. What I'll be doing in a year's time is anyone's guess. :scan:

Were you waiting for me to do something in particular? :p
 
I don't know about commitment but I'm here now. What I'll be doing in a year's time is anyone's guess. :scan:

Were you waiting for me to do something in particular? :p

Yup. This ...

@Il Principe

Indeed they are straight forward. Here is your first task. Make it in Caveman2Cosmos/Assets/Modules/Units/Unique/Tlaxcaltc. That way its in its own mod folder in with the other unique units.

Tlaxcaltec Warrior [National Unit - Limit 15]
Graphic: Here (Use the Triple Alliance Warrior)
Icon: ?
Type: Combatant/Melee
Strength: 7
Movement: 1
Cost: 55
Req Tech: Obsidian Weapons
Req Resource: Tlaxcaltc
Req Building: -
Upgrades To: Swordsman

Special Abilities

  • +20% City Attack
  • Builds 15% Faster with Stone
  • Builds 15% Faster with Flint
  • Builds 15% Faster with Obsidian
  • Starts with Shock I, Drill I

Note: Use Obsidian Swordsman as a Base.

@Yudishtira

Here is yours when you are ready. You will want to do a simialr thing with Caveman2Cosmos/Assets/Modules/Units/Unique/Mixtec

Cuachic [National Unit - Limit 15]
Graphic: Here (Use the Mexica Cuachic)
Icon: ?
Type: Combatant/Melee
Strength: 7
Movement: 1
Cost: 55
Req Tech: Obsidian Weapons
Req Resource: Mixtec
Req Building: -
Upgrades To: Swordsman

Special Abilities

  • +20% City Attack
  • Builds 15% Faster with Stone
  • Builds 15% Faster with Flint
  • Builds 15% Faster with Obsidian
  • Starts with Shock I, Mobility

Note: Use Obsidian Swordsman as a Base.

---

Good luck you guys and post any questions you have. :goodjob:
 
@Yudishtira

So there are a few problems with the Cuachic.

1. You need a unique button/icon.

2. You forgot to change here ...
Code:
			<UnitMeshGroups>
				<iGroupSize>3</iGroupSize>
				<fMaxSpeed>1.75</fMaxSpeed>
				<fPadTime>1</fPadTime>
				<iMeleeWaveSize>3</iMeleeWaveSize>
				<iRangedWaveSize>0</iRangedWaveSize>
				<UnitMeshGroup>
					<iRequired>2</iRequired>
					<EarlyArtDefineTag>ART_DEF_UNIT_OBSIDIAN_SWORDSMAN</EarlyArtDefineTag>
				</UnitMeshGroup>
			</UnitMeshGroups>

So its showing the obsidian swordsman instead of the new model.

3. This is a more recent chnage so its my fault. Please make it require Obsidian and NOT get a production bonus from obsidian.

This change is something that was changed after I posted the original post.

Good luck and thanks! :goodjob:
 
@Yudishtira

So there are a few problems with the Cuachic.

1. You need a unique button/icon.

2. You forgot to change here ...

So its showing the obsidian swordsman instead of the new model.

3. This is a more recent chnage so its my fault. Please make it require Obsidian and NOT get a production bonus from obsidian.

This change is something that was changed after I posted the original post.

Good luck and thanks! :goodjob:

1. I'm not up to doing buttons yet. The .dds I used came with the downloaded graphics - ie. I think I did that correctly (do correct me if I'm wrong). I suppose the art-maker thought it would not be used in a mod which had other Obsidian Swordsmen.

Button-making looks like it might be fun, so as soon as I can do a unit in less than 12 hours :eek: - which is what the Org Infantry took - I'll have a go at it. Probably in two or three units' time from now...;) If the Cuachic isn't needed urgently (or can make do with its duplicated button for the time being) I will do its button then. Otherwise, please make the button yourself.

2 & 3. Should be done in a very few hours - or less. Will be posted in the Tutorial thread unless advised otherwise.
 
@Yudishtira

Here is another for you

Leidang [National Unit - Limit 15]
Graphic: Here (Use the UU)
Icon: ?
Type: Combatant/Melee
Strength: 13
Movement: 1
Cost: 135
Req Tech: Armor Crafting
Req Resource: Icelandic and Iron Wares
Req Building: -
Upgrades To: Musketman

Special Abilities

  • +50% vs Melee
  • Starts with Amphibious, City Raider I

Note: Use Heavy Axeman as a Base.

---

Thanks! :goodjob:
 
@Yudishtira

Apolloian Guard [National Unit - Limit 15]
Graphic: Here (Use the UU)
Icon: ?
Type: Combatant/Melee
Strength: 5
Movement: 1
Cost: 35
Req Tech: Copper Working
Req Resource: Trojan AND (Copper Wares OR Bronze Wares OR Iron Wares)
Req Building: -
Upgrades To: Pikeman

Special Abilities

  • +50% vs Wild Animals
  • +50% vs Mounted
  • Produces 15% Faster with Copper Wares
  • Produces 15% Faster with Bronze Wares
  • Produces 15% Faster with Iron Wares
  • Starts with Policing I, City Garrison I

Note: Use Spearman as a Base.

---

Thanks! :goodjob:
 
@Yudishtira

Brigade Piron [National Unit - Limit 15]
Graphic: Here (Use the UU)
Icon/Button: ?
Type: Combatant/Gunpowder
Strength: 30
Movement: 1
Cost: 640
Req Tech: Trench Warfare
Req: Resource: Belgium AND Ammunition AND Firearms
Req Building: -
Upgrades To: Infantry

Special Abilities
  • Ignores Building Defenses
  • Starts with Trench I, City Raider I, City Raider II

---

Thanks! :goodjob:
 
@Yudishtira

Brigade Piron [National Unit - Limit 15]
Graphic: Here (Use the UU)
Icon/Button: ?
Type: Combatant/Gunpowder
Strength: 30
Movement: 1
Cost: 640
Req Tech: Trench Warfare
Req: Resource: Belgium AND Ammunition AND Firearms
Req Building: -
Upgrades To: Infantry

Special Abilities
  • Ignores Building Defenses
  • Starts with Trench I, City Raider I, City Raider II

---

Thanks! :goodjob:

New unique units Leidang, Apollonian Guard and Brigade Piron (see attached). Hopefully all past mistakes tested for (can't rule out new ones of course:crazyeye:)
 

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