ls612's C2C Units

@ls612

The main problem with the other units is they need to be kept with the same flavor as their civ. How do we get them to look different but still the same flavor as their civ? IF they are based on existing units then ...

Imperial Guard (Classical) = Light Swordsman
Imperial Guard (Medieval) = Heavy Swordsman
Imperial Guard (Renaissance) = Arquebus
Imperial Guard (Modern) = Infantry

Is there a way for a separate unit to use the same art as those other units?
 
@Hydro:

OK, good point. The Robot and Modern Imp. Guards are both suitably generic IMO, so I don't think they need any art changes.

For the early and Rennaisance ones, would you be willing to reskin the Heavy Swordsman and the Musketman with something generic (and fancy) enough? That would be a good solution. Short of that, I can look in the Downloads area for other options.
 
I had a thought about creating a Highwayman unit. I noticed there are not many crime buildings between the Classical and Industrial eras and I think a "Highwayman's Hideout" would fit the bill. Among other things, it would allow you to train a Highwayman unit.

Would it be possible to merge the Cuirassier with the Black Rider unit from http://forums.civfanatics.com/downloads.php?do=file&id=4671 and create a Highwayman? I would like to keep the black horse and cloak, but have them carry firearms. I don't know about stats just yet, but I would like to know if the art is possible.
 
I had a thought about creating a Highwayman unit. I noticed there are not many crime buildings between the Classical and Industrial eras and I think a "Highwayman's Hideout" would fit the bill. Among other things, it would allow you to train a Highwayman unit.

Would it be possible to merge the Cuirassier with the Black Rider unit from http://forums.civfanatics.com/downloads.php?do=file&id=4671 and create a Highwayman? I would like to keep the black horse and cloak, but have them carry firearms. I don't know about stats just yet, but I would like to know if the art is possible.

It's possible, but I, nor anyone else on the team, has the skills to do that.

If you wanted, it could instead be a late-medieval highway man that just uses the Nazgul model. (I've always wanted to use that unit, but I haven't been able to find a way :p) It could have the Looter Promotion and give lots of Crime. I'll have to ask Koshling when he intends to make the Crime UNITAI.
 
I had a thought about creating a Highwayman unit.
I like the idea.

I have an idea of my own.
It might be nice to have some randomly spawned units in different ages. to simulate independent units created in civilizations, (like the behavior of the current animals), with basic scripted or random behavior, to spice things up just a little. Just a few Highway men, thieves, trade caravans, missionaries, diplomats randomly moving, or traveling to busy cities /capitals could breathe life into the world (without adding too much processing).
What do you all think?
 
@ls612

Please try to figure out how to make the Imperial Guard units use the same graphics as their civ flavors ...

- Imperial Guard (Classical) = Light Swordsman
- Imperial Guard (Medieval) = Heavy Swordsman
- Imperial Guard (Renaissance) = Arquebus
- Imperial Guard (Modern) = Infantry
- Robotic Imperial Guard = The Robot Model I posted.
 
@ls612

Please try to figure out how to make the Imperial Guard units use the same graphics as their civ flavors ...

- Imperial Guard (Classical) = Light Swordsman
- Imperial Guard (Medieval) = Heavy Swordsman
- Imperial Guard (Renaissance) = Arquebus
- Imperial Guard (Modern) = Infantry
- Robotic Imperial Guard = The Robot Model I posted.

I am unsure about how to make units use civ-flavor graphics, but I think it involves the CivilizationInfos.xml file, in which case SO would know, has he has been adding many civs recently. Ask him how to do it, because I frankly don't know.
 
I am unsure about how to make units use civ-flavor graphics, but I think it involves the CivilizationInfos.xml file, in which case SO would know, has he has been adding many civs recently. Ask him how to do it, because I frankly don't know.

Ok. Well if it can be done for those units there has to be a way.

BTW how did you do the Javlineers? I thought they used flavor unit stuff.

I didn't do anything special for them, I just used the art you gave me for it's Artdefine.

Your last statement is the real reason for adding flavor to civs, it has to be UnitArtDefines, then you MUST have an ArtStyleInfo file also, for them to take, but no UnitInfo/UnitClass files, what so ever.
 
@Hydro: Do you have any more Culture Units that you'd like me to make before the freeze?

I tell you what, you make the choice on the Apache Heroes ok, i am officially giving the core units over to you, is that what you want? But i maintain control for Hero and unit changes i deem necessary. Now if you want to start on Villain Heroes have at it, if thats ok with all the other modders?
 
I tell you what, you make the choice on the Apache Heroes ok, i am officially giving the units over to you, is that what you want? But i maintain control for Hero and unit changes i deem necessary. Now if you want to start on Villain Heroes have at it, if thats ok with all the other modders?

OK, sounds fine. Do you want them to be Major or Minor Heroes?
 
@Hydro: Do you have any more Culture Units that you'd like me to make before the freeze?

Yes, but not planned out. I have been busy with other things. I will try to get you some more stuff to do when I have a moment.

In the mean time look for a prehistoric unit with no weapons so we can make an unarmed unit.
 
Yes, but not planned out. I have been busy with other things. I will try to get you some more stuff to do when I have a moment.

In the mean time look for a prehistoric unit with no weapons so we can make an unarmed unit.

A merchant/diplomat/prophet or something like that? You can get some really good ones from FfH2.
 
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