ls612's C2C Units

@ls612

Here are is a new unit ...

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Elephant Gunner
Graphic: Here
Icon: ?
Type: Mounted
Strength: 28
Movement: 1
Cost: 280
Req Techs: Steam Power AND Rifling AND Calvary Tactics AND Elephant Domestication
Req Resource: Iron and Ammunition
Req Building: Elephant Trainer
Upgrades To: Early Tank

Special Abilities
  • +50% City Attack
  • +25% Forest Attack
  • +25% Jungle Attack
  • +50% vs Mounted Units
  • +50% vs Siege Units
  • Targets any Mounted Units in combat outside cities
  • Can Destroy Tile Improvements and City Defenses (-10% Per Turn)
  • Can Perform Ranged Attacks
  • Range: 1
  • Accuracy: 50
  • Starts with Commando

Notes: Use Bombard Elephant as a Base.

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Please Change ...

Bombard Elephant
Req Resource: Iron AND Sulphur
Req Building: Elephant Trainer
Upgrades To: Elephant Gunner

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Also change +50% vs Catapults and +50% vs Trebuchet to just +50% vs Siege Units for the Bombard Elephant, Balistia Elephant, War Elephant, Battle Elephant and Elephant Rider.

Many thanks in Advance! :goodjob:
 
Please fix the promotions on the Clockwork Golem 100+XP and the only thing I can choose is looter1!

I changed the Clockwork Golem to be UNITCOMBAT_ROBOT before V23 was released. If it is getting that much XP you have been very lucky with it in combat.
 
Is it possible to give subdued animals the same options as regular units. Currently they cant do stuff like fortify or defend cities r guide units
 
Hydro: There is a small problem with the Autogyro; It is stuck in the ground and refuses to hover. Should there be a specific animation that I need to use for it?

Also, I added the Lunar Rover, but it is an a folder turned off with MLFs. If you want to test it out you'll need to activate it in the MLFs first.
 
Is612, could I ask a favor of you? I would like to add a couple of Civic-Unique units to my modmod, but unfortunately making units is not my area of expertise. If you would do this for me, I'd be very grateful.

Secret Police
Graphic: Use "Agent"
Icon: Agent
Type: Gunpowder
Strength: 35
Movement: 1
Cost: 350
Req Techs: Fascism AND Criminology
Req Resource: None
Req Building: Intelligence Agency
Upgrades To: Modern Secret Police

Special Abilities
-Same as Police Squad, except
-Starts with Policing 1 and Policing 2
- Minus 30 crime on cities
- +4 gold cost per turn

Modern Secret Police
Graphic: Use "Special Agent"
Icon: Special Agent
Type: Gunpowder
Strength: 45
Movement: 2
Cost: 400
Req Techs: Fascism AND Criminology AND Modern Warfare
Req Resource: None
Req Building: Intelligence Agency
Upgrades To: Police Mech

Special Abilities
-Same as Police Car, except
-Starts with Policing 1 and Policing 2
- Minus 30 crime on cities
- +4 gold cost per turn
 
Well, I want to make the civics more unique, meaning creating new buildings and new units. The secret police will also be better at controlling crime, to simulate the grip a dictator has on his people. :)
 
I changed the Clockwork Golem to be UNITCOMBAT_ROBOT before V23 was released. If it is getting that much XP you have been very lucky with it in combat.

It gets that from the 52 GG's I settled in my capital. It needs to be able to get some promotions, currently it can only have one so even in the normal course of the game it wont be able to have promotions at the moment.

Is it possible to give subdued animals the same options as regular units. Currently they cant do stuff like fortify or defend cities r guide units
It is possible, but we don't do it for balance reasons.
What does it unbalance?

It is possible but that is not what the units are for. Units should only be able to get promotions that match their function. Subdued animals are for building herds, other buildings, feeding your people and increasing your culture not combat.

Hydro: There is a small problem with the Autogyro; It is stuck in the ground and refuses to hover. Should there be a specific animation that I need to use for it?

iirc you need to set as treat as air in the art defines. It still does not always work.
 
It gets that from the 52 GG's I settled in my capital. It needs to be able to get some promotions, currently it can only have one so even in the normal course of the game it wont be able to have promotions at the moment.





It is possible but that is not what the units are for. Units should only be able to get promotions that match their function. Subdued animals are for building herds, other buildings, feeding your people and increasing your culture not combat.



iirc you need to set as treat as air in the art defines. It still does not always work.

1. Well, the issue there would be then how on earth did you manage to get 52 great generals? :eek:

2. Thanks, I'll try that for the Autogyro.
 
1. Well, the issue there would be then how on earth did you manage to get 52 great generals? :eek:

2. Thanks, I'll try that for the Autogyro.

I got 8-10 via combat the rest via cultures. I do not play with Great Commanders on so have no use for the Heroes that don't give achievements and just settle them in my military city.
 
Well, I want to make the civics more unique, meaning creating new buildings and new units. The secret police will also be better at controlling crime, to simulate the grip a dictator has on his people. :)

umm..,maybe put Secret special police at Specialized Police TECH in transhuman era?
 
Another one? That'd be fine by me, but we gotta ask Is612. A futuristic Secret Police is pretty scary... :borg: BTW MrAzure, I really appreciate what you did to the Transhuman Era. I'm going to try and add as many civics/buildings as I can to it, to help fill it in. :)

Advanced Secret Police
Graphic: Use "Special Forces"
Icon: Special Forces
Type: Gunpowder
Strength: 60
Movement: 2
Cost: 600
Req Techs: Fascism AND Criminology AND Specialized Police
Req Resource: None
Req Building: Intelligence Agency
Upgrades To: None

Special Abilities
-Same as Police Car, except
-Starts with Policing 1 and Policing 2
- Minus 35 crime on cities
- +4 gold cost per turn
 
Well, I want to make the civics more unique, meaning creating new buildings and new units. The secret police will also be better at controlling crime, to simulate the grip a dictator has on his people. :)

Those units seem to have the exact same stats as the normal Police units, except they have one extra Riot Control promotion.
 
Hydro: There is a small problem with the Autogyro; It is stuck in the ground and refuses to hover. Should there be a specific animation that I need to use for it?

Also, I added the Lunar Rover, but it is an a folder turned off with MLFs. If you want to test it out you'll need to activate it in the MLFs first.

1. I may need to fix its vertical axis.

2. Cool thanks!
 
Those units seem to have the exact same stats as the normal Police units, except they have one extra Riot Control promotion.
Well, they're also stronger and reduce crime even more, by themselves. If you don't want to make them, that's fine, they're not a necessity. :)
 
Another one? That'd be fine by me, but we gotta ask Is612. A futuristic Secret Police is pretty scary... :borg: BTW MrAzure, I really appreciate what you did to the Transhuman Era. I'm going to try and add as many civics/buildings as I can to it, to help fill it in. :)


n

Specialized Police------>Binary Legislation-------->Mecha Police

this is specialized police
Gunshot-Detection-Advanced-Future-Technology-Described-Used-by-Police.jpg



binary legeslation..
crab-robot_1.jpg


mecha Police
police-robot-future.jpg
 
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