@GiuseppeIII
Unless its a modmod for C2C we are not having any magic, paranormal, supernatural or mythical things in the game. The closest we have are religious and super hi-tech stuff.
@GiuseppeIII
The closet thing to magic that might resemble magic is..in working techs of the Transhuman Era ..stuff like Cyberspace Telepathy, Regional Hypersense, and Binary Psycokenesis, buts its 100% based on neurotechnology and controlling stuff with said nerotechnology.
In early Galactic Era...humans might split into different species with Gaia computing and a combination of species amalgamation..[pending Hydro's approval when the time comes]
-Homo Icarus (human with wings and can fly..excel at aerial colonization)
-Homo Oceanus (humans similar to mermaids..excel at marine colonization)
-Homo Plantae (humans merged with plants..excel at organic cities)
-Homo Logica (humans 100% merged with machines..excel in normal cities)
-Homo Subterra (humans adapted to live in caves)
and then more types later..like Homo Ares (Mars) , Homo Luna (moon), and Homo Europa (Jupiter moon).. that adapted to their environment.
Their might be Giant mutants with Artificial Evolution..
and magic if refered to as energy will come as a tangible resource or created in a generator like plasma, then later thorium..then way later Artificial Photodsynthesis, Fission, Nuecleosynthesis, , Ion.. and way way way later Arch Reactor, Rift Reactor, Minerva Reactor, and Antimatter..
Maybe we can add Wizards and Warlocks are upgrades from Storyteller that only entertain and spread fairy tells..or are wise consultants to kings OR just really smart medieval scientists