@ls612
Ok same drill. Stuff we went over and then new stuff.
Seaplane
- Increase to 100% vs Water Units.
- Add -20% vs Steam Ships
- Add "Can perform Carrier Operations
Airship
Upgrades to: Propeller Bomber (Not Propeller Tactical Bomber)
Propeller Tactical Bomber
- Add "Can perform Carrier Operations"
Jet Tactical Bomber
- Add "Can perform Carrier Operations"
Drone Tactical Bomber
- Add "Can perform Carrier Operations"
Now for Strategic Bombers ...
Propeller Bomber
- Increase to Range 12
- Increase to Bomb City Defenses (-20% per Turn)
- Add -50% vs Air Units
- Remove -50% vs Water Units
Jet Bomber
- Add "This Unit is Tradable"
- Increase to Strength 70
- Increase to Range 24
- Bomb City Defenses (-30% per Turn)
- Causes collateral damage (Max 50% to 8 Units)
- Add -50% vs Air Units
- Remove +50% City Attack
- Remove -20% vs Wooden Ships
- Remove -40% vs Steam Ships
- Remove -65% vs Diesel Ships
- Remove -85% vs Nuclear Ships
- Remove +33% vs Land Units
Supersonic Bomber
- Add "This Unit is Tradable"
- Increase to Strength 75
- Increase to Range 26
- Bomb City Defenses (-30% per Turn)
- Causes collateral damage (Max 50% to 8 Units)
- Add -50% vs Air Units
- Remove +66% City Attack
- Remove -10% vs Wooden Ships
- Remove -25% vs Steam Ships
- Remove -40% vs Diesel Ships
- Remove -50% vs Nuclear Ships
- Remove +50% vs Land Units
Early Stealth Bomber
- Req Techs: Stealth (not Robotics or Guided Weapons)
- Decrease to Strength 60
- Increase to Range 18
- Bomb City Defenses (-20% per Turn)
- Causes collateral damage (Max 50% to 4 Units)
- Add -50% vs Air Units
- Can Evade Interception (40% Chance)
- Remove +25% City Attack
- Remove +100% vs Early Bomber
- Remove +50% vs Early Bomber
- Remove Cargo Space 6 (Not sure why it ever had this)
Stealth Bomber
- Decrease to Strength 80
- Increase to Range 28
- Bomb City Defenses (-30% per Turn)
- Causes collateral damage (Max 50% to 8 Units)
- Add -50% vs Air Units
- Can Evade Interception (50% Chance)
- Remove -50% vs Water Units
- Should Cost more than +1

Per Turn
Orbital Bomber
- Increase to Range 50
- Remove -50% vs Water Units
- Should Cost more than +1

Per Turn
Thanks in advance!